[KotCP] pie113
Terrarian
I didn't know what I was getting into when I tried this mod out until it was too late, great mod though good for a speedrun.
Not currently. If there eventually is, it may involve sacrificing something you won't get back (until the challenge is complete, at least), like town NPCs or something.Is there a way to stop the apocalypse event once its started(without a new world/deleting mod)?
Is there a way to stop the apocalypse event once its started(without a new world/deleting mod)?
But why install a mod that implements a lose condition (and only if you want it for your given world) if you don't want to lose?What I did when the apocalypse actually started was disable the mod while this removes the npc and event it makes the world actually playable again.
To be fair and honest I only wanted to see what it did. I didn't quite want to base my actual playing of terraria off of how fast i could get each mask. I like to take my game nice and slow.But why install a mod that implements a lose condition (and only if you want it for your given world) if you don't want to lose?
Send me the world file. This might be a bug.My Lunatic died from my destroyer while I was killing it and it won't spawn back.. I see that you mentioned
So.. I need to get a new world?
- You'll need a relatively fresh world to play this. The Lunatic won't spawn if you've killed any of the main bosses.
I don't exactly know how since this is the modded Terraria version..Send me the world file. This might be a bug.
I mean only it won't initially spawn. You'd get some kind of textual notification of this, as well.
Should be Documents/My Games/Terraria/ModLoader/WorldsI don't exactly know how since this is the modded Terraria version..
If you ever do decide/plan on adding mod support, I'm sure people on the official Discords would be happy to help with questions on mod progression and other stuff (like me!).I'm working on a way to account for existing bosses in other mods. This could end up being either relatively simple, or really daunting.
Okay, I have found it and I give you the world with the .wld at the end right? Also.. Do I send you the world? And also my world has "ended" so.. It kinda pointless to continue I'll just help you with this bug. I had 12 days left and The Lunatic died when I was fighting the Destoryer and I beat all the way up to the golem in 12 days. I feel proud!Should be Documents/My Games/Terraria/ModLoader/Worlds
The world file should also include a .twld file with it. I think the forum only allows uploading .zip files, so they'll both need to be zipped together.Okay, I have found it and I give you the world with the .wld at the end right? Also.. Do I send you the world? And also my world has "ended" so.. It kinda pointless to continue I'll just help you with this bug. I had 12 days left and The Lunatic died when I was fighting the Destoryer and I beat all the way up to the golem in 12 days. I feel proud!
Has the lunatic NPC arrived in your town?I'm trying to trigger the apocalypse on purpose now on a new world, but I can't seem to make it happen. Setting the "days until" setting to 2 and then waiting isn't really seeming to work, and when it was at the default ten, I seemed to pass more than that while idling and playing my 3DS without a single change to the sky and not a tremor to be seen. Is something broken, or does time start only when the first mask is turned in, or is it still trying to read my old config of 30 days I've since deleted, or what's going on, here?
Has the lunatic NPC arrived in your town?
Don't bother. I believe there's a bug here, I'm working on a fix. Thanks for discovering it.Yes. He's sitting in there waiting for masks I'm not giving to him. I may try to totally wipe the mod and redownload it, let it generate a new config and everything.