I mean, there's a LOT of stuff in the game that'll be a skill check. It's healthy balance IMHO. Part of the fun is finding avenues around the difficulty spikes. After reading what you typed below, I'm kinda surprised you'd even consider Jungle Fishing a skill check, but... ok?What's funny is that... I didn't even mention summoner. I said jungle fishing is hard in early game.
Most of the stuff you mentioned is heavy Meta-gaming & insider knowledge at it's finest; cool, a person who's approaching speed-runner territory deserves to blast through the game, skipping to the good stuff. Expecting the developers to gate that stuff off, just because, is unreasonable. Every game has it's Meta-gaming loopholes, that's just how it is. I could give you the same comprehensive guide to blast through Dark souls, Skyrim, or [insert game here]. Natural progression should be reasonably balanced, Meta-gaming doesn't care about balance, so this entire dissertation is confusing to me.Exactly. But that doesn't mean the classes are balanced with each other in early-game. I can just craft 100 torches, complete the torch god a few times...One of which drifts around enemies instead of hitting them most of the time, and when they do hit they often knock enemies into you and make you take cheap hits. The other just has it's performance fail miserably against everything that can fly (every boss except king slime and eater of worlds, who are both incredibly optional and if you know what you're doing you can't even fight one of them most of the time.)