Good afternoon, Terrarians!
My name is Earnest “Nex” Cavalli, and I’m the Community Specialist at Pipeworks Studio. Sorry for bursting in here like this, but I’ve got big news: As you've likely read, Pipeworks Studio is now officially the developer behind the PlayStation 4 and Xbox One versions of Terraria!
Don’t worry, we aren’t going to come in with wrecking balls and tear down everything that Re-Logic’s worked so hard to build. You’ll spot the Pipeworks logo when you start the game, but Terraria will remain the same pixelated, creative sandbox you’ve come to know and love, though the updates we’re making to the Terraria code base will allow us to squash bugs more efficiently, add content more rapidly, and continue to build on the amazing foundation Re-Logic has created.
And that’s where you come in. Though we’ll be working behind the scenes to ensure that your biomes are populated, and your Planteras aren’t wilted, we recognize that nobody can match your collective expertise on all things Terraria. Your feedback is tremendously valuable, and we encourage you to continue sharing your ideas, comments, and concerns on the official Terraria forums. In turn, we’re going to work to be as responsive, straightforward, and honest with you as we can. There are some aspects of development that we’ll need to keep a lid on at times, but we’re committed to working alongside all of you to ensure that the Terraria community remains inspiring, welcoming, and, most importantly, fun.
Now, who’s got questions?