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tModLoader Terraria Overhaul - Gameplay enhancements and much more

DwayNEE

Terrarian
Hi, im new here.
Does anyone know i can turn off manaflower effect on overhaul? Visual effect of drinking mana potions stop my magic weapon (e.g. Last prism). With this effect, many weapons are useless. If this is not possible, can i delete overhaul from my world without consequences?
 
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Yureii

Terrarian
Hey I was trying out the new option to turn off Arrow Sticking but as far as I can tell the arrows are still sticking to anything they hit regardless of whether the option is on or off
1582167749558.png
 
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Creebot

Terrarian
Hey, i am a big fan of Overhaul. Yet it listened to firearms sound and they don't sound as well as i'd expect :v but i can give ya sounds if you want, i'm not calling myself a firearm expert but i got my lot of knowledge.

TL;DR : I'd totally help with sounds for each and every firearm sound if you guys are willing to
 

ozoahameg

Terrarian
Hey, i am a big fan of Overhaul. Yet it listened to firearms sound and they don't sound as well as i'd expect :v but i can give ya sounds if you want, i'm not calling myself a firearm expert but i got my lot of knowledge.

TL;DR : I'd totally help with sounds for each and every firearm sound if you guys are willing to
since your that enthusiastic you should talk to marsario on his discord not here
marsario(overhaul creator) is rare in this forum, most things happen here are players helping another player
discord is where marsario mostly active you can get his link on the 1st page of this thread and suggest your work if he agrees
 

shift

Terrarian
Hi, im new here.
Does anyone know i can turn off manaflower effect on overhaul? Visual effect of drinking mana potions stop my magic weapon (e.g. Last prism). With this effect, many weapons are useless. If this is not possible, can i delete overhaul from my world without consequences?
Last prism and other magic weapon --> twohand - weapond. when drinking mana. oh need 1 arm busy and that will stop attack . lol lol
 

fourth

Terrarian
Is there a config option to disable the Quick Buff overhaul? It's busted and doesn't drink all the potions in multiplayer, and I don't like how it keeps using potions that are already active. It's a bit hard on the Endurance Potions.
 
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It seems that some of the weapons in this mod don't function properly. When I attempt to use a whip, the line simply doesn't extend forward. So you are only able to hit enemies with your fist. It also seems that any throwing weapon that can launch three projectiles in rapid succession, such as the throwing knives, has infinite ammo for some reason when using the primary attack (although the secondary attack still drains ammo). I disabled all my other mods to see if there is some sort of incompatibility issues going on here, but I still get the same outcome.

Also, I feel that there should be some more options for Item Overhauls, which currently only has the option to enable/disable the Item Overhauls. Thing is though, I love the overhauled melee weapons, bows, and throwing weapons (ignoring the aforementioned glitches attached to them), but I am not too big a fan of the changes to firearms. They aren't as effective as their vanilla counterparts anymore with the added recoil and reloading, and they don't have a secondary attack to make up for it. It also doesn't mesh very well with other mods that add guns like Thorium and Calamity, where those function more like the vanilla weapons. This is unlike the melee weapons, which are for the most part compatible.
 
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Zdog237

Terrarian
I keep on getting this crash every 10 minutes to 2 hours
[21:42:27] [17/ERROR] [tML]: Unhandled Exception
System.NullReferenceException: Object reference not set to an instance of an object.
at TerrariaOverhaul.Common.ModEntities.Items.OverhaulItem.Save_MarkAsTrash(ItemSaveEvent e)
at System.Action`2.Invoke(T1 arg1, T2 arg2)
at TerrariaOverhaul.Core.Events.ItemEvents.ItemSaveEvent.Invoke(OverhaulItem oItem, Item item, TagCompound tag)
at Terraria.ModLoader.IO.ItemIO.SaveGlobals(Item item) in tModLoader\Terraria.ModLoader.IO\ItemIO.cs:line 113
at Terraria.ModLoader.IO.ItemIO.Save(Item item) in tModLoader\Terraria.ModLoader.IO\ItemIO.cs:line 50
at MagicStorage.Components.TEStorageUnit.Save() in MagicStorage\Components\TEStorageUnit.cs:line 358
at Terraria.ModLoader.IO.TileIO.SaveTileEntities() in tModLoader\Terraria.ModLoader.IO\TileIO.cs:line 588
at Terraria.ModLoader.IO.WorldIO.Save(String path, Boolean isCloudSave) in tModLoader\Terraria.ModLoader.IO\WorldIO.cs:line 25
at Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) in tModLoader\Terraria.IO\WorldFile.cs:line 415
at Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2550
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
[21:42:27] [17/INFO] [HamstarHelpers]: 0:000 - 000609.93 UNHANDLED crash? True
Sender: Name:Terraria.exe
There are no context policies.

It seems to be a conflict between this mod and Magic Storage. Can someone help me with it?
 

ozoahameg

Terrarian
I keep on getting this crash every 10 minutes to 2 hours
[21:42:27] [17/ERROR] [tML]: Unhandled Exception
System.NullReferenceException: Object reference not set to an instance of an object.
at TerrariaOverhaul.Common.ModEntities.Items.OverhaulItem.Save_MarkAsTrash(ItemSaveEvent e)
at System.Action`2.Invoke(T1 arg1, T2 arg2)
at TerrariaOverhaul.Core.Events.ItemEvents.ItemSaveEvent.Invoke(OverhaulItem oItem, Item item, TagCompound tag)
at Terraria.ModLoader.IO.ItemIO.SaveGlobals(Item item) in tModLoader\Terraria.ModLoader.IO\ItemIO.cs:line 113
at Terraria.ModLoader.IO.ItemIO.Save(Item item) in tModLoader\Terraria.ModLoader.IO\ItemIO.cs:line 50
at MagicStorage.Components.TEStorageUnit.Save() in MagicStorage\Components\TEStorageUnit.cs:line 358
at Terraria.ModLoader.IO.TileIO.SaveTileEntities() in tModLoader\Terraria.ModLoader.IO\TileIO.cs:line 588
at Terraria.ModLoader.IO.WorldIO.Save(String path, Boolean isCloudSave) in tModLoader\Terraria.ModLoader.IO\WorldIO.cs:line 25
at Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) in tModLoader\Terraria.IO\WorldFile.cs:line 415
at Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2550
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
[21:42:27] [17/INFO] [HamstarHelpers]: 0:000 - 000609.93 UNHANDLED crash? True
Sender: Name:Terraria.exe
There are no context policies.

It seems to be a conflict between this mod and Magic Storage. Can someone help me with it?
yes this mod have a high chance of conflicting mods that internally modify the game (along with KGB rpg mod)
so yea magic storage have a chance of having a major conflict with Overhaul
and its not easy to ask the admin if this mod to fix it cause it will make a major alteration just to fix i minor problem

if you want a quick direct answer from Overhaul's admin go to his discord (link on the 1st page)
hes not always present here in forums you should ask him directly to his discord his username is (Marsario)
 

wren

Terrarian
Trying out this mod for the first time and I just learned that there's no way to enable auto-swing for weapons and such, right? I really think that this would be something to reconsider, as it's an accessibility issue more than a "skill difficulty" issue for some. I love most of the features that Overhaul brings to the table, but I can't really play a game like this without auto-swinging weapons... If it could be a toggle-able option that would be extremely helpful. It's a lovely mod otherwise, for sure.
 

ozoahameg

Terrarian
Trying out this mod for the first time and I just learned that there's no way to enable auto-swing for weapons and such, right? I really think that this would be something to reconsider, as it's an accessibility issue more than a "skill difficulty" issue for some. I love most of the features that Overhaul brings to the table, but I can't really play a game like this without auto-swinging weapons... If it could be a toggle-able option that would be extremely helpful. It's a lovely mod otherwise, for sure.
theres a mod that can autoswing most items in game you can find it on the modbrowser by typing (auto) it allows you to choose which weapons will be affected by autoswing and which wont
 

Banard3375

Terrarian
magic weapons like the last prism dont really work well when using the mana flower. it drinks the potion stopping the last prism. can someone help with this
 

napoleon420

Terrarian
I've got some issues: (I'm playing with some mods like calamity and thorium)
Throwing weapons from mods do not seem to consume ammo unless i do a charged shot
Rocket jumping doesn't seem to work
Grenades are being treated like a throwing weapon

I wish there was an option in the config to disable individual weapon reworks

Otherwise, amazing mod
 

Koo_Ti

Terrarian
There was a mistake in the position of the flame at the muzzle of my gun on the mount
 

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