Might want to get the Devs to check this out.
I think it's a pretty neat idea, and one that could definitely make the game more challenging for sure. Also probably a good idea to use with Roleplay Servers.
I'm glad you think so, we surely do too! While I think the Devs might be a little impressed with the mod, it's not completed enough to try to get them to check it out.
I've walked the skills progression through my mind and I am now ready to make some comments on them.
Fishing
I do not recommend setting level limits on what bait can be used since this would have an overlap with Critter Catching. Putting level limitations on the rods should be enough. Alternatively you can tie the limits to the Angler's quests, i.e. finishing a certain number of quests will allow you to use higher rods.
Critter Catching
As it is, catching certain types of critters have their own built-in limitations, i.e. you need fast speeds for certain critters and you need to fly in some. The only level limitations I see would be to capture critters that are normally only available in hardmode such as truffle worms and lightning bugs. Alternatively you can create an NPC based on the Angler to provide critter catching quests.
Those are the only ones I can critique without actually having access to the inner workings. I hope they prove to be constructive.
Malakhglitch,
Great to have some good feedback on the fishing and critter catching skills especially when you do bring up valid points. I really do need to update the first post a bit because sadly a lot of the fishing and critter catching is simply wrong/out-dated. Nonetheless, you input is still great.
Fishing
We haven't announced it, mainly because we still need to do some testing with it, but fishing has been mostly implemented. With that said though we do want to look into probably having level requirements on rods - this idea is something we have been discussing. The bait is an interesting topic that we still need to discuss more. Pretty much though we want to add some restrictions onto bait because it's kind of OP if you are low level and get higher tier bait. Right now we've made only worms available for catching/buying from the angler while we figure this out more.
Critter Catching
Critter catching needs a lot of balancing and work.
@CursedMoose and I have decided that instead of delaying the release of the mod to get this done, we will be putting it in as a post release update. This is because besides assisting the fishing skill, Critter Catching has no real purpose. Because of this, we are planning on adding some new features to weapons/gear by imbuing the items with the natural powers of the creatures. This will be a lot of work, and again why we will be not implementing it until after the release. The idea about adding an NPC is something I haven't thought of, but really like a lot actually - thanks!
Since it is also a Monday, I think we could all use a new sprites spoiler courtesy of
@Jestex :
The Super Terraria World in-game Logo:
A new quest and chemistry item, Slimy Mushroom:
Some of the new Obsidian gear:
Let us know your thoughts about the new sprites xD