DarthEnderX
Terrarian
So, I've realized lately that I spend a lot of time complaining about other people's Hallow Alternates without ever actually trying to come up with something better myself. And I DO think that the Hallow should have an alternate. So this is basically what I've come up with, to give other folks a chance to on it.
To me, The Hallow as it is now has always felt like a mix of two rather different biomes. On the surface, it's like a sylvan forest. It's all pixies, and unicorns, all trying to kill you. It's like nature itself trying to avenge itself for all your critter slaying, strip mining, evil force unleashing, ways.
Underground, the Hallow feels like it has a completely different theme. One of pure light. It's all about crystals and glowing bats, slimes, elementals, etc.
So my idea for an alternate Hallow is to take these two identities, and split them off into separate Hallow alternates.
1. The Hallow
The first, which would still be called The Hallow, and the major themes of The Hallow are Light/Crystal. It's the opposite of The Corruption. It's got the crystals both underground and on the surface, with light everywhere.
The enemies are like extradimensional light beings, contrasting the lovecraftian horrors of The Corrution. The Illuminant Bats and Slimes, Light Elementals(just a rename of the chaos elemental), etc.
It gets to keep the Pearl-color themes. Pearlstone, Pearlsand, Pearlwood, etc.
2. The Jade
The second, I would call The Jade, and the major themes of The Jade are Nature/Fae. It's meant to be the opposite of the Crimson and it's evil meat-theme.
It's a primal, eldritch forest, and represents nature's fury and is full of fae-type creatures. In addition to the pixies and unicorns of the surface Hallow. It's basically the Emerald Dream from Warcraft.
Obviously, the biome's color scheme is Green(opposite of the Crimson's red). It's got Jadestone, Jadesand, Jadewood, etc.
Obviously would need to be new mobs. Basically, for every enemy you take out of the Hallow, you need to replace it with something else. And The Jade needs a new enemy for every enemy that it didn't take from The Hallow. New enemies in bold.
Slime:
Jade Slime - Illuminant Slime
Flying enemy:
Pixie - Illuminant Bat
Beast enemy:
Unicorn - Phantom Panther(Phanther? A Terraria version of a Displacer Beast)
Night-time only enemy:
Gastropod - Crystal Elemental(Ice Elemental reskin)
Humanoid:
Nymph Hunter(More common Nymph enemies) - Light Elemental
Floating weapon:
Jade Spear - Enchanted Sword
Rare Minibosses(ala Frost Golem):
Treant - Crystal Golem
Anyway, that's how I'd do it. Thoughts?
To me, The Hallow as it is now has always felt like a mix of two rather different biomes. On the surface, it's like a sylvan forest. It's all pixies, and unicorns, all trying to kill you. It's like nature itself trying to avenge itself for all your critter slaying, strip mining, evil force unleashing, ways.
Underground, the Hallow feels like it has a completely different theme. One of pure light. It's all about crystals and glowing bats, slimes, elementals, etc.
So my idea for an alternate Hallow is to take these two identities, and split them off into separate Hallow alternates.
1. The Hallow
The first, which would still be called The Hallow, and the major themes of The Hallow are Light/Crystal. It's the opposite of The Corruption. It's got the crystals both underground and on the surface, with light everywhere.
The enemies are like extradimensional light beings, contrasting the lovecraftian horrors of The Corrution. The Illuminant Bats and Slimes, Light Elementals(just a rename of the chaos elemental), etc.
It gets to keep the Pearl-color themes. Pearlstone, Pearlsand, Pearlwood, etc.
2. The Jade
The second, I would call The Jade, and the major themes of The Jade are Nature/Fae. It's meant to be the opposite of the Crimson and it's evil meat-theme.
It's a primal, eldritch forest, and represents nature's fury and is full of fae-type creatures. In addition to the pixies and unicorns of the surface Hallow. It's basically the Emerald Dream from Warcraft.
Obviously, the biome's color scheme is Green(opposite of the Crimson's red). It's got Jadestone, Jadesand, Jadewood, etc.
Obviously would need to be new mobs. Basically, for every enemy you take out of the Hallow, you need to replace it with something else. And The Jade needs a new enemy for every enemy that it didn't take from The Hallow. New enemies in bold.
Slime:
Jade Slime - Illuminant Slime
Flying enemy:
Pixie - Illuminant Bat
Beast enemy:
Unicorn - Phantom Panther(Phanther? A Terraria version of a Displacer Beast)
Night-time only enemy:
Gastropod - Crystal Elemental(Ice Elemental reskin)
Humanoid:
Nymph Hunter(More common Nymph enemies) - Light Elemental
Floating weapon:
Jade Spear - Enchanted Sword
Rare Minibosses(ala Frost Golem):
Treant - Crystal Golem
Anyway, that's how I'd do it. Thoughts?
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