While each of them are unique, the amount of weapons you can craft from Solar, Vorter, Stardust and Nebula Fragments is kind of underwhelming. There's not a single end-game spear or a slow firing heavy hitter weapon, for example. So, I suggest more weapons! All of them are crafted with 18 Fragments, just like the existing ones. Vortex Nucleus Neutralizer Damage: 645 Knockback: Very strong Crit Chance: 30% Use time: 60 (Snail) Tooltip: Right click to zoom out "Vaporization, down on an atomic scale." An end-game upgrade to the Sniper Rifle, whenever this weapon crits, in addition to the normal critical damage it also applies a special debuff that deals damage equal to 2% of the enemy's max HP over a period of 6 seconds. Shots fired from this weapon gain a very high velocity similar to the Sniper Rifle, as well as a Vortex-coloured trail double the length of Chlorophyte bullets' trail. The body parts of enemies (not bosses) killed by this weapon disintegrate and disappear in a blue flash of light after 1/3 of a second. Doesn't need to have its own animations for each and every gib sprite, just a blue flare effect. MIRV Launcher Damage: 155 Knockback: Very strong (Average for the smaller rockets) Use time: 25 (Fast) Uses rockets as ammo. Rockets fired by this weapon move slowly, home towards enemies and are slightly bigger than ordinary rockets. When they've travelled a set distance away from the user, they explode and split into 4 smaller, non-homing rockets with high velocity. These rockets are always fired with a fixed spread, like the Poison Staff, and keep the properties of the rockets you use as ammo. (Rocket IIs destroy terrain, Rocket IIIs have bigger AoE, etc.) The smaller rockets deal the same amount of damage as the big rocket. This weapon does not damage the user. Solar Fist of Helios is a reskinned Nebula Blaze because I can't draw hands or gloves. Damage: 160 Knockback: Weak Use time: 8 (Insanely Fast) Tooltip: "Retaliate with the punch of gods" An Arkhalis-style weapon with 3-4x the range, this is the true tank weapon. When you take damage while this weapon is in your inventory, you gain the Helios' Anger buff. While it is a "glove" weapon, the attack animation is a glowing, orange-red Arkhalis-like swing. Helios' Anger Duration: 3s Tooltip: Double damage for the Fist of Helios As the tooltip says, the Fist of Helios deals double the damage as long as you have this buff. Damage is doubled after other melee damage buffs are applied, meaning you can get insane damage numbers with other damage ups - you will have to get in really close, however. Melter Trident (Sprite not to scale) Damage: 140 Knockback: Strong Use time: 27 (Average) An end-game spear, and the longest spear in the game, being about 30% longer than the North Pole. When you attack with it, it leaves behind a flaming, orange, ghost-like replica of itself with half the length. You can have multiple replicas. These replicas deal the same amount of damage, move with your character, and pretty much act like stationary versions of the spear. They will stay there indefinetly, but you can only have up to 5 replicas around you at once. When a new one is created, the oldest disappears. They will also disappear if you don't have the Melter Trident selected for 10 seconds. Nebula Stellar Mirror Damage: 64 Knockback: None Use time: 9 (Very Fast) Mana cost: 6 (-2 for each player) Tooltip: "By our powers combined!" A weapon that shoots a beam, similar to the Saucer's and the Moon Lord's Deathrays. The beam curves slightly towards enemies, and can pierce indefinetly. I came up with two special abilities for this weapon. It does NOT have both of them, they're seperate options. A: When a nearby player of the same team fires another Stellar Mirror towards a location close to the one you are firing towards, the beams conjoin into one, dealing more damage, reducing the mana cost for each player, increasing the size of the beam, and significantly improving the homing capabilities of it. The damage of both players' Stellar Mirrors are added together, and then multiplied by 1.25. Mana cost reducing prefixes, buffs or equipment are applied after the mana cost reduction of the Stellar Mirror. B: The beam of the Stellar Mirror can reflect off of walls. Each reflection decreases damage and beam size by 5%. The beam disappears when it reaches 0% beam size. While firing it, it floats a small distance away from the player similarly to the Last Prism. Dubstep Cannon Damage: 94 Knockback: Strong (7) Use time: 17 (Very Fast) Mana cost: 8 The Dubstep Cannon can be charged for up to 3 seconds. While it's being charged, it plays the build up section of a dubstep track, and it gets louder as you charge it. The Dubstep Cannon has no projectile. If fired without charge, it deals damage and knocks back all enemies within sword range and a 15 degree radius. The damage, knockback, radius and range increase sharply as the weapon is charged for longer, reaching at 2.9s charge about 376 damage, Insane (11) knockback, 60 degree radius and the Solar Eruption's range. When fully charged, all of the aforementioned stats are massively increased (2x of the bonuses on 2.9 charge), and the weapon gains the unique ability to knock bosses and other un-knockable enemies back. Against them, the knockback of the weapon is halved after all knockback buffs are applied. This does not work on the Celestial Pillars. The dubstep music reaches a bass drop when the Cannon is fired. The longer the charge, the louder and more powerful the drop. Firing also causes ripples in the effect radius, correspondent to the range and width of the blast. Stardust There really isn't a lot you can do with Summoner weapons, so I have only one suggestion. Stardust Construct Staff Damage: 72 Tooltip: Summons a Stardust Construct to protect you It's the worst sprite ever holy crap. The Stardust Construct is a stationary "turret" minion, like the Frost Dragon. Unlike other turret minions however, it can be placed in the air. It summons small Milkyway Weavers that chase after enemies. Each Milkyway Weaver can hit an enemy up to 4 times, and will disappear afterwards. The Construct will simultaneously attack all enemies it can reach. -- That's it for this suggestion! It was really fun to think of and write. The balance is obviously not perfect, so please leave your own thoughts and changes. Like my suggestion? Support it with BANNERS! 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