W1K
Witch
(click here for the original tConfig thread)
Currently accepting coding commissions.
What is this fancy thread and why am I here?
Quite fun you ask, fine internet person. This is the, we could say, third coming of the not excessivelly great, not bad quality, not awful, W1K's modpack, or W1K's Content Packs Remix.
What the fword is that?
Quite fun you ask, fine internet person. The once W1K's Content Packs Remix, once upon a time, when tAPI did not exist, Terraria was considered by many quite of an almost dead game and everything was only and exclusivelly tConfig, it was among the most well known and high quality content packs, the few chosen ones the tConfig community did consider a must have. Sadly, due to the size of the modpack, the annoying work that is porting the codes over and my laziness in general, it was later on forgotten as 1.2 came out and TAPI eventually took tConfig's place. Forgotten no more, as it is finally back.
Why format a thread like this, are you stupid?
Yes.
So what has to be expected from this mod?
Now this is where the fun starts. Everything has to be expected. One thing for which this mod was popular for was its variety of contents. There are references to quite a lot of different medias, including, of course, the mod's own and original contents. I worked on this hard and so far was the most satisfying thing I probably ever built up in my whole life as a programmer. To sum up the main reasons about why you should give this piece of awesome a shot:
- 50 npcs (10 custom bosses), 5 custom pets, 140 items, at least by the time this post was made.
- I broke my on it and it hurts.
- Huge variety of contents, every single one tweaked to be balanced with the game's original idea of balance.
- Balance, balance, balance.
- Quite a few bosses (counting 10 from the last tConfig release) with entirelly custom AIs, including new enemies, not all those copy pasted NPCs you see in all those other paesantish mods.
- It got a fancy name.
- It possesses a sub-module that tweaks movement speed, if you think movement speed bonuses in the original game are pointless. This does also come with an indirect nerf to high-defense builds, as defense now gives you a movement penalty, altho just the tiny amount of movement speed bonus is needed to block such penalty.
- It got an accessory that turns you into a dayum dragon.
- Much more but I'm getting bored of typing.
Of course, due to the jump, you can't expect all the contents to be ported and be identical. In fact, as I port contents, I am also doing my best to improve their quality even further, or kill inconsistencies. If you are familiar with the mod, feel free to check the next version's changelog on its original tConfig thread on TerrariaOnline (due to reasons, google drive links are not allowed on this site without moderator approval). If instead you are not familiar with the mod, feel free to check the tConfig modpack's original thread for videos and more (Content Packs Remix is what this is all about).
Experimental Wiki
(may be outdated)
(may be outdated)
Consider using the main download link, aka adfly. It provides us programmers with an extremely minimal source of income along with a way of easily keeping track of downloads. We spend our time on free contents, we are not entitled to anybody's gratitude, but be ensured every modder who makes use of adfly links will be grateful for your support if you decide to get through its minimal 5 seconds wait in exchange of hours spent by our hands on such mods.
Requirements: TAPI (of course)
This is all for now. Have fun and if you got any feedback or concern, post ahead.
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Prime Needs (Check its thread)
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Difficulty Changer
This small and simple mod for whoever is either bored of replaying the game with no actual boost in difficulty, wants a much easier life in the world of Terraria, or simply wants a stupidly hard multiplayer server, will let you globally change, based on a percentage, the stats of every NPC and hostile projectile in the game.
All NPCs are affected by default unless set otherwise. Critters, NPC projectiles (such as imp's fireballs) and non-hostile NPCs are ALWAYS unaffected.
Stats which can be edited are:
- Life and Life Max multiplier
- Melee Damage multiplier
- Defense multiplier
- Hostile projectiles damage multiplier
- Knock Back Multiplier*
- Let the system affect boss npcs or not.
- Let the system affect non-boss npcs or not.
Every multiplier can be changed independently. The values for each setting can go from 0.1 to 5 (from 10% to 500%).
*Knock Back is the percentage of knockback the NPCs will take when hit (high value means more vulnerable to knockback).
Download
Mirror
Version: 1.0.1
TAPI Version: r15
Last updated: May 22 2015 (GMT)
Changelogs
1.0.1
Prime Needs (Check its thread)
----------------------------------------
Difficulty Changer
This small and simple mod for whoever is either bored of replaying the game with no actual boost in difficulty, wants a much easier life in the world of Terraria, or simply wants a stupidly hard multiplayer server, will let you globally change, based on a percentage, the stats of every NPC and hostile projectile in the game.
All NPCs are affected by default unless set otherwise. Critters, NPC projectiles (such as imp's fireballs) and non-hostile NPCs are ALWAYS unaffected.
Stats which can be edited are:
- Life and Life Max multiplier
- Melee Damage multiplier
- Defense multiplier
- Hostile projectiles damage multiplier
- Knock Back Multiplier*
- Let the system affect boss npcs or not.
- Let the system affect non-boss npcs or not.
Every multiplier can be changed independently. The values for each setting can go from 0.1 to 5 (from 10% to 500%).
*Knock Back is the percentage of knockback the NPCs will take when hit (high value means more vulnerable to knockback).
Download
Mirror
Version: 1.0.1
TAPI Version: r15
Last updated: May 22 2015 (GMT)
Changelogs
1.0.1
Last edited: