tModLoader The Spirit Mod!

Can you please help me? I defeated plantera and it said about spirit's blessing. I checked spirit biome. And nothing I can notice!
If I remember correctly, you can now buy a key from the Trapper (I think that's what he's called) npc to unlock the spirit chests in the flaoting spirit islands.
 
I bought the key. But I couldn't unlock the chest at all.
 
I just got Spirit disabled today because it's apparently built for Tmod 11.4. While I turned it off and on again and it worked, I feel like this is worth putting out there so the devs could spruce it up for 11.6, to avoid future issues.
 
I love how @Yuyutsu is still continuing this mod even after he announced he was walking away from it some time ago, if only Tremor got this kind of treatment.

Ah well, glad Spirit will remain relevant in modern days.

PS: anyone having issues with the mod should try grabbing the latest release off the github repo.
 
love this mod
 
Wonder if this mod will ever support the new features in mod checklist.
 
can't...open spirit chests for some reason. even after beating plantera unless i need to beat a specific boss from the mod itself?
 
can't...open spirit chests for some reason. even after beating plantera unless i need to beat a specific boss from the mod itself?
You need a key from the Lost Soul NPC
Also I'm pretty sure you need to have beaten the The Illuminant Master first too before he'll sell it
 
You need a key from the Lost Soul NPC
Also I'm pretty sure you need to have beaten the The Illuminant Master first too before he'll sell it

that is weird because he sold it to right after plantera. That is VERY odd. Welp I'll try again, just beat illuminant master so yeah
 
Hey all! I just wanted to share with you all a Spirit Mod Developer Update of sorts, showcasing all of the work that's gone into the mod over the past few months! We're still working hard to make the mod stand out. Give it a watch and tell us what you think!
 
Hey all! I just wanted to share with you all a Spirit Mod Developer Update of sorts, showcasing all of the work that's gone into the mod over the past few months! We're still working hard to make the mod stand out. Give it a watch and tell us what you think!

unique fishing drops?!
also how is summoner in this mod?
 
Reforging the item ''Death Wind'' crashes the game.
 
What is up with Blue Moon? When I create new world it is permanently there, regardless of Day\Night. Even disabling and re-enabling the mod doesn't help

Edit: somehow solved itself, apparently after reloading the game
 
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so is tyrina's fury "melee dmg increase to 18%" not working or what? cause an 8% dmg increase from a dawn stone somehow increases my dmg more; on another note the melee dmg increase from tyrina's fury when under half health works fine though
 
idrk if this is still a running bug but somehow i haven't run into any wheezers for the wheezer scale in my playthrough and it's the only one i haven't been able to get for CoB (yes i have killed EoC already)
 
Really excited to let you all know that 7 Spirit Mod soundtracks are up on Youtube! Most of these are brand new ones made by our own just_josh, and also feature spoilers and insight into the new look the Spirit Mod is taking ;) Please enjoy! More to be added soon: Spirit Mod OST - YouTube
 
Have you considered adding support for Jopojelly"s boss checklist?

Otherwise, positive first impressions of the mod! The Reach is very atmospheric, though I wish there was an easy way to spread it's grass and trees further.
 
Great to see that this masterpiece is still alive!
 
We're going to be trying to post a Dev Update every month going over most of the progress we've made over that month! With that in mind, here's March's Dev Update video. We hope you enjoy, and please comment any thoughts or feedback you have!
 
Oh dang, getting a big update. I was just about to post that the Reach basically just generates a big square of leaf wall for its background but I see y'all have already addressed that!
My only other feedback is my comment earlier on this page, but beyond that, haven't had a chance to play much recently. May just wait for the update, really, since I'm interested in some of those new ambient objects and the new Reach generation (apparently now called the Briar).
 
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