I would like to know about all of the subclasses in terraria

molleculeYT

Official Terrarian
Me and my friend have been doing some terraria class only playthroughs and I’m wondering if anyone could list all of the subclasses?
 
You can make a sub class out of like anything really, but Melee and Ranged have the most fleshed-out sub classes.

Warrior
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True Melee (No projectiles, or rather no projectiles that are disconnected from your actual weapon.)
Yoyo (The most fleshed-out subclass in the game I'd argue.)
Spears (Difficult to work with late game, unless you count Daybreak as a spear. [It's a javelin, also known as a throwing spear, so I think it counts.])
Flails (Difficult to work with late game. Flairon, KO Cannon, and Golem Fist fall into this category.)

Ranger
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Bows
Guns
Throwables (Only really exists pre-hardmode)
Explosives (Only really exists post-plantera)

Mage and Summoner don't really have sub classes. You can try to do like Tomes-only, or Sentry Summoner, or Whip, but they're not that fun.

Also there's not like any definitive list of sub classes out there, you can just make stuff up, like Ore-Based, where all your equipment must be obtained through minerals, or Fishing, where all your equipment must be related to fishing (Duke Fishron counts.)
 
Terraria's subclasses are very arbitrary, there is nothing in the game which makes any mention of them, and the only 'subclass boosts' are the specific ranger weapon bonuses and the yoyo accessories. I recommend approaching the concept with an idea of your own rules of what is or is not a weapon adhering to a weapon subclass.

But I will still go ahead and list the subclasses that the wiki defines here.
Under Melee: Swords, Yoyos, Spears, Boomerangs, Flails.
Ranged: Bows, Launchers, Guns and Consumable weapons, the last of that list not expanding to the late game and not being a good idea to pick.
Magic: Wands, Magic Guns, Spellbooks
Summons: Staves, Whips, Sentries
Again, the game has not and likely will not ever make an effort to balance the game around a 'subclass only' run, go ahead with this at your own risk, the game can and might throw you 3 or so bosses without ever getting a new weapon option.
 
I don’t get how minion only playthroughs work, do you just avoid attacking at all??? Or do you only attack with things that do no class specific damage, such as the flare gun or shield of Cthulhu??
 
I don’t get how minion only playthroughs work, do you just avoid attacking at all??? Or do you only attack with things that do no class specific damage, such as the flare gun or shield of Cthulhu??
A minion only run would entail not directly attacking enemies at all, you can summon your minions but that is it, your way of dealing damage is by existing around your target, right clicking with the staff to attack a specific enemy.
Before 1.4 this was how summon weapon only playthroughs were done, it is definitely doable.
You can also summon more minions by trying while at capacity, this will unsummon another minion but the new one will be at your mouse; in a better position than the one it replaces.
 
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