tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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could we get a translated version of what you guys are talking about in russian? i just don't like not understanding things
 
could we get a translated version of what you guys are talking about in russian? i just don't like not understanding things
I asked about the monster. Ordinary enemy he or boss.
 
A little spoiler to dilute this "no-spoilers" situation.
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Is this mod compatible with 1.3.2.1 version?
yes it is compatible with 1.3.2.1, the next big update for tremor is 1.3, not the version of the game.
 
Isn't it funny when you think about the fact that people kept asking Red about Terraria 1.3 and now people keep asking zadum4ivii about Tremor 1.3?

History does repeat itself.
 
Isn't it funny when you think about the fact that people kept asking Red about Terraria 1.3 and now people keep asking zadum4ivii about Tremor 1.3?

History does repeat itself.
And will be more funny when we will ask Red about the version 1.3 of terraria otherworld in the future
 
Whats with the wolf tooth necklace?
 
1 thing that i dont know is a bug for me or in general.
the light walls place as dungeon walls.
and are not breakable. not even with a hammer with 9999 hammer power neighter a hammer from tremor.
i tried disabling it or deinstalling it and then breaking it but dint work.
 
1 thing that i dont know is a bug for me or in general.
the light walls place as dungeon walls.
and are not breakable. not even with a hammer with 9999 hammer power neighter a hammer from tremor.
i tried disabling it or deinstalling it and then breaking it but dint work.

The wall thing will be fixed in the next update of tremor, I believe that's what zadum4ivii said.

The reason why you can't break the walls is because they can only be broken if skeletron is defeated, natural dungeon walls act like that to prevent people from getting into the dungeon before skeletron by breaking walls.
 
Aah ok.
Thanks a lot
cuz the walls are also unlimited
 
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When do you recommend fighting Cog Lord (expert mode)?
 
When do you recommend fighting Cog Lord (expert mode)?
simply put, if you know about the thorium mods last boss, the ragnarok, which is a post-moonlord boss, it would still be way WAY past that.
 
When do you recommend fighting Cog Lord (expert mode)?

Never. If you want to die repeatedly fight it before Moon Lord, if not then wait until the very end of the game.

Cog Lord will be fixed in the Tremor 1.3 update.
 
Never. If you want to die repeatedly fight it before Moon Lord, if not then wait until the very end of the game.

Cog Lord will be fixed in the Tremor 1.3 update.
to quote a very hard survival map on minecraft (i somehow still remember it):

"You will not beat this, you will only very occasionally hear about someone who does"
 
Seriously? It's nearly impossible to beat? If so, that sucks...
[doublepost=1473044947,1473044816][/doublepost]I do have the Thorium mod , as well as Calamity, Pumpking's, and Crystilium. All mods are very impressive and add lots of great content to the game.
 
I have beaten coglord in expert but i used easy terrria just for that fight.

btw easy terraria is a mod that makes weapons do more damage and aromor give more protection

for that fight is used terra weapons from pumking mod
 
I feel like the only person ever that has actually defeated Cog Lord in it's current state when it's supposed to be fought. (After the mechs) Expert too.
 
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