Game Mechanics Let's hear your best suggestions for seed combinations!

As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

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Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
Combining Celebration MK10 + Drunk World should make a world thats normal except it has both evils
would be fun for some players, including myself, another combo works
 
The combination of Celebrationmk10 and Not The Bess seeds will create a world that consists entirely of a bamboo forest, and where there was water in the jungle itself, honey will replace it.
There will also be a 3.3% chance of some kind of honey item appearing in every chest in the world, a queen bee summon will be generated everywhere in the world, and all underground structures will be made of bamboo.
 
Combining Drunk World and For The Worthy changes how the Corruption/Crimson and Hallow generate upon entering hardmode; instead of generating in one big diagonal stripe that goes all the way from the surface to underworld, they generate in random, disconnected blotches around the world at set heights. Furthermore, all 3 biomes generate in this way. Would make managing them a lot tougher!
 
Probably here already, but “No Traps,” "For the Worthy," and “Not the Bees!" could have one of those “clones following your path” things.

Bees spawn every five seconds. They spawn where you were three seconds ago. As Pre-Hardmode progresses, more bees spawn per group, ending at three.

In Hardmode, wasps spawn. These would be stronger and faster bees. If anyone was wondering, they would probably be Paper Wasps. Through Hardmode and up until Plantera, there will be an increasing number of wasps, ending at three bees and three wasps every five seconds.

Post-Plantera, yellowjackets spawn. They are even stronger and faster than wasps. Through the rest of Hardmode, there will be an increasing number of yellowjackets, ending at three bees, three wasps, and three yellowjackets.

Post-Moon Lord, Queen Bees spawn. The game will end with three bees, three wasps, three yellowjackets, and a Queen Bee spawning every five seconds. Good luck.
 
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As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

View attachment 415396

Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
Why not Not the Bees and No Traps having more hives, and the hives deal damage like boulders when falling while inflicting poison? Also make it so bee projectiles on that map like beenades just summon regular bee enemies.
 
combining no traps and Not the bees should make every hive block, bee, and hanging bee hive explosive when broken or hurt
 
but still should do bees after
 
Poopy Biome: it's a seed that spawns a normal world. The only difference is that there's a biome made out of Poo, and the entire time you're in there, a music track plays that has the Spongebob Boat Horn noise incorperated into the song.
 
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combining no traps and Not the bees should make every hive block, bee, and hanging bee hive explosive when broken or hurt
i forgot to mention that all honey should just be lava...

or have the chance to do shimmering effects so its a gamble
 
Combine Skyblock & Not the Bees!
- Bees randomly spawn once in a while to harass the player, the spawn rate subtly increases as the player progresses
- Honey rain event. You get both the life Regen bonus & more bee spawns to make the life Regen bonus useful!

Combine Skyblock & For the Worthy
- Add “meteor boulders” that spawn during the meteor shower. They will naturally break into a few more meteorite pickups on impact.
- The meteor shower itself will now damage the player
- When it rains, it hails. Hail causes low damage & confusion
- When it storms, lightning occurs (naturally, immense damage. There would be a sparky indicator on the ground for a very short time before the lightning strikes that spot)
- When it storms, wind more easily pushes the player (perhaps into said spot of lightning strike)

Combining Skyblock & Celebrationmk10
- The island spawns with an ocean theme
- The island spawns on one of the edges of the map
 
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I hope you do more and better stuff, not like a mean thing
 
The Constant and the Not The Bees seed should combine into a world with far more above ground marble biomes, and a larger jungle. Gold chests should also have a far larger chance to have a suspicious eye, and Deerclops should have a larger chance to randomly spawn while in the tundra/snow biome at night during a blizzard. Lucy should also be a 100% drop from Deerclops in any The Constant seed combinations, just to annoy the Lucy haters. teamaxe
 
This is not a seed combination but how about a seed that generates more sky & less underground ? or better than that, How about a surfaceless world where your options are either heaven or hell...No in betweens, I'd call it sky world seed. Oh I can just imagine the potential of trolls & entire sky islands falling on your head as traps
 
For the Worthy + Drunk World has neither Evil and neither ore variant, you spawn with the princess instead of the party girl, the dungeon is just buried underground like the temple, every chest has red's potion, no gem trees, no ocean caves, no pyramids, all deserts just have one massive cactus (I.e. ~100 blocks tall), floating islands generate with no cloud blocks or waterfalls, the temple has shadow paint, the dungeon has echo paint, etc. Just a drunk world with all the unique features changed to screw you over.
 
Some seed combination with the drunk seed that just keeps the both evil biomes, and both ore variants and thats it.
What about drunk seed but its randomized like a normal world, but still keeping both evil biomes and ore variants.
 
GFB and FTW combined could increase the difficulty of the world by 2 stages, replace 50 percent of water and honey with lava, drastically change the size of bosses, give bosses new attacks or give their attacks new properties, like Queen Bee's charges leaving behind honey like how Plaguebringer Goliath does in gfb, the WoF being able to fire demon scythes, Deerclops could permanently lower your vision, the Destroyer being able to break tiles no, to hateful, all boss damage multiplied by 100 to the nurse, the nurse charging 3x price during boss battles, and more.
 
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Drunk world + don’t dig up
Hell spawns on surface and all of the surface biomes spawn where hell would be
Shimmer pool spawns on surface
Dungeon spawns upside down on top of an upside-down living tree
 
For the Worthy + Drunk world, places locks on all non-wood chests and crates in the world. The keys used to open them could come as a drop from enemies, fishing quests, bosses, pots, wood chests, etc.

I think it would make early progression harder, befitting of FtW, as mobility accessories and useful items like the magic conch, boomstick, and starfury would take more effort to acquire. It would also encourage revisiting previously explored area to retrieve loot.
 
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