Weapons & Equip What if meteor armor wasn't completely insane? +other rebalances

yudgefudge

The Destroyer
These are the armors I'll be rebalancing:
1581188009258.png
Meteor armor
1581188030959.png
Jungle armor
1581188053546.png
Shadow armor
1581188043090.png
Necro armor
1581188100397.png
Molten armor

I'll start with Meteor armor. You see the problem with Meteor armor is its insanely powerful for its stage of the game, and almost completely outclasses Jungle armor. Here are its old stats, with the new ones next to it:
1581188009258.png

16 defense -> 14 defense
+21% magic damage -> +13% magic damage
Set bonus: Space gun costs 0 mana -> Space gun costs 0 mana (I kept it because the other nerfs are savage enough)

Jungle has a similar, yet opposite problem to Meteor. It is rather weak, and pales in comparison to Meteor.
1581188030959.png

17 defense -> 17 defense
+80 mana -> +60 mana
+12% magic critical strike chance -> +13% magic critical stike chance
+5% magic damage
Set bonus: -16% mana costs -> -20% mana costs
Shadow armor literally just boosts melee speed, but we all brand it as "The warrior's pre-hellstone armor solution".
1581188053546.png

19 defense -> 19 defense
+21% melee attack speed -> +17% melee attack speed
+11% melee damage
+10% movement speed
Set bonus: +15% movement speed -> Dealing melee critical strikes causes a dark pulse to home onto the highest health enemy onscreen, each dealing double of the crit.
Necro just has weirdly low defense.
1581188043090.png

16 defense -> 20 defense
+15% ranged damage -> +16% ranged damage
20% chance to not consume ammo -> 15% chance not to consume ammo
Set bonus: +10% ranged critical strike chance

1581188100397.png

25 defense -> 26 defense
+17% melee damage -> 18% melee damage
+5% melee critical strike chance
Lava only deals 10% of the damage
+5% damage absorption
Enemies are more likely to target you (50+ aggro)
 
What about Crimson armor? It’s probably the strongest prehardmode armor (because of regen, high defense, and boosting all damage types.)
 
The Meteor armor tweaks completely forget that the main problem with the armor isn't the stats, but the set bonus, which greatly buffs what is one of the more powerful pre-HM weapons, and not the stats themselves.
Jungle armor, meanwhile, still increases it's respective damage by too little in comparison to other armors. In fact, the stat setup actually makes it worse, as the mana pool bonus is decreased while the mana consumption savings is only increased by 4%, with damage being slightly boosted to compensate.
Shadow doesn't need a tweak so much as an overhaul, as it's pretty much melee-exclusive, while Crimson is a classless armor (Which the game needs more of IMO). The set bonus sounds rather OP, specially when Night's Edge and the Lucky modifier are considered.
The Necro Armor tweaks, for the most part, are both very minor and arbitrary: Why is the damage bonus buffed, and by so little? Why is the ammo consumption reduction decreased? Is there even a need for it to increase crit chance?
Molten armor also gets unwarranted buffs. Specially in the lava damage reduction, which could potentially make fighting the WoF much easier than it should be.
 
Bee armor
1582757856237.png


13 Defense is now 16 defense
Set bonus now gives only 8% summon damage bonus.
Set bonus addon: Double pressing down summons a hornet to your cursor to damage your enemies for 30(50 in hardmode) damage, no matter their defense.

The bee armor doesn't need unnecessary buffs(like an extra minion slot, more mana, etc) because its actually a decent armor set. The only 2 glaring flaws were the defense(now made to be on par with pre defense buff necro armor) And the new set bonus add on that can help in hard mode. All the pre hardmode sets you mentioned(including the crimson armor, which you didn't buff/nerf) have a chance in hardmode with the buffs you gave them, so a small buff to the bee armor shouldn't be devastating.

And no, the hornet isn't a sentry. Its a small hornet that lasts for 10 seconds that targets enemies around your cursor(small radius, about as big as These Letters
These Letters
These Letters)

So a small buff like this would be good for the bee armor lasting until you get the spider armor.

The meteor armor defense nerf is pretty un-needed. Bee armor and Meteor armor are both not THAT hard obtain, yes, but that doesn't mean they need to be pretty weak. Summoners would benefit a lot from this bee armor buff.

 
Last edited:
Back
Top Bottom