NeoPhantom
Skeletron Prime
This mod add more minions too ? I mean,the amount of them.
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This mod add more minions too ? I mean,the amount of them.
Summoners Association:
Compatible with tModLoader v0.7 and up.
This mod aims to fix a few grievances with summons and flesh out Summoner to be a fully developed class. This vision of Summoner is a summoner who has his hands full buffing and controlling his minions and has little time for weapons himself.
Items:
View attachment 84324 Summoners Association Card Recipe: 10 Gel and 2 Wood at a Table and Chair
This card identifies you as an associate of the Summoners Association, as an associate, you enjoy the privilege of specific minion counts and max minion counts in the UI. Seen in action below.
Recipe: Any Magic Mirror (Ice or normal) and any Minion Staff at a Table and Chair
This magical mind control device allows you to exercise even greater control over your mindless minions. Simple point and click and your minions will obediently teleport to their destination.
View attachment 84322 Blood TalismanRecipe: Philosophers Stone and Cross Necklace at a Table and Chair
This powerful artifact allows the user to sacrifice mobility, health, and general well-being to greatly power-up their minions. The Blood Talisman extracts the life essence out of the users body and directs it at minions at a target. The targeted minions enjoy extreme strength the longer you can withstand the wretched mind-consuming powers of the Blood Talisman. (Suggestions for fair effects for this would be nice.)
Download:
Download or download directly from Mod Browser in-game.
Future Features:
I'd like this mod to eventually allow you to customize even more pure minion play. For example, I'd like to develop a system where different "gems" are placed in several "slots" in the Blood Talisman (or whatever it ends up being called). Each Gem will provide a buff to the minions and an appropriate debuff to the player. One gem, for example, could increase the area of effect of the buffs, allowing easier minion buffing, while simultaneously cutting the player's speed in half. Another "gem" could increase the buff ramp up time, while simultaneously preventing mount usage. Stuff like that. Trading the character's abilities to augment the minion abilities. Or not, who knows, heh.
So happy for a summoner mod, only things i can suggest are early game minions and armor sets, quick note: i can't seem to craft the summoners association card. :/
It needs an ice mirror, for some reason.
Are you sure you have a vanilla minion weapon and you are near a table and chair? (Like how you make watches)i did notice that and grabbed both my magic mirror and ice mirror, still doesn't show up. ;_;
I've made sure, i have the spider staff, the wood, the gel, the mirror, and i dunno but i can't make any of the items. :cAre you sure you have a vanilla minion weapon and you are near a table and chair? (Like how you make watches)
wish i could help any further but that's all i know, sorry. :/Are you sure you have a vanilla minion weapon and you are near a table and chair? (Like how you make watches)
Try a slime staff instead. And remember the CHAIR with the TABLE.
You sure you have tModLoader 0.7 and the current version of the mod? And the folders name is Terraria\ModLoader\mods ?I'm having trouble installing this mod, when I use the mod folder method my game will crash, and I cannot find it in the browser.
So having played with these tools extensively I can honestly say that this mod is AMAZING for Summoners. Perhaps TOO amazing in fact. The Blood Talisman legit makes bosses trivial because of its insane damage ramp up. That's not necessarily a BAD thing but it's like once you get it the game doesn't hold much challenge anymore. Also because of buff/debuff limits if you pot up for a fight and then use it you actually run the risk of losing your summons and potion buffs.
What do you mean by that?Does this mod auto update minion damage?