imkSushi
Eater of Worlds
Options for both ideally (although I initially thought wider).3. Taller? or wider?
Keep up the good work!
Options for both ideally (although I initially thought wider).3. Taller? or wider?
Is there a way to run this program in debug/logging mode? I would really like to see more of what it is happen instead of the simple titles the progress bar shows. I have had the progress bar get stuck in various places and am wondering which settings I chose that are causing the hangs. I might have a case of tight pants (cramming too much into the map). I have always used Large map size and have kept all the option sliders low enough that none of them reported failure likely. I have been putting them up to about 10% below where the message would pop up.
It isn't a system compatibility issue. I have generated at least 30 maps successfully where I have only changed a few settings (small increases or decreases).
Thanks in advance.
You can download the source off github and attach the visual studio project to it if it gets stuck. Set some breakpoints in the pass that is currently generating and you should be able to find the problems.Is there a way to run this program in debug/logging mode? I would really like to see more of what it is happen instead of the simple titles the progress bar shows. I have had the progress bar get stuck in various places and am wondering which settings I chose that are causing the hangs. I might have a case of tight pants (cramming too much into the map). I have always used Large map size and have kept all the option sliders low enough that none of them reported failure likely. I have been putting them up to about 10% below where the message would pop up.
It isn't a system compatibility issue. I have generated at least 30 maps successfully where I have only changed a few settings (small increases or decreases).
Thanks in advance.
You can download the source off github and attach the visual studio project to it if it gets stuck. Set some breakpoints in the pass that is currently generating and you should be able to find the problems.
The failure warnings are only per setting, and I don't test with large worlds as often, so your mileage may vary.
Well, the debugging messages would just be a clone of the progress bar messages, so that wouldn't help much. Eventually I'll have an option to save settings to file, which you could pass on to me to debug if needed. Minecarts and underground cabins are the worst offender, followed by dungeon/temple size. To be honest, going near the max value on pretty much any of the sliders is overkill, but I've left the option in in case someone really wants to push something to the limit.I'm not very familiar with coding in visual studio so I doubt I can debug anything.
This ^ though helps out a lot. Knowing that the failure messages are on a per setting basis I draw from this knowledge that if I put a lot of settings right before the failure point I am in a sense drastically increasing my overall failure rate. The more fiddling around I do with different setups I am sure I can get the worlds I am looking for.
Thanks for the info.
I do use mods that add worldgen
That sounds like a mod is written incorrectly to me. On the tModLoader page there have been reports of that in the last day or so, so the culprit is likely whatever mod updated recently.I seem to be having a problem where I can't go back into worlds created by TerraCustom if I exit them for the first time.
I do use mods that add worldgen so that may have something to do with it, or not.
Yeah, I figured pre-smashing altars shouldn't generate the random block of Corruption/Crimson/Hallow that it usually does in game. I defaulted it to true since that is likely what most users would want.Looking forward to making slightly larger Medium worlds. I feel they're not 'deep' enough.
Question: What does the "PreSmash Alters prevent random Corruption/Crimson/Hallow spawn" mean? Does that mean if enabled, when you smash an alter it will not spawn corruption or hallow in world randomly?
Yeah, I figured pre-smashing altars shouldn't generate the random block of Corruption/Crimson/Hallow that it usually does in game. I defaulted it to true since that is likely what most users would want.
Yes, and enabled is the default.Yeah, those random spawns can really screw some people over. I've had some pop up in the Jungle once, thinking it would be fine.
So to clarify; if ENABLED, smashing alters WILL NOT spawn corruption/hallowed blocks across a world?
Yeah, within the range of small to large, everything should be fine.just asking about the setting to change the world size? does tmodloader support larger world sizes or are releasing a separate mod / tool to actually load that world size? because I did notice the "warning will not load in vanilla" text