Nice, I'm looking forward for it. It is nearly as exciting as Terraria 1.3 and Terraria: Otherworld.
Not quite. If you recall this mod links maps together to create an "infinite" world. The only limit to this infinite world is how many maps we currently have made.Ooooh! Frozen Ocean biome eh? Does that mean there are multiple oceans in the world?
I want Chinese__」∠)_Not quite. If you recall this mod links maps together to create an "infinite" world. The only limit to this infinite world is how many maps we currently have made.
So for example this frozen ocean biome links to another map's ocean biome. How you connect to it is via the boat of course!
********************** Version 1.5a ********************** * ~NEW~ Minecart Madness Quest has been added! Head on over to the Mining Village of Sivania and find the Demolitionist to start the quest - he's had some trouble with the newly implemented Mining Junction of Sivania. * ~!!!~ Sivania has had a big update to not only help players navigate, but also to add more atmosphere to the game - Some areas still under construction and this is pointed out now. Some new features include: - New directional (Right and Left) signs help indicate where things are. - New mine shafts have been added in the Eastern parts of Sivania; an Upper and Lower section. - Clear path the Bait Shop has been added. - Areas that are underconstruction are clearly marked by signs now to give you a warning. - Ore deposits are located within and nearby the mining shafts. * ~NEW~ With the huge update to Sivania we have introduced a new ore regeneration mechanic: - Ore is statically located in the Upper and Lower Eastern Mines of Sivania. - When ore is mined it will turn a darker color and cannot be mined for a fixed amount of time. - When the ore respawns it has a chance of spawning a different type of ore. - After ore has been mined, even if the ore is still there, it has a chance of changing its type. - Copper-Platinum ore will now spawn in said ares. NOTE: Higher tiered ore will not spawn abovea certain depth. * New Meteor set effects have been added (these are Work-In-Progress). Melee: Meteor falls on player upon taking damage, deals damage to enemy. Magic: Chance to also cast a meteor projectile on spell cast. Ranged: Upgrades all ranged weapons to pierce enemies better (one additional pierce). * When a tree is completely chopped a sapling will be automatically planted in its place. * Trees no longer drop Acorns. * Copper-Crimtane bullets have been added - the rest will be coming soon. * The Guide correctly says the cave for Mushroom Picking Quest is to the West (he wrongly said to the East). * Updated the altar sprite in the Pryamid for the Temple of Ra Quest. * Updated the lectern sprite in Ra's Temple. * Obsidian Breastplate has been added. * Players no longer require a helmet to give a default light radius.
********************** Version 1.4a ********************** * ~NEW~ Temple of Ra Quest has been added! Make your way to the Desert Outpost of Sivania and try your best to survive the Desert Pyramid's traps if you dare. A high reward is waiting for those who survive. Several new tiles, items and game mechanics have been implement for this quest. We really hope you enjoy it. :) * Fixed a bug with crafting XP giving WAY too much XP. * Bombs and Dynamite no longer destroy tiles. * Bombs and Dynamite damage reduced to 25 and 50. * Renamed all new STW Guns to Pistols since they are. * Updated Space Gun Sprite to match STW style Pistols. * Renamed Space Gun to Space Phaser. * Updated Musket Balls to be craftable with Copper/Tin. * Shadow and Crimson armor sets should now work as intended. * STW Fish tiers have been renamed: Old Name -> New Name Small -> Fry Big -> Elder Huge -> Ancient * ~NEW~ STW Fish added: Elder DoubleCod Ancient DoubleCod Elder Hemopiranha Ancient Hemopiranha Frost Minnow Fry Elder Frost Minnow Ancient Frost Minnow * Preloading projectiles to help with the lag caused when the first projectile in the game is fired. Still some lag - working on a fix for this. * Fixed all surface signs - There text should properly be there now.
********************** Version 1.3a ********************** * Remodeled the Underground Lake in Sivania: http://i.imgur.com/ugG5TK5.png * ~NEW~ Fishing Challenges implemented! Visit the Angler at the underground Bait Shop in Sivania. Read the sign at the Mountain Underpass entrance for more information. * Replaced Angler's Quests with Fishing Challenges. * Revamped Fishing Skill for Adventure Mode. See the Wiki for more info: http://super-terraria-world.wikia.com/wiki/Fishing * Journeyman Bait is now craftable with 3 Gel. * Added Shadow (Demonite) Range and Mage Helms: Shadow Range Set Bonus: 10% faster missile speed/use speed Shadow Mage Set Bonus: 10% reduced mana usage 10% faster use speed on magic items * Fixed a bug with Crismon Armor sets not requiring for set bonus. * Fixed sprite for Obsidian Bar. * Added Temple of Ra Quest to the Quest Log - Quest coming soon! * Edited some Quest Log text for Frozen Mirror on the Wall.
********************* Version 1.2.1a ********************* * The Merchant NPC now sells Bottled Water instead of Empty Bottles. * Fixed display logic on the Chemistry Unlock Menu for potion unlock points between levels 47-52. * Fixed a bug that prevented XP gains for potions when you used your last ingredients. * Fixed a bug that prevented you from leveling up when you gained the exact amount of XP required to level. * Fixed a bug that prevented you from gaining potion unlock points. * Lowered the depth of where cave-ins can occur on Sivania. * The Guide NPC will only offer the Quest option for Mushroom Picking when the active map is Sivania.
* ~NEW~ Cave-in algorithm implemented - Copper - Platinum ore can spawn in the tunnels of Sivania. * ~NEW~ framework implemented for easy implementation of multi-use weapons (this caps 1 use projectiles aka boomerangs). * Mushrooms now correctly spawn like in Terraria. * Fixed a bug where boomerangs were able to be thrown more than once, before returning to the player. * All torches and glowsticks will be depleted over time, not just normal torches. * Added warning for glowsticks burning out (at 3/4ths used). * No longer can you take items like torches, candles, bottles, books, etc... without enabling the single player beta option titled "Enable All Tile Mining". * Normalized/fixed Chemistry recipes for health/mana potions: - Now all require bottled water - Now all make only one potion - New Recipes: (subject to change) - Lesser Health/Mana: - 1 Bottled Water - 3 Gel - 1 Mushroom/Slimey Mushroom - Health/Mana: - 2 Lesser Health/Mana Potions - 1 Glowing Mushroom - Greater Health/Mana: - 2 Health/Mana Potions - 1 Crystal Shard - Super Health/Mana: - 2 Greater Health/Mana Potions - 1 Unicorn Horn * Neutral critters no longer grant XP. * Changed 100% drop rate of slimey mushrooms to 1 in 3 after killing your first Mushroom Slime during the Mushroom Slime quest. * Fixed sprites for Orichalcum and Adamantite Arrows. * Added Crimson Magic and Range Helmet Variants. - Grant 2% Damage bonus when worn * Changed Crimson set effect to +5% lifesteal and +15% effectiveness on health regeneration effects. * Changed Shadow set effect Melee: +15% melee speed increase All styles: 25% chance on hit to inflict Shadow Damage debuff to the NPC. - Currently only implemented for Melee. - Shadow Damage Debuff damages NPC over time. * Fixed Chemistry Buff Potion tooltips to accurately state the bonuses of each tier. - Buff Icons to be updated in a later release. * Updates to Sivania Map: - Fixed two areas that were inaccessible. - Added text to all the signs. - Various cleanups.
* ~NEW~ damage formula implemented. Fixes bugs with damage being reduced on weapons when you level up. * ~New~ furniture added to the game: Boreal Lectern Wooden Closet, Boreal Closet, and Palm Wood Closet. * Palm Wood and Boreal Wood Chest armor no longer crash the game when equipt. * The Guide (Siv) now correctly says the cave is to the west for Mushroom Picking Quest. * Added comma to the home screen copyright. * Updated Chemistry Unlock Menu hover text. * Added more rope to access the Island in Sivania more easily * Replaced the Wooden Signs in The Lost Caverns with Boreal Lecterns
I want Chinese__」∠)_
I hope I can translate this mod