tAPI Shockah's tweak mods

Discussion in 'Released' started by Shockah, Oct 24, 2014.

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  1. Izzy

    Izzy Terrarian


    Alright :3 thanks for the fast response ^^
     
  2. samufinland

    samufinland Terrarian

    The fancy mods don't work for some reason
     
    Last edited: May 9, 2015
  3. [OTG] NetBlaise

    [OTG] NetBlaise Terrarian

    How can I get this to work with nTerraria Mod?
     
    Last edited: May 9, 2015
  4. Azu

    Azu Retinazer

    You can't.
     
  5. Eli10293

    Eli10293 Spazmatism

    @Shockah Plz Be Teh First To Make A Cheat Menu That Can Be Used To Spawn Projectiles :)
     
  6. Shockah

    Shockah Grandson of The Wizard

    Projectiles by themselves have no real meaning and there are a lot of time when they're used for stuff not related to shooting players/monsters, that's why no one has done it yet.
     
  7. Eli10293

    Eli10293 Spazmatism

    There Still Fun 2 Play With Though
     
  8. Jenosis

    Jenosis Dungeon Spirit

    I think I may have found a bug with the cheat menu: If you grab dyes from the cheat menu you can't put them in the dye slot, but if you craft a dye from scratch you can put them in the dye slot.
     
  9. Shockah

    Shockah Grandson of The Wizard

    That's a tAPI bug, related to moving stacks of dyes. Using a single dye works just fine. Already fixed in r16, but r16 is still gonna take some time...
     
    Jenosis likes this.
  10. Jenosis

    Jenosis Dungeon Spirit

    Ah I see. The itch has been scratched for me; I couldn't for the life of me yet figure out why it was happening.
     
    Shockah likes this.
  11. Antag99

    Antag99 Skeletron Prime

    Today I encountered an error when a friend joined my host-and-play server:
    System.IndexOutOfRangeException was unhandled
    HResult=-2146233080
    Message=Index was outside the bounds of the array.
    Source=tAPI
    StackTrace:
    at TAPI.BinBufferByte.ReadByte() in C:\work\tAPI\tAPI\tAPI\DataStructures\BinBufferByte.cs:line 64
    at TAPI.BinBuffer.ReadByte() in C:\work\tAPI\tAPI\tAPI\DataStructures\BinBuffer.cs:line 200
    at Shockah.FCM.Standard.MNet.NetReceive(BinBuffer bb, Int32 msgType, MessageBuffer buffer)
    at Terraria.MessageBuffer.GetData(Int32 start, Int32 length) in C:\work\tAPI\tAPI\Terraria\MessageBuffer.cs:line 2503
    at Terraria.NetMessage.CheckBytes(Int32 i) in C:\work\tAPI\tAPI\Terraria\NetMessage.cs:line 1763
    at Terraria.Netplay.ServerLoop(Object threadContext) in C:\work\tAPI\tAPI\Terraria\Netplay.cs:line 423
    at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    InnerException:​
    I'm using tAPI r15. Guess I'll disable FCM for now.
     
  12. mimisike0

    mimisike0 Spazmatism

    Shockah or grox how do i install the fcm moduels? yea i know my spelling is bad
     
  13. Viliam1337

    Viliam1337 Terrarian

    I have an idea : Could you make a mod, which would let you choose what music is playing? (for instance : you are in crimson, but you can choose daytime music)
    also it would've had feature that would lock the music (the song will play anywhere, at any time of day), all that would be in Music tab. It would work like Music Box, except that it doesn't have range, so you can change the music and be anywhere you want.
    --- Double Post Merged, May 17, 2015, Original Post Date: May 17, 2015 ---
    Oh, nevermind, just found out that you can equip music box as an accessory, so the mod would've been pointless :D
     
  14. PeTaki

    PeTaki Terrarian

    I have a "small" problem on my server :(
    With a fresh r15 install and the base mod+accessory (no more mods), only one player can join my server. Doesnt matter who, but only one player at a time. The second player's tAPI simply closes with the "tAPI.exe stopped working" error :/ We tried to disable all mods, and it worked perfectly. After enabling the base mod, it gets crashing again.
    Am I the only one with this problem?

    Edit: It's working with the base mod enabled only, but after I enable the accessories, the same happens :(
     
    Last edited: May 17, 2015
    LucasXDR likes this.
  15. Nine_Tails13

    Nine_Tails13 Terrarian

    Honestly, I love all of these mods, theyre stuf Ive always wanted, and some I didnt even know I want! (Suffix Mod here I come!)
     
  16. Bub

    Bub Skeletron Prime

    I actually have the same problem.
    If someone could find a solution to this, i would be extremely thankful.
     
  17. Mihn

    Mihn Golem

    Too bad that the Accessory Slot+ Mod doesn't work with most mod that I'm using....
    But still, great work!
     
    LucasXDR likes this.
  18. Kronos Magniratha

    Kronos Magniratha Pixel Pirate

    A-A-Awesome! shockah your mods are great! I will be using them all cept insight cause that wont work with thorium but it looks awesome as well!`:passionate:
     
  19. Nine_Tails13

    Nine_Tails13 Terrarian

    I have a bug to report, with every single one of your mods installed, when I press the Prefix or Suffix editer buttons on the Inventory Editor mod, it crashes.
     
    Eli10293 likes this.
  20. mimisike0

    mimisike0 Spazmatism


    The only reason i think it is crashing is that i saw omnir said turn off accessory mod from any mod or it will not work or witch modpack are you useing cause i dont think the accessory mod works
    --- Double Post Merged, May 31, 2015, Original Post Date: May 31, 2015 ---
    Shockah i dont know were to install the thing module for the cheat menu
     
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