Since I'm posting... I have a hypothetical idea for dealing with the Angler quests. I like the current implementations a lot btw. Personally, I feel that the main issue with fishing is just the initial quest grind for gear and getting to the stage where his odds of handing out better rewards improves naturally. Rather than messing with the angler's loot table or multipliers, I suggest checking the player's quest completion number when they talk to the Angler, and tweaking it like this... If completed quests <4, completed quests = 4 (gives fuzzy carrot on first quest). If quests = 5, quests = 6. If quests = 20, quests = 25. This makes the angler clothes and golden rod show up every 5th quest, but starting at 5 instead of 10. This also means getting the golden rod 10 quests sooner, which admittedly might be overdoing it. Finally, if quests = 30, quests = 50, and if quests = 75, quests = 100. This just helps improve the loot quality faster without messing with the modifiers or loot table. Someone will have to correct me if any mods add fishing rewards at specific quest numbers.