Xbox One Submitted Friday - PS4 Fixes Out 1.23.18!!!

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Greetings, Terrarians!


Since our last update, our team has been busy tackling the bugs that have been reported in order to continue to improve the experience on PS4 and to prepare for the Xbox One release. We wanted to take some time to share what’s been going on behind the scenes and to pass along the latest - some quite happy news indeed!



We are happy to announce that we have submitted a new PS4 and Xbox One update for certification!!!

Xbox One was submitted late Friday - we will keep you updated as we hear more. We are eagerly anticipating getting this in Xbox players’ hands!

PS4 was submitted this morning. As this is a “fix” build, it may (or may not) come through more quickly than the usual review process.
index.php

WHY DID IT TAKE SO LONG?

As you know, we hit some delays along that path and it didn’t come as quickly as we had desired. This was primarily due to a handful of nasty crash bugs that we uncovered - including one to do with world conversions and another that triggered crashes during extended play sessions. These were unfortunately quite time consuming to fix properly, but we did not feel it would have been right to push out the update or launch XB1 without squashing these first. The good news is that while those were being ironed out, other fixes were able to be worked on in parallel.

divider.png

WHAT IS INCLUDED?

Here is a changelog with the major items on this set of fixes. Note that XB1 will launch with all of these fixes in place from the beginning:

  • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
  • Fixed a crash that would occur when a user approached the dungeon on their main world.
  • Fixed a bug where launching the game and activating build mode would delete highlighted items.
  • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
  • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
  • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
  • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
  • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
  • Fixed a user interface bug where the first bubble of the air meter never diminished.
  • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
  • Fixed a bug where world changes would not save when auto save was triggered.
  • Fixed other instances of players spawning with the Stoned debuff.
  • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
  • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.
  • Fixed a crash that could occur when the game was left on for an extended period of time.
  • Fixed a crash that sometimes occurred during world conversion.
  • Fixed occasional freezes some players experience when dying during a boss fight.
  • Fixed crash bugs related to segmented enemies and other mobs (including Stardust Dragon).
  • Fixed an issue where split screen players would sometimes see their screens display incorrectly during in-game events.
  • Fixed other miscellaneous stability issues.


As you can see, the focus of these fixes is on stability and crashing. As a result, the game should be much more stable for players who were experiencing these issues.

divider.png

SO, WHAT’S NEXT?

While we have been working hard to address the issues seen by our PS4 players, there are still some lingering bugs that we’re attempting to squash. We also anticipate that our Xbox players will possibly have some issues to add to the list, so we would once again like to encourage reporting and feedback.


One of those elusive bugs that is a current area of focus is when players have reportedly experienced having their world files overwritten with the world files from the Multiplayer games they’ve joined. This one is being worked on right now - in the mean time, we recommend that you back up your world files whenever possible until we get this issue resolved.


In addition to the ongoing bug fixes, we plan to discuss the non-bug feedback items that you all have generously provided to the team - things like complaints about the UI. Once all of our teams have a chance to go through and discuss that list, we will let you know what other changes may be on the way.

After all of that, once we feel PS4/XB1 are in a good place, we will be turning our core focus over to Mobile and Switch development - we are really looking forward to having those out to everyone as well!

divider.png

HOW CAN YOU HELP?

We want to thank all the players who have sent in their save data, and we would like to encourage anyone who continues to see any issues in their game to submit their save data. You can find instructions on how to do so here:

NOTE: This currently only functions for PLAYSTATION 4 save data. We have been unable to come up with a method that will work for Xbox One data as of yet.

https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

divider.png

That’s it for now - be on the lookout for more news as we have it and hopefully for a better PS4 experience and for our Xbox fans to enter the world of 1.3 very soon!


Thanks for your patience, understanding, and support.

Greetings, Terrarians!


Since our last update, our team has been busy tackling the bugs that have been reported in order to continue to improve the experience on PS4 and to prepare for the Xbox One release. We wanted to take some time to share what’s been going on behind the scenes and to pass along the latest - some quite happy news indeed!



We are happy to announce that we have submitted a new PS4 and Xbox One update for certification!!!

Xbox One was submitted late Friday - we will keep you updated as we hear more. We are eagerly anticipating getting this in Xbox players’ hands!

PS4 was submitted this morning. As this is a “fix” build, it may (or may not) come through more quickly than the usual review process.
index.php

WHY DID IT TAKE SO LONG?

As you know, we hit some delays along that path and it didn’t come as quickly as we had desired. This was primarily due to a handful of nasty crash bugs that we uncovered - including one to do with world conversions and another that triggered crashes during extended play sessions. These were unfortunately quite time consuming to fix properly, but we did not feel it would have been right to push out the update or launch XB1 without squashing these first. The good news is that while those were being ironed out, other fixes were able to be worked on in parallel.

divider.png

WHAT IS INCLUDED?

Here is a changelog with the major items on this set of fixes. Note that XB1 will launch with all of these fixes in place from the beginning:

  • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
  • Fixed a crash that would occur when a user approached the dungeon on their main world.
  • Fixed a bug where launching the game and activating build mode would delete highlighted items.
  • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
  • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
  • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
  • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
  • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
  • Fixed a user interface bug where the first bubble of the air meter never diminished.
  • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
  • Fixed a bug where world changes would not save when auto save was triggered.
  • Fixed other instances of players spawning with the Stoned debuff.
  • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
  • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.
  • Fixed a crash that could occur when the game was left on for an extended period of time.
  • Fixed a crash that sometimes occurred during world conversion.
  • Fixed occasional freezes some players experience when dying during a boss fight.
  • Fixed crash bugs related to segmented enemies and other mobs (including Stardust Dragon).
  • Fixed an issue where split screen players would sometimes see their screens display incorrectly during in-game events.
  • Fixed other miscellaneous stability issues.


As you can see, the focus of these fixes is on stability and crashing. As a result, the game should be much more stable for players who were experiencing these issues.

divider.png

SO, WHAT’S NEXT?

While we have been working hard to address the issues seen by our PS4 players, there are still some lingering bugs that we’re attempting to squash. We also anticipate that our Xbox players will possibly have some issues to add to the list, so we would once again like to encourage reporting and feedback.


One of those elusive bugs that is a current area of focus is when players have reportedly experienced having their world files overwritten with the world files from the Multiplayer games they’ve joined. This one is being worked on right now - in the mean time, we recommend that you back up your world files whenever possible until we get this issue resolved.


In addition to the ongoing bug fixes, we plan to discuss the non-bug feedback items that you all have generously provided to the team - things like complaints about the UI. Once all of our teams have a chance to go through and discuss that list, we will let you know what other changes may be on the way.

After all of that, once we feel PS4/XB1 are in a good place, we will be turning our core focus over to Mobile and Switch development - we are really looking forward to having those out to everyone as well!

divider.png

HOW CAN YOU HELP?

We want to thank all the players who have sent in their save data, and we would like to encourage anyone who continues to see any issues in their game to submit their save data. You can find instructions on how to do so here:

NOTE: This currently only functions for PLAYSTATION 4 save data. We have been unable to come up with a method that will work for Xbox One data as of yet.

https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

divider.png

That’s it for now - be on the lookout for more news as we have it and hopefully for a better PS4 experience and for our Xbox fans to enter the world of 1.3 very soon!


Thanks for your patience, understanding, and support.
Some delays is a HUGE understatement, but I'm glad to hear it's coming out soon
 

Greetings, Terrarians!


Since our last update, our team has been busy tackling the bugs that have been reported in order to continue to improve the experience on PS4 and to prepare for the Xbox One release. We wanted to take some time to share what’s been going on behind the scenes and to pass along the latest - some quite happy news indeed!



We are happy to announce that we have submitted a new PS4 and Xbox One update for certification!!!

Xbox One was submitted late Friday - we will keep you updated as we hear more. We are eagerly anticipating getting this in Xbox players’ hands!

PS4 was submitted this morning. As this is a “fix” build, it may (or may not) come through more quickly than the usual review process.
index.php

WHY DID IT TAKE SO LONG?

As you know, we hit some delays along that path and it didn’t come as quickly as we had desired. This was primarily due to a handful of nasty crash bugs that we uncovered - including one to do with world conversions and another that triggered crashes during extended play sessions. These were unfortunately quite time consuming to fix properly, but we did not feel it would have been right to push out the update or launch XB1 without squashing these first. The good news is that while those were being ironed out, other fixes were able to be worked on in parallel.

divider.png

WHAT IS INCLUDED?

Here is a changelog with the major items on this set of fixes. Note that XB1 will launch with all of these fixes in place from the beginning:

  • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
  • Fixed a crash that would occur when a user approached the dungeon on their main world.
  • Fixed a bug where launching the game and activating build mode would delete highlighted items.
  • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
  • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
  • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
  • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
  • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
  • Fixed a user interface bug where the first bubble of the air meter never diminished.
  • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
  • Fixed a bug where world changes would not save when auto save was triggered.
  • Fixed other instances of players spawning with the Stoned debuff.
  • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
  • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.
  • Fixed a crash that could occur when the game was left on for an extended period of time.
  • Fixed a crash that sometimes occurred during world conversion.
  • Fixed occasional freezes some players experience when dying during a boss fight.
  • Fixed crash bugs related to segmented enemies and other mobs (including Stardust Dragon).
  • Fixed an issue where split screen players would sometimes see their screens display incorrectly during in-game events.
  • Fixed other miscellaneous stability issues.


As you can see, the focus of these fixes is on stability and crashing. As a result, the game should be much more stable for players who were experiencing these issues.

divider.png

SO, WHAT’S NEXT?

While we have been working hard to address the issues seen by our PS4 players, there are still some lingering bugs that we’re attempting to squash. We also anticipate that our Xbox players will possibly have some issues to add to the list, so we would once again like to encourage reporting and feedback.


One of those elusive bugs that is a current area of focus is when players have reportedly experienced having their world files overwritten with the world files from the Multiplayer games they’ve joined. This one is being worked on right now - in the mean time, we recommend that you back up your world files whenever possible until we get this issue resolved.


In addition to the ongoing bug fixes, we plan to discuss the non-bug feedback items that you all have generously provided to the team - things like complaints about the UI. Once all of our teams have a chance to go through and discuss that list, we will let you know what other changes may be on the way.

After all of that, once we feel PS4/XB1 are in a good place, we will be turning our core focus over to Mobile and Switch development - we are really looking forward to having those out to everyone as well!

divider.png

HOW CAN YOU HELP?

We want to thank all the players who have sent in their save data, and we would like to encourage anyone who continues to see any issues in their game to submit their save data. You can find instructions on how to do so here:

NOTE: This currently only functions for PLAYSTATION 4 save data. We have been unable to come up with a method that will work for Xbox One data as of yet.

https://forums.terraria.org/index.php?threads/send-us-a-copy-of-your-save-data.64463/

divider.png

That’s it for now - be on the lookout for more news as we have it and hopefully for a better PS4 experience and for our Xbox fans to enter the world of 1.3 very soon!


Thanks for your patience, understanding, and support.
I want to ask if you guys are gonna pull the update again. I just don't know if I can trust submissions anymore. I'm worried that your gonna see more bugs and jerk it out of our hands again. I guess I'm just asking is it an actual realease
 
The Bug fixes are very nice and it's exciting thinking about playing the game again (We halted our process due to there being a number of bugs murdering our motivation to play for the time being.) But there is one very important (New) feature that I've noticed hasn't been getting any spotlight. The menu/crafting system on the ps4 version. I've seen countless people complain about it, and for good reason i might add. The icons are far too small and it's a headache to manage it. I don't even attempt to organize my chest because i can't even make out what half of those items even are, and the text describing the content is too small as well. This doesn't bother everyone obviously, but i believe that there should be in option in the settings, where you can turn the menu style back to the original ps4 format. (Everybody happy)
 
does it automatically update/convert old worlds
or can i install the update and play a new world
then update my old worlds later on
 
The Bug fixes are very nice and it's exciting thinking about playing the game again (We halted our process due to there being a number of bugs murdering our motivation to play for the time being.) But there is one very important (New) feature that I've noticed hasn't been getting any spotlight. The menu/crafting system on the ps4 version. I've seen countless people complain about it, and for good reason i might add. The icons are far too small and it's a headache to manage it. I don't even attempt to organize my chest because i can't even make out what half of those items even are, and the text describing the content is too small as well. This doesn't bother everyone obviously, but i believe that there should be in option in the settings, where you can turn the menu style back to the original ps4 format. (Everybody happy)

As we have shared a few times before - feedback items have to come after the major bugs are squashed (and you can see there is a ton of progress on that front). The complaints that you raised have been noted down for that review, as they have come up from many players.

Also - this is important for everyone to read:

https://forums.terraria.org/index.php?threads/console-1-3-transition-and-workaround-faq.64292/#8
 
Well given the Microsoft fail for the store update on the Xbox side of things we might see it within another day or two, if all goes well, and this is purely speculation. They may or may not put this into a priority cue, so I shall hope for the best. Weather or not it lands by Friday is totally in their hands now.
 
I'm excited for the update to come out on Xbox One! I haven't played the game with any seriousness in quite some time and this will definitely bring me back to the table!

Question for those in the know - Is there any chance of there being an update to the game for 4K resolutions or any other PS4 Pro / Xbox One X specific enhancements? I asked the Twitter account a while back but I think the tweet got swept up in the deluge of other replies. :)
 
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