NPCs & Enemies The White Cultists

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    68
Needs an expert drop...


Lazar Beam ((i ain't got time for spriting rn and i am no good at it anyways.))
100 damage

Fires a lazar for 10 seconds, but needs to be charged for 3 seconds. Can be moved around as freely as the last prisim.



Think it to memey? Well, the meowmere exsists this weapon fits terraria.
 
Needs an expert drop...


Lazar Beam ((i ain't got time for spriting rn and i am no good at it anyways.))
100 damage

Fires a lazar for 10 seconds, but needs to be charged for 3 seconds. Can be moved around as freely as the last prisim.



Think it to memey? Well, the meowmere exsists this weapon fits terraria.
Hm maybe we should leave it to Terraria to first make the Lunatic Expert Drop then we could go off there?

Also Charged Blaster Cannon (
Charged_Blaster_Cannon.png
hi) is already a "Last Prism-esque" item available after Golem in the Martian Event. :indifferent:
 
Also Charged Blaster Cannon (
Charged_Blaster_Cannon.png
hi) is already a "Last Prism-esque" item available after Golem in the Martian Event. :indifferent:
Thing is the Charged Blaster Cannon can't be moved when firing, while the lazar beam can, which makes it barely better than a pearlwood sword (in my opinion).
 
Please lower the Rusty Key drop rate, 5% from all enemies is too much I feel and would clutter your inventory in an area where loot is especially important...
 
0.01% would be nice

it makes it more exclusive :3
that's not nice, it's the same drop rate as the slime staff...
[doublepost=1555606050,1555606010][/doublepost]overall I really like this suggestion, just that one thing jumped out at me.
 
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So we all know about this guy, right? He appears in the game files with a banner and everything. Though, he is currently unspawnable. But what if... he existed a bit more officially?

Ladies and Gentlemen... I present to you...
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aGaJ1JO.png

The White Cultists!
While the Blue Cultists are out performing their rituals to summon the Moon Lord... The whites are found deep within the dungeon... In a room behind a locked door... Supposedly the key to the door is found within the Dungeon... In the room, they find ways of harnessing the essence of the Cosmos.

The Key
To get into the lair of the White Cultists, you will need a Rusted Key.

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This has a 5% chance to drop from any enemy in the Post-Plantera Dungeon. (Be careful if going in after defeating Golem... We wouldn't want to prematurely trigger the Lunar Events, now would we?)

Once you get the key, you will be able to access their lair. This where the White Cultists spawn.


The Cultists

aGaJ1JO.png

We all know the White Cultist Archer.
  • Damage: 45/90 (Melee); 80/160 (Ranged)
  • HP: 210/420
  • Defense: 14
  • KB Resist: 45%/50%
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This is a White Cultist Fighter. He attacks with Melee.
  • Damage: 55/110
  • HP: 400/800
  • Defense: 14
  • KB Resist: 35%/40%
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And the Caster/Devote... Think Rune Wizard, just less gnarly.
  • Damage: 50/100 (Melee); 45/90 (Magic)
  • HP: 300/600
  • Defense: 14
  • KB Resist: 70%/73%
Drops:
  • Medal of the White Cult: Summons the Boss
  • Any Post-Plantera Dungeon Drops

The Boss
We can't have these guys leaderless. They need a leader of their own!

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The White Cultist Leader (I don't have a good name for him atm... Feel free to suggest one.)

  • Damage: 50/75 (Melee); 36/72 (Runic Fireball); 80/120 (Ancient Tempest); 95/125(Celestial Portal); 100/150(Ancient Boulder); 30/45 (Demon Sickle); 85/115 (Magnet Sphere contact); 80/128 (Lost Soul); 60/96 (Shadowbeam); 80/128 (Inferno)
  • HP: 37000/45000
  • Defense: 42
  • KB Resist: 100%
You can probably tell by the stats... It's basically fighting the Lunatic Cultist. Except, he has attacks that the Lunatic does not.
Similar AI. He teleports and uses one of several different attacks. These attacks are:

  • Firing a volley of Runic Fireballs, which home in on you.
  • Summoning several Ancient Tempests... Think Sand Elemental with double (triple in Expert) the damage.
  • Summoning Portals which act as hostile Lunar Portal Staff summons
  • Throwing Boulders at you
  • Firing off a volley of Demon Sickles
  • Firing off a few Lost Souls
  • Firing off a few Shadowbeams
  • Firing off a few Infernos
At about 2/3 health remaining (24667/37000 or 30000/45000 in Expert), he will summon two Magnet Spheres (they do damage you if you make contact with them) which orbit around him. They reflect whatever you throw at them right back at you. This makes the fight more challenging, as you either have to fire around the Spheres or be really good at dodging. At about 1/3 health remaining (12333/37000 or 15000/45000 in Expert), he summons two more. This makes the fight even more challenging.

In Expert Mode, he can also summon Devotes that have the same stats as Casters... But they're healers... They will heal him if left alone. So, don't leave them alone.

Drops:

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Of course in Expert Mode, you're gonna get a Treasure Bag for beating him! Here are the possible contents (drops in Normal Mode):
One guaranteed Post-Plantera Dungeon drop! Yay!

Chlorophyte_Bar.png
Shroomite_Bar.png
Spectre_Bar.png
Chlorophyte, Shroomite, and Spectre Bars! (5-10 of each!)(100%)
Trophy (10%) (I'm gonna let you picture this.)
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Mask (14.29%)
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Super Healing Potion (5-10) (100%) (That could a little OP... But useful!)
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15 Gold Coins! (Don't spend it all in one place!)

Aftermath:
The Clothier begins selling the Solar Cultist clothes!

That's it so far!
Feel free to give me your feedback! I will take everything you say and use it to improve my suggestion!

If you want to support, then put this into your signature!
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Just paste this code right into it!
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What about renaming the cultist to the Solar Maniac. Similar to the lunatic cultist, just not exactly the lunatic cultist, i dunno
 
personally, i like it, im not sure what the point is, IM NOT BEING MEAN, is it like a mod thingy? anyway i like the change, it looks good
 
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