Darkblane257
Steampunker
Time to party!!
In other words, don't be at your house during the Solar Eclipse.
"Who you gonna call?"
"With all NPCs unlocked, survive a solar eclipse in which not a single NPC dies."
I'm just going to give some tips for the interested, as I see a whole lot of duplicate and, to be frank, not very exciting achievements, which is a shame since this community has a lot of creativity and I'd like to see it used.
This is the one sticking out at the moment. A lot of people have suggested achievements for killing bosses, getting the Excalibur and other rather straightforward tasks. Personally, I think these suggestions are redundant. Not because other people have thought of them, but because the Devs themselves probably have thought of them. If they think of a sword that shoots Rainbow Cats, achievements for killing a boss aren't such a huge leap.
- Originality.
Achievements should not be too easy or too difficult. You shouldn't have to be surprised when an achievement suddenly pops up for making it towards the ocean, nor should you get one when defeating the Dungeon Guardian. Achievements should be challenging, but in essence everyone should be able to complete them, a twelve-year-old just as much as a forty-year-old.
- Difficulty.
Excessive grinding or anything that relies a lot of RNG isn't actually fun to do. Killing every slime is fine, killing Pinky 10 times is something you can't really work towards, you just have to get lucky. You don't want to spend one year on completing all the achievements.
- Grinding factor.
- Achievements for the sake of references/puns.
This can work, but it doesn't always. The task of the achievement is the focus, not the little message that pops up when you get it. If the reference is in the task itself (like in this one, if I may be so arrogant to blow my own horn), that's usually fine. Bear in mind though that not everyone will get a reference, so don't be too obscure.
That's about it for now, now get that creativity flowing!