SzGamer227
Spazmatism
I decided to make this thread to summarize my ultimate vision of our existing Endgame armor trilogy: Beetle, Shroomite, and Spectre armors. The gist of my grand scheme is to have each set of armor have 3 possible subsets with unique abilities, so there are three different load outs that you can switch between for each class. The best way to illustrate this is to simply show you what the post-Plantera trinity if trinities would look like in my mind's eye:
The Beetle Trinity.
Post-Plantera Melee armor.
Set 1: Scale Mail
Might; the best defense is a good offense.
Defense: 20 (61 total)
+8% Melee damage and crits.
+6% Melee and Movement Speed.
Set Bonus: Beetle Might
- Melee Damage and Speed are increased by +10% per tier, up to a maximum of +30%.
- Tiers are gained y dealing damage and lost outside of combat.
Set 2: Shell
Endurance; outlast the enemy.
Defense: 32 (73 total)
+5% Melee damage and crits.
*Enemies are more likely to target you.
Set Bonus: Beetle Endurance
- Damage taken is reduced by 15% per tier, up to a maximum of -45%.
- Tiers are gained by avoiding damage and lost by getting hit.
Set 3: Plate Mail
Retaliation; a direct upgrade to Turtle. (Based on a thread on TO)
Defense: 26 (67 total)
+9% Melee damage and crits.
*Enemies are more likely to target you.
Set Bonus: Beetle Retaliation
- 50% of Damage taken reflected back to the attacker per tier, up to a maximum of 150%.
- Tiers are gained by being hit, and lost outside of combat.
The Shroomite Trinity.
Post-Plantera Ranged armor.
Changes below are explained in detail in another thread.
This also includes changes to the other pieces of the set, so you should really read it for context.
Set 1: Headgear
Armor for the stealth warrior.
Defense: 10 (50 total)
+10% Ranged damage and movement speed.
+20% Chance to not consume ammo.
Set Bonus: Stealth
- Movement affects stealth 6 times less.
- Provides up to a 10% change to dodge attacks.
Set 2: Helmet
Armor for the tank.
Defense: 20 (60 total)
+10% Ranged damage.
+20% Chance to not consume ammo.
Set Bonus: Stealth
- Increases player knockback resistance up to 75%.
- Reduces damage taken by up to 10%.
Set 3: Mask
Armor for the bold and the insane.
Defense: 15 (55 total)
+6% Ranged damage and crits.
+33% Chance to not consume ammo.
Set Bonus: Stealth
- Stealth activates 3 times as quickly.
- Stealth activation is slowed by using items instead of halted.
The Spectre Trinity.
Post-Plantera Magic armor.
Details on the new headpiece explained in another thread.
Set 1: Mask
Wrath and devastation.
Defense: 18 (42 total)
+60 maximum Mana.
-13% Mana usage.
+5% Magic damage and crits.
Set Bonus: Dealing Magic damage releases damaging wisps that home in on and attack the user's foes.
Set 2: Hood
Greed and self-preservation.
Defense: 6 (30 total)
-40% Magic damage.
Set Bonus: Dealing Magic damage releases healing wisps which recover the user's lost health.
Set 3: Headgear
Pride and power lust.
Defense: 18 (42 total)
+120 maximum Mana.
Set Bonus: Dealing Magic damage releases supportive wisps which buff the user's stats.
There. A trinity of trinities. This would be perfect. Feedback is appreciated as always.
The Beetle Trinity.
Post-Plantera Melee armor.
Set 1: Scale Mail
Might; the best defense is a good offense.
Defense: 20 (61 total)
+8% Melee damage and crits.
+6% Melee and Movement Speed.
Set Bonus: Beetle Might
- Melee Damage and Speed are increased by +10% per tier, up to a maximum of +30%.
- Tiers are gained y dealing damage and lost outside of combat.
Set 2: Shell
Endurance; outlast the enemy.
Defense: 32 (73 total)
+5% Melee damage and crits.
*Enemies are more likely to target you.
Set Bonus: Beetle Endurance
- Damage taken is reduced by 15% per tier, up to a maximum of -45%.
- Tiers are gained by avoiding damage and lost by getting hit.
Set 3: Plate Mail
Retaliation; a direct upgrade to Turtle. (Based on a thread on TO)
Defense: 26 (67 total)
+9% Melee damage and crits.
*Enemies are more likely to target you.
Set Bonus: Beetle Retaliation
- 50% of Damage taken reflected back to the attacker per tier, up to a maximum of 150%.
- Tiers are gained by being hit, and lost outside of combat.
The Shroomite Trinity.
Post-Plantera Ranged armor.
Changes below are explained in detail in another thread.
This also includes changes to the other pieces of the set, so you should really read it for context.
Set 1: Headgear
Armor for the stealth warrior.
Defense: 10 (50 total)
+10% Ranged damage and movement speed.
+20% Chance to not consume ammo.
Set Bonus: Stealth
- Movement affects stealth 6 times less.
- Provides up to a 10% change to dodge attacks.
Set 2: Helmet
Armor for the tank.
Defense: 20 (60 total)
+10% Ranged damage.
+20% Chance to not consume ammo.
Set Bonus: Stealth
- Increases player knockback resistance up to 75%.
- Reduces damage taken by up to 10%.
Set 3: Mask
Armor for the bold and the insane.
Defense: 15 (55 total)
+6% Ranged damage and crits.
+33% Chance to not consume ammo.
Set Bonus: Stealth
- Stealth activates 3 times as quickly.
- Stealth activation is slowed by using items instead of halted.
The Spectre Trinity.
Post-Plantera Magic armor.
Details on the new headpiece explained in another thread.
Set 1: Mask
Wrath and devastation.
Defense: 18 (42 total)
+60 maximum Mana.
-13% Mana usage.
+5% Magic damage and crits.
Set Bonus: Dealing Magic damage releases damaging wisps that home in on and attack the user's foes.
Set 2: Hood
Greed and self-preservation.
Defense: 6 (30 total)
-40% Magic damage.
Set Bonus: Dealing Magic damage releases healing wisps which recover the user's lost health.
Set 3: Headgear
Pride and power lust.
Defense: 18 (42 total)
+120 maximum Mana.
Set Bonus: Dealing Magic damage releases supportive wisps which buff the user's stats.
Maximum stats gained: +10 Defense, 50% incoming damage reduction, -30% Mana usage, and +20% Movement speed.
See the original thread for details on gaining these bonuses.
See the original thread for details on gaining these bonuses.
There. A trinity of trinities. This would be perfect. Feedback is appreciated as always.
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