Dude_Chill_27
Terrarian
These builds are amazing! I'm getting heavily inspired...
Wow... that looks awesome! I would like that download idea too, I'm not very good with wiring.
You can download it here, and the spoiler below gives some explanation of the parts, as well as how you can reprogram the code.That looks so confusing I don't even know what I'm looking at.
How did you make the stands on either side of the fire?It is living mahogany (from the wand) painted deep red, and actuated ^.^
I'm surprised not to see Jabba the Hut's barge floating over it...Thank you! Glad to see you're back! ^.^
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Hello everyone!
It's been a while since I've uploaded something, and for good reason! I've been spending the past couple of weeks working on a rather large project for Super Terraria World. I'll be uploading an album of that in the next week or so, as soon as all of the custom sprites have been coded in. For now, I thought I'd share a teaser bit of that project. Enjoy The Pit!
They are two types of torches turned off, and painted brown. It's been a while since I did that build, but iirc, the bottom torches (same level as the fire) are normal torches, and the ones directly on top of them (same level as the living mahogany) are bone torches.How did you make the stands on either side of the fire?
Clever. When I first saw them a while ago, I thought they might have been iron fences painted brown, but after trying it I saw that it wasn't. I ended up using wooden beams which I was quite pleased with; they look like they can take the weight of such a huge slab of meat.They are two types of torches turned off, and painted brown. It's been a while since I did that build, but iirc, the bottom torches (same level as the fire) are normal torches, and the ones directly on top of them (same level as the living mahogany) are bone torches.
It would definitely be nice if you could hang banners from a background wall as well as a tile, but alas...Clever. When I first saw them a while ago, I thought they might have been iron fences painted brown, but after trying it I saw that it wasn't. I ended up using wooden beams which I was quite pleased with; they look like they can take the weight of such a huge slab of meat.
I've also found that a flying snake banner looks like a raw slab of meat hanging upside-down when painted deep red (or standard red if you want bone showing). I've trying to find something to hang it from that looks realistic.
There always the floating banner trick, but I'm after a good hook-like prop to hang it from. I've tried a single chain piece with a stepped platform (painted grey) underneath, which looked OK.It would definitely be nice if you could hang banners from a background wall as well as a tile, but alas...
Which background wall did you use?Hello Terrarians ^.^
Here's a little something that'll be making an appearance in STW sometime.
My first attempt at a coral reef
View attachment 153662
I used a mix of stone wall, and living leaf wall (painted white). In the future, I might experiment with other wall types, however.Which background wall did you use?
I reckon flesh block wall could work well, with pastel colours like pink & lime.I used a mix of stone wall, and living leaf wall (painted white). In the future, I might experiment with other wall types, however.
I'm nobody's master D:Is Master Khaios busy IRL???
How did you get the middle switch of the keypad to activate the right logic gate without one of the outer switches activating the same one as well as its own?Hello Terrarians! All of my STW work is caught up, so I started working on my adventure map again. I wanted to add a keypad for a combination lock, something I haven't built since I designed one nearly two years ago. The old version was from when I was just teaching myself wiring mechanics, and it wasn't perfect. It relied on spear traps, which meant due to their cooldowns it was slow, and the cooldowns could be exploited to input an incorrect number without resetting the lock. That's something I didn't want in the map, so I decided to re-design my 3x3 combination lock.
The con of this design will be immediately obvious when you open the spoiler. It's large. Very large. There are definitely more compact versions of the lock out there. The thing is, all of the ones I've seen either require you to press a reset button if you get the combination wrong, or you have to press the keypad a certain number of times before a reset (i.e. if the password is 1-3-2-5, and you press 2 at the start, you must press three more inputs before the lock resets and you can start over). Not only does this reveal the number of digits in your combination, but it doesn't feel as smooth.
The key ideas behind my lock were these: automatically resetting (any time you press an incorrect number in the sequence, the lock resets), a lock that could easily adjust the number of inputs (for this example, I have 9), a lock that could easily expand/reduce the number of digits in the combination (for this example, I have 7), a lock where changing the combination requires only minor wire adjustments, and no more traps in the design. This lock design does accomplish all of those goals. Admittedly, since I'm completely self-taught in wiring mechanics, there very well could be a way to meet these goals in a more compact version. This was just the best I could come up with on my own.
Since the main goal behind this lock is for me to save it as a TEdit schematic, which I can easily input into a new area, quickly change the combination, and easily hook up some input wires, this size of this design is a good trade-off for me. Now that it's built once, I'll never have to build it again (as long as I can use TEdit), so the biggest problem is hiding it off screen, which isn't too hard tbh.
The spoiler below will have screenshots of the wiring. I have a gif, but I can't seem to upload it to TCF atm, but you can check it out on my twitter page if you'd like. The lock is currently in a world I'm not wanting to share, but if anyone wants a download of the lock, I'd be happy to get it imported into a new world for you ^.^ If you'd like an in-depth explanation of the components, and how it works, I could do that as well. I've already written a wall of text, however (sorry), so I'll only write it if somebody wants.