NPCs & Enemies Skeletron Prime Improvements - Gadgets and Changes

I don't know how this would work in-game, but I truly support this idea. Really good and creative!
 
The only problem with this is that I WANT A SKELETRON PRIME MINION STAFF THINGY!!! Other than that, awesome idea.
 
One problem: I have never died to skeleton prime and I intend to keep that record going. It is also the most fun boss fight of all of them. It is fine if you make it a little more challenging, but don't do it to the point where it is as frustrating as the twins and where I die a hundred times so I can at least keep my record of never dying to prime. At the very maximum make it like a super close call.
 
Ahhh, I remember the days when Skeletron Prime was the heart of hardmode. When 1.2 came around the corner (or was it 1.2.3), he got dethroned. So yeah, let's bring back the lovable yet difficult Skeletron Prime!

Support!
 
Just my suggestions for making Skeletron Prime a better, less clumsy, and more intimidating boss.

First of all, his headspin charge attack during Rage Mode is extremely pathetic. He moves so slow that instead of being an actual threat, it just opens him up to attack and disables his ability to dodge, which I find to be a pretty lousy boss behavior. What I propose is that the movement speed during this attack to be doubled. It would still be easy to dodge, but at least he wouldn't look as worthless when he's charging at you.

Next up is a complete makeover of the Prime Cannon. This poor guy has severe effectiveness issues. Its bombs can only deal damage if the player happens to be standing on solid ground, because it's grenades don't even deal contact damage. Nope, the only way this is of any threat is if you happen to be on the ground when one happens to land on your exact location. It doesn't even detonate on platforms. It's extremely pathetic.

My proposed changes are to allow the Prime Cannon's bombs to deal damage on contact with the player (duh) and allow them to bounce once before detonating as well. Instead of exploding on impact with terrain, they will explode a full second after bouncing. Additionally, they will have a 50% chance to bounce off of Platforms, so players can neither hide under nor on them to avoid damage.

One last thing: The Cannon should have an additional attack that it will occasionally use instead of the usual bombs: Mines. Every once in a while, when Prime is not in his spinning Rage mode, the Cannon will fire a special flashing spiked ball that will linger and deal damage to players that touch it, much like the spike ball mines used by Plantera and Santa-NK1, except smaller and less damaging. These will bounce 4 times on platforms before dropping though, and will linger for about 20 seconds before disappearing.

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Next up is a series of additional armaments and gadgets that Skeletron Prime would be able to spawn with. Instead of always having the same old Vice, Saw, Laser, and Cannon combo, each arm would have an alternate appendage that it can be equipped with. This is just a handful of ideas I had, and I feel like posting them here to see what you guys think.

I'll post the original appendages before their alts for reference.

Also, take notice of the new and improved Skeletron Prime sprite contributed by @Brutallama. Rejoice! And it doesn't stop there, he even went through and redid not just the original four, but also the four alternate appendages that I suggested here in this thread. You can see both the original style and Brutallama's improvements in the images below.

Click here to like Brutallama's post! And click here to support his sprite thread!

(Oh, and before I forget, Prime's appendages should have a 50% chance drop 1-2 Hearts when destroyed, and the Twins should likewise drop 1-3 Hearts when the first one is killed. Destroyer is the only boss which drops Hearts during the fight.)

View attachment 6730
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Prime Vice
Health: 9000
Defense: 34
Damage: 52

Alternate:

View attachment 6727
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Prime Mace (or Axe)
Health: 10000
Defense: 40
Damage: 48
Like the Prime Vice, except slightly slower and much sturdier. Less of a threat overall, but harder to get rid of.

~ ~ ~ ~ ~ ~ ~

View attachment 6729
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Prime Saw

Health: 9000
Defense: 38
Damage: 56

Alternate:

View attachment 6723
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Prime Blade

Health: 8000
Defense: 32
Damage: 60
Lighter, and faster than the Saw. Trades durability for offensive power.

~ ~ ~ ~ ~ ~ ~

View attachment 6726
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Prime Laser

Health: 6000
Defense: 20
Ranged Damage: 25
Contact Damage: 29
Fires lasers slowly. Somewhat accurate.
Fires more frequently during Rage.


Alternate:

View attachment 6728
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Prime Machinegun

Health: 6000
Defense: 23
Ranged Damage: 20
Contact damage: 24
Occasionally fires brief bursts of bullets. Inaccurate.
Fires constantly during Rage with a high rate of fire.


~ ~ ~ ~ ~ ~ ~

View attachment 6724
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Prime Cannon

Health: 7000
Defense: 23
Artillery Damage: 40
Mine Damage: 50
Contact Damage: 30
Occasionally fires bombs, and mines when nor in Rage.
Fires rapid volleys of artillery at the player during Rage.


Alternate:

View attachment 6725
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Prime Enforcer

Health: 7000
Defense: 20
Shotgun Damage: 24
Flame Damage: 36
Contact Damage: 30
Fires wide 5-shot spreads of shotgun fire.
Switches to a short-ranges flamethrower attack during Rage.


Flamethrower.png
Finally, Skeletron Prime needs more uses for its loot. Specifically, we need more items that have Souls of Fright in the recipe. Right now, all you can craft is a Flamethrower and Neptune's Shell. In previous threads, I have suggested a new summoner weapon, the Prime Staff, and a Prime Vice, a weaponized Prime-themed Grappling Hook. That's enough to catch Souls of Fright up to the other two Mech Bosses' Souls, but if they also get an expansion of drops, then I have a couple of backup items based on the new appendages I suggested above.

Weapon sprites by @Milt69466. Thank you!

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(Thanks, Milt!)
The Enforcer
*Bullet-firing shotgun weapon.
*Fires a spread of 5 Bullets.
Damage: 26
Use Time: 37 (1.6 shots/second)
Knockback: 6.75
Recipe:
Shotgun.png
Shotgun
Illegal_Gun_Parts.png
Illegal Gun Parts
Soul_of_Fright.png
Souls of Fright (20)
A middle-ground between the Shotgun and the Tactical Shotgun.

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(Thanks, Milt!)
Terror Blade
*Sword-type Melee weapon.
*Throws a short-ranged volley of spinning plasma skulls which linger and deal additional damage.
Damage: 30
Use Time: 25 (2.4 uses/second)
Recipe:
Adamantite_Bar.png
Adamantite or
Titanium_Bar.png
Titanium Bars (13)
Soul_of_Fright.png
Souls of Fright (20)

That's it for the suggestion. Feedback is always appreciated, so please comment! I hope this wasn't a waste of your time. :)
Okay, I like pretty much everything about this, but I can't give it support unless you suggest things to improve the Twins and Destroyer. You can't just have Skeletron prime just there taking up the spotlight, making the Twins and Destroyer look like trash in comparison. But awesome suggestion otherwise ;)
 
SzGamer227 i want to use your design of this prime for a boss in my mod but as arcanium prime so can i do that also that means i'm recruiting you for your talents mate
 
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