KirbyMaster500
Skeletron Prime
He should be doing it right now......Right?
I don't know. Some people were mentioning that it worked with 1.3.3.3 but not for everyoneHe should be doing it right now......Right?
Either way 1.3.3.3 is a very minor patchI don't know. Some people were mentioning that it worked with 1.3.3.3 but not for everyone
Help?I think I'm doing everything right...
"A problem was encountered while installing!
java.nio.file.AccessDeniedException: C:\Program Files\Steam\steamapps\common\Terraria\Terraria.exe"
c:\Users\(No need to see)\Documents\My Games\Terraria\ModLoader\Mod Sources\Anomaly\NPCs\AnomalyHarpy.cs(32,37) : error CS1061: 'Terraria.Player' does not contain a definition for 'ZoneSkyHeight' and no extension method 'ZoneSkyHeight' accepting a first argument of type 'Terraria.Player' could be found (are you missing a using directive or an assembly reference?)
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Anomaly.NPCs
{
public class AnomalyHarpy : ModNPC
{
public override void SetDefaults()
{
npc.name = "AnomalyHarpy";
npc.displayName = "Anomaly Harpy";
npc.width = 98;
npc.height = 82;
npc.damage = 10;
npc.defense = 10;
npc.lifeMax = 200;
npc.soundHit = 1;
npc.soundKilled = 1;
npc.value = 60f;
npc.knockBackResist = 0.5f;
npc.aiStyle = 44;
Main.npcFrameCount[npc.type] = 4;
aiType = NPCID.Harpy; //npc behavior
animationType = NPCID.Harpy;
}
public override float CanSpawn(NPCSpawnInfo spawnInfo)
{
Tile tile = Main.tile[spawnInfo.spawnTileX, spawnInfo.spawnTileY];
return spawnInfo.player.ZoneSkyHeight ? 0.5f : 0f;
}
public override void NPCLoot() //Npc drop
{
if (Main.rand.Next(100) == 0)
{
Item.NewItem((int)npc.position.X, (int)npc.position.Y, npc.width, npc.height, mod.ItemType("ItemName"), 2); //Item spawn
}
}
}
}
That looks like you are trying to install while terraria is running. Read the read me for manual instructions if you still have problems.Help?
I'll try it. although, modloader had been working fine for months beforehand.Did you install TML correctly?
Also if your having that issues I would uninstall Terraria, and delete all files within the core folder in the steamapps folder[basicly he terraria folder]
Then reinstall game, install TML but rename the exe that comes with TML to something other than what it is by default.
And try again.
Guys, the situation is the same as every other update, you don't need to wait for tmodloader to update to keep playing tmodloader after steam updates the vanilla version, just reinstall tmodloader again and everything works as before.
Again, no need to wait, just install again. Update will happen eventually, but you don't need to wait for it.
In the future you can avoid steam updates from deleting tmodloader by renaming modded Terraria.exe to a new name and launching from that.
i try to reinstall tmodloader but it crash all i must wait the updateGuys, the situation is the same as every other update, you don't need to wait for tmodloader to update to keep playing tmodloader after steam updates the vanilla version, just reinstall tmodloader again and everything works as before.
Again, no need to wait, just install again. Update will happen eventually, but you don't need to wait for it.
In the future you can avoid steam updates from deleting tmodloader by renaming modded Terraria.exe to a new name and launching from that.
Guys, the situation is the same as every other update, you don't need to wait for tmodloader to update to keep playing tmodloader after steam updates the vanilla version, just reinstall tmodloader again and everything works as before.
Again, no need to wait, just install again. Update will happen eventually, but you don't need to wait for it.
In the future you can avoid steam updates from deleting tmodloader by renaming modded Terraria.exe to a new name and launching from that.
What mods are you using?When i open up TModLoader and play my world,projectiles and throwing weapons are not working,heres a youtube link so you can see if you have a solution to it