You have a limit on the number of simple auto chests. Any specific reason for this?
ugh, what? When did that change? I was hoping it was a bug, but it seems intentional. Not a good change... now I need to screw around and make multiples of these and put all sorts of different pickaxes in them to see what happens.I have an issue with the ore gathering chest not gathering all the ore types. It used to, but now I only have two hardmode ores and a couple modded ones coming in.
So....you never actually made this change. Did you forget about it, or decide against it?I'll think about how I could make the recipe better without adding too many ingredients or new items. Same with the fishing chest, I guess the seaweed isn't really necessary from a gameplay perspective and can be annoying to try to intentionally collect.
I guess i didn't add those to the list of modded ores...I can put those in easily enough in the next update. I have to hardcode them in manually, and I haven't played any recent versions of Calamity, so I wasn't aware of them. Your pickaxe power/ore gathrered list is great, I can add a link to it in the top post if that's okay.ugh, what? When did that change? I was hoping it was a bug, but it seems intentional. Not a good change... now I need to screw around and make multiples of these and put all sorts of different pickaxes in them to see what happens.
Sorry, I did forget. I hadn't updated the mod in so long that I'd forgotten some of the requests like this. I'll figure something out for the next version.So....you never actually made this change. Did you forget about it, or decide against it?
Sorry. I had to reduce the massive number of relatively useless earlygame ores you get from high tier pickaxes, and this seemed like the simplest way. If you do need large quantities of earlygame ores, set up a few chests with hellstone or cobalt pickaxes, you don't have to be limited to one auto chest of each type. I don't know any better way to deal with chest clutter, but I'm open to suggestions.ugh, what? When did that change? I was hoping it was a bug, but it seems intentional. Not a good change... now I need to screw around and make multiples of these and put all sorts of different pickaxes in them to see what happens.
I can probably add some code to exchange stacks of 100 gold coins with platinum, doesn't seem too hard. The idea of a config file to adjust what each chest collects sounds interesting, but it seems like it would be a pain to change it on the fly. I don't have any experience with making new ingame GUIs either. If you really want to limit the items you get from a chest, i guess you can "pre-fill" all the slots with whatever you want and leave no space for other items. So just put one copper ore in every slot of an ore gatherer with a cobalt or similar tier pickaxe, and you shouldn't get any iron or gold or whatever. It's a bit of a pain to set up, i suppose, but the chests don't fill up that fast anyway as long as you check them every few hours.you absolutely may post a link, i'm glad its useful tbh. i most likely will update it when the mod updates.
one thing i find that clutters some of the chests is the gold coins. with only 100 per stack it takes up much more space then a stack of anything '999' would. can they be auto exchanged to platinum coins? something i personally would love to see, but i quickly admit would be alot of work, would be a config file that allows each gatherable item as yes/no. for example, in the ore chest, if you wanted the hardmode ores, and copper, then those would be 'yes', and the rest would be 'no'. personally, that way i could turn off glowsticks, and any other things i personally don't want.
Oh yeah, I see what you mean. I'll fix that real quick.thanks for adding the coin exchange, it works for the boss farmers, however it doesn't work for the money chest. purely out of interest i took a look at the extracted cs files, and i am guessing its the "break;" on line 1327? thats only a guess though lol