Depends on how long it takes for TModLoader to update.How long will it take for this mod to get updated when the Journey's end update releases?
Bat Cave? It may be referring to the Viscount's chamber. I know Calamity makes the world taller, and this has historically messed with Thorium's world-gen.I'm getting a rather odd error when trying to generate a new world.
[14:34:50] [10/ERROR] [Terraria]: A problem was encountered during world generation
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.TileObject.CanPlace(Int32 x, Int32 y, Int32 type, Int32 style, Int32 dir, TileObject& objectData, Boolean onlyCheck, Boolean checkStay)
at Terraria.WorldGen.PlaceObject(Int32 x, Int32 y, Int32 type, Boolean mute, Int32 style, Int32 alternate, Int32 random, Int32 direction)
at ThoriumMod.ThoriumWorld.GenerateBatCave(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
The mods I have active are:
Calamity{with music add-on}
Thorium
Orchid
Elements Awoken
Ancients Awoken
So I'm uncertain if it's the TML 64bit version I'm using or what.
That's odd, most mod OPs have the support banners in them ,but not Thorium apparently. You could probably just gank the one in DivermanSam's signature. Just right click on it and select "Copy Image URL" and then in your signature screen, insert an image, the forum will prompt you for a URL, you paste the URL in and you should be set.Are there any Thorium Mod support banners? If so, where would I find them? (In case there's any confusion, the kind of banner I would put in my signature, not in-game banners).
I'm getting a rather odd error when trying to generate a new world.
[14:34:50] [10/ERROR] [Terraria]: A problem was encountered during world generation
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.TileObject.CanPlace(Int32 x, Int32 y, Int32 type, Int32 style, Int32 dir, TileObject& objectData, Boolean onlyCheck, Boolean checkStay)
at Terraria.WorldGen.PlaceObject(Int32 x, Int32 y, Int32 type, Boolean mute, Int32 style, Int32 alternate, Int32 random, Int32 direction)
at ThoriumMod.ThoriumWorld.GenerateBatCave(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
The mods I have active are:
Calamity{with music add-on}
Thorium
Orchid
Elements Awoken
Ancients Awoken
So I'm uncertain if it's the TML 64bit version I'm using or what.
also getting stuck on world generation with "burying a blood chamber" :/
I am getting stuck on "burying a blood chamber" since 2 days ago... 10 days ago it was fine? Any ideas :?
P.S. It doesn't seem to be the calamity mod, I tried creating a world without it - still the same issue.
P.S2. The console error:
[15:59:41] [9/ERROR] [Terraria]: A problem was encountered during world generation
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.TileObject.CanPlace(Int32 x, Int32 y, Int32 type, Int32 style, Int32 dir, TileObject& objectData, Boolean onlyCheck, Boolean checkStay) in tModLoader\Terraria\TileObject.cs:line 762
at Terraria.WorldGen.PlaceObject(Int32 x, Int32 y, Int32 type, Boolean mute, Int32 style, Int32 alternate, Int32 random, Int32 direction) in tModLoader\Terraria\WorldGen.cs:line 28905
at ThoriumMod.ThoriumWorld.GenerateBatCave(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress) in tModLoader\Terraria.GameContent.Generation\PassLegacy.cs:line 55
at DMD<Terraria.World.Generation.WorldGenerator::GenerateWorld>(WorldGenerator , GenerationProgress )
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 10654
at DMD<Terraria.WorldGen::do_worldGenCallBack>(Object )
at Terraria.WorldGen.worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2323
How many of your mod affect world-gen? If you aren't sure, you can post the list to your profile, I've been reading enough mod wikis to have a crude idea of which mods affect world-gen and which don't.But the normal modloader has not enough power to load all my mods... Also they can just make the altar a bit smaller? i dont know
Is there a way to have both a 32 and a 64 installations at the same time? or do i have to delete the folder and reinstall it every time?How many of your mod affect world-gen? If you aren't sure, you can post the list to your profile, I've been reading enough mod wikis to have a crude idea of which mods affect world-gen and which don't.
You could try loading ONLY the mods which affect world-gen, generate the world, then copy the world from 32xTML's world folder to 64xTML's world folder, then load the rest of your mods.
While it does look slightly different, you could use vanilla Harpy Wings. Though I do think Flight Wings look better.Dunno, if this has already been suggested, but can I have the flight wings as a pure vanity item? I'd like to use them in the vanity slot, when I actually own other wings.
This might be added to Consolaria. If not, maybe suggest it over there, as "add Console things" is sort of their thing, not Thorium'sDunno, if this has already been suggested, but can I have the flight wings as a pure vanity item? I'd like to use them in the vanity slot, when I actually own other wings.