what about Pulse Bow?
Agreed. Its upgraded form is so much better and has that dark energy, and does more damage. But the shotgun can be obtained basically instantly once starting hardmode and it helps a lot defending yourself from hardmode underground mobs.I think the Shotgun deserves more credit and should be in a higher tier. Its DPS isn't as bad as I hoped and actually got through the Twins pretty fairly. Its accuracy is still pretty bad, but not as bad as I was told; the shaky accuracy still shows in that the shots sometimes flew over the boss. It's more focused towards single targets and still won't really exceed much with massive crowds, so I don't expect much change with the crowd control ranking.
S tier, agreed.Terrarian: SThe Yoyo Bag actually doesn't double the Terrarian's DPS like you might think; it just widens its area of effect and increases the projectile density. This makes it easier to wipe out crowds with, but a Mechanical Glove might be better suited for that accessory slot if you're looking to maximize single-target DPS. Whether you elect to use the Yoyo Bag or not, it's ridiculously strong against crowds and bosses alike. However, in multiplayer, two players should not target the same enemy with the Terrarian; only one will deal damage every six frames.DPS: 5/5. Probably the best of the three melee weapons for general boss-killing.Crowd control: 5/5. It deals piercing damage, so you can eliminate crowds just by flying over and dragging the Terrarian through them.Accuracy: 5/5. Since it creates so many homing projectiles, keeping enemies within its area of effect is very easy.Disruption: 5/5. Like the Razorblade Typhoon, it easily hits the piercing damage cap.Safety: 5/5. The best throwing distance of any yoyo. It doesn't require you to stand anywhere near your target.Best prefix: Godly/Demonic $$$$
I would drop it down to a C.Unholy Trident: C+
A completely unremarkable magic weapon, mostly held back by its narrow projectile size, high mana cost, and the fact that you've seen so many better choices that were available earlier. Many people have a bad impression of this item because it has a poor matchup against flying enemies, and the Underworld is full of them. And maybe because the Unholy Tridents seem so much more powerful in the hands of the Red Devils than in the player's. Still, if you're running mana regeneration of some kind, the Unholy Trident can be much better than it's given credit for. It’s basically a poor man’s magical Terra Blade, minus the blade.
DPS: 4/5. Speed and damage per hit is very respectable, but that requires you to land your shots, which is extremely difficult unless you're on flat terrain.
Crowd control: 4/5. Against invasions, it's decent, but you'll often find that your enemies won't line up so neatly anymore.
Accuracy: 3/5. Narrow, slow, and not all that fast-moving. If either you or your targets are flying or jumping around, the Unholy Trident is much harder to aim with.
Disruption: 3/5. Like the Frost Staff, it has the potential to knock enemies backwards, but isn't exceptionally fast.
Safety: 4/5. With decent velocity and excellent range, it can be used to snipe enemies as long as they don't snipe you back.
Availability: 2/5. 3.33% chance to drop from Red Devils, which spawn after a mechanical boss has been defeated.
Best prefix: Mythical $$$$