tModLoader The Thorium Mod

dear DivermanSam here's a visual bug that involves with the diver's suit while walking (idk if anyone has warned you or not but i'll warn you anyways cuse its my favorite vanity of this mod)

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Every single time.
I only have your mod enabled, this is on a large world, it also happens on medium worlds, I haven't tested small ones yet.
 
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Every single time.
I only have your mod enabled, this is on a large world, it also happens on medium worlds, I haven't tested small ones yet.
that appened to me too just wait a bit it works for me (5 to 6 mins)
 
dear DivermanSam here's a visual bug that involves with the diver's suit while walking (idk if anyone has warned you or not but i'll warn you anyways cuse its my favorite vanity of this mod)
I'll make sure to fix that right up.

Every single time.
I only have your mod enabled, this is on a large world, it also happens on medium worlds, I haven't tested small ones yet.
Yeah, it will eventually work, you just have to give it a good minute.
 
I'll make sure to fix that right up.
thx for the quick responce Sam
[doublepost=1465572594,1465572250][/doublepost]
I'll make sure to fix that right up.
btw maybe you can divide it to body and legs/boots myabe 60 silver for the body and 40 silver for the boots? (suggestion of course)
and maybe it would make sence that the diver selled the diver helmet? (suggestion again)
 
Are you planning to add biomes to the mod
 
Ah I see, thanks, I was worrying about nothing, it worked after a few minutes, patience is a virtue after all.
 
I'm not sure but i think this mod causes the temple key to not work.
 
I'm not sure but i think this mod causes the temple key to not work.
its tmodloader not thorium
[doublepost=1465588751,1465588734][/doublepost]they are trieng to fix it
 
Yeah i'm having a problem with this mod when i try to install it. ( Downloaded it and put it in Mod Source ) then in menu build + reload it gives me this error

Code:
Sequence contains no matching element
   at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
   at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)

Anyone has idea's?
 
Yeah i'm having a problem with this mod when i try to install it. ( Downloaded it and put it in Mod Source ) then in menu build + reload it gives me this error

Code:
Sequence contains no matching element
   at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
   at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)

Anyone has idea's?
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V
 
Put it in Mods. No need to rebuild it. Mod Sources are for mod makers themselves, as far as I know.
 
My blacksmith straight up vanished from my world
 
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Dont worry QUICK GET A HEALER OVER HERE TO TRACE HIS DEAD BODY AND REVIVE HIM
 
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