1/12/18 Status Update
Happy Friday Terrarians!
The team is continuing to investigate and resolve bugs since our last post on January 5th.
We’ve got some great news when it comes to the crashes that the community has been reporting. We believe we’ve isolated and fixed several issues that were originally thought to be related to the crash on death or with the Stardust Dragon. It turns out that these bugs were related to segmented bosses or NPCs, which affected both Pre & Post 1.3 content. These issues were more prevalent in certain legacy worlds so we want to thank those that sent in their saves as it was tremendously valuable to the team.
We want to continue to ask players to send us a copy of their save data as it’s a great tool for helping us verify fixes. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/
We also want to point out that we do receive the PS4 software error reports that pop-up for players after the game crashes. If this prompts for you after a crash please put as much detailed information as you can about the crash. These details can be extremely useful for helping our QA team narrow down some of the more elusive crashes.
We have a lead on the crash bug that is preventing us from resubmitting and we’ll let you know as soon as we have a fix in place and the update has been sent off to certification. In the meantime we thought we would share the news on the other fixes that would be making it in.
The Terraria Team @ Pipeworks Studio
Additional PS4 Hotfixes (1/5/18)
We wanted to take a moment to share our plans going forward for PS4 & Xbox One.
The following bugs below have been addressed and will be released in our next update for PS4. At the moment we’re working on another crash bug before submitting this new update for certification. We’ll let you know as soon as we have an ETA, however it shouldn’t be long.
Bug Fixes Planned For Next Update:
- Fixed another instance of split-screen becoming distorted during Blood Moon Events.
- Fixed a crash that would occur when a user approached the dungeon on their main world.
- Fixed a bug where launching the game and activating build mode would delete highlighted items.
- Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
- Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
- Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
- Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
- Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
- Fixed a user interface bug where the first bubble of the air meter never diminished.
- Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
- Fixed a bug where world changes would not save when auto save was triggered.
- Fixed other instances of player’s spawning with the Stoned debuff.
- Fixed a crash that could occur when 6 or more players were in a multiplayer session.
- Fixed a critical path bug that was preventing worlds from being blessed with any new metal.
Now let’s cover some of the other bugs that have been reported by the community. We’re still investigating the following:
- Multiplayer world overwrite bug
- Other crashes that occur on death, lunar events, etc
- Events not spawning
- General performance
- Projectiles Vanishing
If you are encountering a lot of crashes or instability please send us a copy of your entire save data for Terraria. You can find instructions on how to do by clicking this link here: https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/
Xbox One Status Update
Understandably we’ve been getting a lot of questions about the Xbox One version.
We’re in the process of resolving the same crash bug mentioned above and once that is resolved we will be resubmitting the Xbox One update for certification. We understand the frustration, but given that this will include all of the fixes we’ve outlined thus far we think Xbox players will be getting a smoother experience at launch.
We’ve made every effort to get the update out sooner to Xbox players, but the holidays and some factors outside of our control put a wrench into those plans.
As soon as we have submitted both updates to certification we’ll let you know.
I want to thank everyone in the community whether their feedback was positive or negative as it has been helpful for prioritizing the most important aspects of this update. We’re listening, and appreciate the feedback.