Koopahunter197 🌳
Spazmatism
This mod is getting something of a soft reboot right now, so everything here is outdated at this point and very much subject to change. Stay tuned; hopefully we can get some ideas going and I can properly update the thread soon.
(Banner coming soon!)
Hello people of the Terraria Modding community. Welcome to the thread of a new W.I.P. mod, the Lunacy mod!
Now, this will be a general content mod (Like mods such as Thorium, SacredTools, Calamity, etc), and our first release will mainly focus on adding plenty of stuff to pre-hardmode.
We hope that this first release will help make the earlygame far less boring, along with fleshing out the classes where they need to be most.
Now, on to some of the planned content:
...And much more to come!
(Banner coming soon!)
Hello people of the Terraria Modding community. Welcome to the thread of a new W.I.P. mod, the Lunacy mod!
Now, this will be a general content mod (Like mods such as Thorium, SacredTools, Calamity, etc), and our first release will mainly focus on adding plenty of stuff to pre-hardmode.
We hope that this first release will help make the earlygame far less boring, along with fleshing out the classes where they need to be most.
Now, on to some of the planned content:
EYETOOTH SET
An earlygame set which uses Eyetooth (dropped from the Eye of Cthulhu) and Demonite/Crimtane. The armor is a Thrower set, giving an (arguably more interesting) alternative to the Ninja armor.
WATER BRAND SET
Brands are going to be a reoccurring element in this mod, being scattered here and there throughout progression with varying forms. Water Brands are acquired from new Ocean mobs post-Eater of Worlds/Brain of Cthulhu. The armor is a Ranger set.
RENDING SET
Rending powder will drop from enemies which spawn in the upper caves post-Skeletron. The whole set will give Throwers a better chance against the Wall of Flesh, not just leaving them with the Fossil set as vanilla does.
CORE PEARL SET
Core Pearls will drop from enemies spawning on the outer edges of Hell at any time, and rarely in the Ocean post-Skeletron. This is meant to give Summoners a better chance against the Wall of Flesh like the Rending set, with a chance to face enemies head-on with a nifty new sword.
An earlygame set which uses Eyetooth (dropped from the Eye of Cthulhu) and Demonite/Crimtane. The armor is a Thrower set, giving an (arguably more interesting) alternative to the Ninja armor.
WATER BRAND SET
Brands are going to be a reoccurring element in this mod, being scattered here and there throughout progression with varying forms. Water Brands are acquired from new Ocean mobs post-Eater of Worlds/Brain of Cthulhu. The armor is a Ranger set.
RENDING SET
Rending powder will drop from enemies which spawn in the upper caves post-Skeletron. The whole set will give Throwers a better chance against the Wall of Flesh, not just leaving them with the Fossil set as vanilla does.
CORE PEARL SET
Core Pearls will drop from enemies spawning on the outer edges of Hell at any time, and rarely in the Ocean post-Skeletron. This is meant to give Summoners a better chance against the Wall of Flesh like the Rending set, with a chance to face enemies head-on with a nifty new sword.
CORE PEARL ENEMIES
The enemies that drop Core Pearls, spawning in the outer edges of Hell or in the Ocean post-Skeletron (As stated above in the items spoiler). From left to right, top to bottom: Magmatic Eel, Daemon's Chandelier, and Mantle Oyster (which, be warned, fires a death laser.)
The enemies that drop Core Pearls, spawning in the outer edges of Hell or in the Ocean post-Skeletron (As stated above in the items spoiler). From left to right, top to bottom: Magmatic Eel, Daemon's Chandelier, and Mantle Oyster (which, be warned, fires a death laser.)
THE LUNAR CLUSTER
The Lunar Cluster is a boss meant to be fought post-Eye of Cthulhu, and drops an abundance of "Clusterstone" along with scattering said ore across the underground.
The armor/weapon set, the Clusterstone set, is an earlygame ranger set. The Expert item, Septic Sentience, provides a limitless supply of Cluster Shots (earlygame bullets).
The Lunar Cluster is a boss meant to be fought post-Eye of Cthulhu, and drops an abundance of "Clusterstone" along with scattering said ore across the underground.
The armor/weapon set, the Clusterstone set, is an earlygame ranger set. The Expert item, Septic Sentience, provides a limitless supply of Cluster Shots (earlygame bullets).
The Lunar Cluster is a virus cursed with sentience.
Born of a mineral aptly named "Clusterstone", the Cluster’s creation was wholly a mistake and, to some, a disgrace. Beings of the moon — Lunatics, as they call themselves — attempted once to restrain the viral properties of an especially angry sample of Clusterstone within a canister of Luminite alloy. This functioned for a while, but all good things must end.
Years of wear and erosion by solar winds and lunar wars rendered the container fragile and dulled its containing power. Small flecks of the stone began to escape into the lunar ecosystem as such, and promptly began to infect several Lunatic scientists. These specimens granted the Cluster itself a good bit of “processing power”, eventually permitting it to attain sentience, break free from its canister, and destroy the laboratory in which it was contained.
The cluster then receded into the moon’s crust and was seen again only once after.
In a moment of great hubris and overconfidence, the Cluster attempted to infect the Lord of the Moon himself. This plan failed, however, and exposed the cluster to Lunatic attacks. In a showdown between the sentient viral stone and the Moon Lord, the latter came out on top.
The Cluster, defeated and greatly weakened, was banished to a low Terrarian orbit and now awaits even the slightest of disturbances to allow it to wreak havoc upon Terraria and reclaim its lost power.
Born of a mineral aptly named "Clusterstone", the Cluster’s creation was wholly a mistake and, to some, a disgrace. Beings of the moon — Lunatics, as they call themselves — attempted once to restrain the viral properties of an especially angry sample of Clusterstone within a canister of Luminite alloy. This functioned for a while, but all good things must end.
Years of wear and erosion by solar winds and lunar wars rendered the container fragile and dulled its containing power. Small flecks of the stone began to escape into the lunar ecosystem as such, and promptly began to infect several Lunatic scientists. These specimens granted the Cluster itself a good bit of “processing power”, eventually permitting it to attain sentience, break free from its canister, and destroy the laboratory in which it was contained.
The cluster then receded into the moon’s crust and was seen again only once after.
In a moment of great hubris and overconfidence, the Cluster attempted to infect the Lord of the Moon himself. This plan failed, however, and exposed the cluster to Lunatic attacks. In a showdown between the sentient viral stone and the Moon Lord, the latter came out on top.
The Cluster, defeated and greatly weakened, was banished to a low Terrarian orbit and now awaits even the slightest of disturbances to allow it to wreak havoc upon Terraria and reclaim its lost power.
...And much more to come!
Attachments
Last edited:
TheRandomMidget
Terrarian
Looking swell so far
I’ll be watching this one.
Koopahunter197 🌳
Spazmatism
Would that not defeat the purpose of the Clusterstone set?eyetooth set needs to be throwing/ranged
otherwise, good mod
Moon_Man
Terrarian
make clusterstone range/magic thenWould that not defeat the purpose of the Clusterstone set?
it'd fit lore-wise imo
Koopahunter197 🌳
Spazmatism
First Spoilers! Showcasing both the Rending Blades and Ripper Chakram, along with the Eyetooth armor setbonus!
SamTerarrium
Empress of Light
Looking forward from this absolutely amazing wip mod 
Kooyah
Skeletron Prime
Koopahunter’s made a mod of his own? Why didn’t I notice this before? 
Now in all honesty, everything I’ve seen so far from content to sprite quality looks amazing, and I’m glad it’s taking its time with progression (whereas other mods are sometimes in a hurry to jump to endgame content). Best of luck!
Now in all honesty, everything I’ve seen so far from content to sprite quality looks amazing, and I’m glad it’s taking its time with progression (whereas other mods are sometimes in a hurry to jump to endgame content). Best of luck!
Gwyniver
Terrarian
Man This looks amazing! hope for it to come out with with good lore as well!
also if those are your sprites, they look good
also if those are your sprites, they look good
hauntguy360
Skeletron Prime
liking the look of this mod
ECloudy
Skeletron Prime
This mod's got a lot of potential and I'm excited to see what the future holds for it!
Sm1l@mYm@eT
Eye of Cthulhu
HOW IN ALL OF THE WORLD DO I GET GOOD AT ART AND GOOD AT CODING EEEEEEEEEEEEEEEEEEEEE
IM TRYING TO MAKE A MOD BUT I CANT EVEN FIGURE IT OUT AT ALL
IM TRYING TO MAKE A MOD BUT I CANT EVEN FIGURE IT OUT AT ALL
HOW IN ALL OF THE WORLD DO I GET GOOD AT ART AND GOOD AT CODING EEEEEEEEEEEEEEEEEEEEE
IM TRYING TO MAKE A MOD BUT I CANT EVEN FIGURE IT OUT AT ALL
@Sm1l@mYm@eT
This is off topic from the current Thread. Posts made here should be about the Lunacy Mod which is the topic of this Thread.
For creating Art/Mods. There are external sites I'm sure it is possible to find by searching for them. If you're looking to get a Mod Setup through TModLoader, I'd recommend taking a look at the TModLoader Thread here on how you can get setup: tModLoader - Official tModLoader Help Thread
Any future posts made should just be about the Thread Topic. If you need to discuss anything not related to this Thread Topic, you can send me a PM or find the appropriate Thread Topic that deals with your inquiry.
Similar threads
- Replies
- 6
- Views
- 92
- Replies
- 3
- Views
- 186
NPCs & Enemies
Some ideas for the Lunatic Cultist
- Replies
- 8
- Views
- 227
-
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.