The Shifting Cultist
Dungeon Spirit
dear DivermanSam here's a visual bug that involves with the diver's suit while walking (idk if anyone has warned you or not but i'll warn you anyways cuse its my favorite vanity of this mod)
that appened to me too just wait a bit it works for me (5 to 6 mins)
Every single time.
I only have your mod enabled, this is on a large world, it also happens on medium worlds, I haven't tested small ones yet.
I'll make sure to fix that right up.dear DivermanSam here's a visual bug that involves with the diver's suit while walking (idk if anyone has warned you or not but i'll warn you anyways cuse its my favorite vanity of this mod)
Yeah, it will eventually work, you just have to give it a good minute.Every single time.
I only have your mod enabled, this is on a large world, it also happens on medium worlds, I haven't tested small ones yet.
thx for the quick responce SamI'll make sure to fix that right up.
btw maybe you can divide it to body and legs/boots myabe 60 silver for the body and 40 silver for the boots? (suggestion of course)I'll make sure to fix that right up.
its tmodloader not thoriumI'm not sure but i think this mod causes the temple key to not work.
its tmodloader not thorium
[doublepost=1465588751,1465588734][/doublepost]they are trieng to fix it
Tell me, what minion are you summoning?
or you haven't updated you're tmodloader?I'm not sure but i think this mod causes the temple key to not work.
Read the Beholders Staff tooltip, friendI am currently using the Beholder's expert summon
Sequence contains no matching element
at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate)
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
|Yeah i'm having a problem with this mod when i try to install it. ( Downloaded it and put it in Mod Source ) then in menu build + reload it gives me this error
Code:Sequence contains no matching element at System.Linq.Enumerable.Single[TSource](IEnumerable`1 source, Func`2 predicate) at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
Anyone has idea's?
thx XDRead the Beholders Staff tooltip, friend
He's dead foreverMy blacksmith straight up vanished from my world