System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Terraria.Main.do_Draw(GameTime gameTime) at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame(String args, Boolean monoArgs)
After you posted your picture I figured out was I was doing wrong. I was trying to the storage components and not the storage units. For some reason it didn't dawn on me before. Thanks!Works fine in single player for me.
Crafting interface, heart, and seven storage units.
Unrelated minor issue to report: the broken snowglobe used to emulate a snow biome cannot be created with Crimson's red ice blocks, even though it accepts Corruption's purple ice blocks and Hallow's pink ice blocks in addition to regular ice and snow.
Almost a year later, and I've got this same error happening. Whenever I try to access the crafting interface that message appears, and the UI is invisible till I move the mouse away from it. When I access the storage heart, the UI appears, but mousing over it immediately crashes the game.Hi, so I just installed MS on my brand new world, and when I click on the storage crafting interface, it repeatedly gives me this error:
I can still interact with the interface, however whenever my mouse touches the GUI the interface disappears and I hear repeated whirring sounds of text appearing. Anyone know what’s going on?Code:
System.NullReferenceException: Object reference not set to an instance of an object. at MagicStorage.InterfaceHelper.HideItemIconCache() at MagicStorage.CraftingGUI.Draw(TEStorageHeart heart)
My game has also crashed, and when rebooted, every world refuses to open, even with brand new characters.
Yet Another Boss Health Bar
What Mod is This From
Max Stacks Plus
Fargo’s Mutant Mod
nevermind, I found the issue- its with my version of kRPG. I need to go reinstall that.I think I found an issue with calamity compatibility- whenever I have calamity enabled any magic storage blocks placed are not saved whenever I exit the world, and the game crashes upon saves. This may be an issue with another mod, but after disabling one at a time it seems to only be calamity causing the issue.
If you are having issues with only seeing 0/0 or not being able to see the inventory (I think this is mainly a mac/linux issue) I found this reply by Silly511 on this github issue threads https://github.com/blushiemagic/MagicStorage/issues/41#issuecomment-450196167 to have fixed it for people who where using Mac OS on my server. It was as simple as having them download the files Silly511 linked about a post down and extracting them to the OSX folder inside their Terraria installation . For linux I'm not sure if those files will work but you should be able extract the file you need from a mono installation. My server is currently on about 4 days since I applied those files and I haven't had any issue with item disappearing or the world chunk not loading with currently about 3040 item in storage. I know that not a lot but it is to me since before this I was using a older version of magic storage that didn't have the mac issues but it wouldn't allow a single world chunk to have more than abut 600+ Item in one location.To clarify it seems like many people are having trouble with the mod on multiplayer, especially mac users. Others have reported their items randomly disappearing in multiplayer. Best to avoid using this mod for multiplayer at the moment.
There hasn't been an update since last August, so there's really no telling when another update will happen unfortunately.