MarkoVukovic
Terrarian
here are 3 pictures showing all the mods http://imgur.com/AERd74y http://imgur.com/a/5Xx1a http://imgur.com/a/gL6op
Can you show me the error?So... I'm still with the problem of the "Missing Mod" crash, any idea of how I can solve that?
Here it is:Can you show me the error?
Missing mod: No_Luminite_Hoarding/NpcKillDef
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
As I expected. This means in the path to the texture, a wrong mod is specified or none at all.Here it is:
Please update to 1.3.3.3. Please
Like jopo said there is NO RELEASE DATE for the next update. All I can say it will likely take longer than coming weekend. You can still download the current version and play on tML v0.8.3.4 playing Terraria v1.3.3.2
Yes, supposedly it is, the problem is, that mod I'm making doesn't use GetTexture(), not even other ways of loading textures.As I expected. This means in the path to the texture, a wrong mod is specified or none at all.
For example: texture = "Items/MyItem" should actually be texture = "MyMod/Items/MyItem"
It didn't work. The problem must be somewhere else. when the world fails to load, it tries to load a backup but there's no backups.Did you install TML correctly?
Also if your having that issues I would uninstall Terraria, and delete all files within the core folder in the steamapps folder[basicly he terraria folder]
Then reinstall game, install TML but rename the exe that comes with TML to something other than what it is by default.
And try again.
Can anyone help? I'm trying to get my mob to spawn in space.alright, so I'm getting this error:
Code:c:\Users\(No need to see)\Documents\My Games\Terraria\ModLoader\Mod Sources\Anomaly\NPCs\AnomalyHarpy.cs(32,37) : error CS1061: 'Terraria.Player' does not contain a definition for 'ZoneSkyHeight' and no extension method 'ZoneSkyHeight' accepting a first argument of type 'Terraria.Player' could be found (are you missing a using directive or an assembly reference?)
so here is the code:
Code:using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Anomaly.NPCs { public class AnomalyHarpy : ModNPC { public override void SetDefaults() { npc.name = "AnomalyHarpy"; npc.displayName = "Anomaly Harpy"; npc.width = 98; npc.height = 82; npc.damage = 10; npc.defense = 10; npc.lifeMax = 200; npc.soundHit = 1; npc.soundKilled = 1; npc.value = 60f; npc.knockBackResist = 0.5f; npc.aiStyle = 44; Main.npcFrameCount[npc.type] = 4; aiType = NPCID.Harpy; //npc behavior animationType = NPCID.Harpy; } public override float CanSpawn(NPCSpawnInfo spawnInfo) { Tile tile = Main.tile[spawnInfo.spawnTileX, spawnInfo.spawnTileY]; return spawnInfo.player.ZoneSkyHeight ? 0.5f : 0f; } public override void NPCLoot() //Npc drop { if (Main.rand.Next(100) == 0) { Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, mod.ItemType("ItemName"), 2); //Item spawn } } } }
Still a work-in-progress, but can anyone help?
Is Terraria 1.3.3.1 the same thing as 1.3.3?
Also, how do you setup tModLoader when you don't have the Steam version?
Why are you not just checking f for equality (f == 0)? Isn't that a lot easier?
Yes, but if you're using single numbers, you should, as it is faster.i dont use that as i dont use single numbers for most of the things i do
1-9
10-15
16-24
so on