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  1. ClearConscious

    ClearConscious Community Manager Staff Member Pipeworks Studio

    <-------------------- Update 2 -------------------->​

    The Xbox One update is now available to download.

    <-------------------- Update 1 -------------------->​

    The latest PS4 patch is now available to download. Keep in mind that it can take a little bit of time before it propagates on your console. We'll have additional information on the Xbox One patch as soon as we receive it from the Xbox certification team.

    <-------------------- Original Post -------------------->​

    Greetings Terrarians! We’re happy to announce that a new patch will be releasing on PS4 today starting at 12:00 PM PDT. The Xbox version of this patch has been submitted and will be released on approval from the Xbox certification team. As soon as that approval occurs we’ll let you know.

    This patch will resolve a lot of the most commonly reported issues like the multiplayer overwrite bug, issues related to dyes, and a ton of stability fixes to multiplayer.

    Thanks to everyone in the community who has submitted bug reports and feedback. We’re listening, and we look forward to seeing what you think of this latest patch.

    Keep an eye on the forums & our social media accounts for additional information on patch deployment times for Xbox One.

    Multiplayer & Split-Screen Fixes
    • Fixed a bug where the host’s world would get copied and replaced by another player’s previously created world.
    • Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
    • Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
    • Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
    • Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
    • Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
    • Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
    • Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
    • Fixed a multiplayer error that was encountered during the Pirate Invasion.
    • Fixed a bug where elements in the mini-map would be missing for other players in a multiplayer session.
    • Fixed a split-screen bug where secondary players would get kicked out of a multiplayer session after interacting with a chest.
    • Fixed a crash that would occur after accepting an invite.
    • Fixed a bug that would cause infinite loading after losing connection to the internet while in a multiplayer session.
    • Fixed a crash that would occur if the primary player exited a split-screen session while the secondary player selected the ‘Edit’ option by interacting with a tombstone.
    • Fixed other stability bugs related to accepting invitations while in suspend mode.
    • Fixed a crash that would occur after the host added a split-screen player and another non-split-screen player joined simultaneously.
    • Fixed a crash that would occur for the host while fighting in a PVP multiplayer session.
    • Fixed a crash that would occur after exiting the split-screen players one by one while the players were zoomed in.

    Functionality Fixes
    • Fixed a bug that would prevent progression being saved when ‘Autosave’ was turned off, and the player exited via Save & Exit.
    • Fixed other bugs related to Autosaving.
    • Fixed instances of the game becoming unresponsive after signing in and out of profiles.
    • Fixed a bug where certain enemies (blue slime) and bosses would respawn despite being defeated.
    • Fixed an instance where players wouldn’t be taken to a multiplayer session after accepting an invite.
    • Fixed a bug where worlds couldn’t be created after performing sign-in changes after a previous world creation process.
    • Autopause is now enabled on the Map screen for single player only.

    Save Conversion Fixes
    • Fixed a bug where save conversion wouldn’t progress past converting maps when the player has only played in multiplayer games previously.
    • Fixed a bug where saved worlds would disappear after save conversion when worlds had the same name, but a variation in capitalization.
    • Fixed several other bugs related to save conversion.

    General Crash Fixes
    • Fixed a crash that would occur while fighting Moon Lord.
    • Fixed a bug where the game would freeze after being killed while using the stardust dragon and having a minion count of 8 or more in medium or large worlds.
    • Fixed a crash that would occur after accepting a player invite while suspended in a single-player game.
    • Fixed a crash that would occur when the Golem is slain.
    • Fixed other miscellaneous crashes that were reported through console crash report systems.

    Item Duplication Fixes
    • Fixed a duplication bug that would occur when placing the last item of a stack while moving.
    • Fixed a bug where a few potions could be used an infinite amount of times after activating the build mode feature.
    • Fixed a duplication bug involving chests.

    Performance
    • Fixed a bug where the performance of the game would decrease when using a lunar hook with dyes on it.
    • Fixed a bug where animated dyes displayed in the player list would result in graphic corruption and slowdown when repeatedly starting and exiting gameplay.

    Event Fixes
    • Fixed a crash that would occur for the host when the ‘Goblin Army’ event would trigger naturally.
    • Fixed a bug where the ‘Goblin Army’ would fail to spawn even after the event message is displayed and criteria are met.

    Art & Text Fixes
    • Fixed a bug where equipping various amounts of animated dyes would cause textures to vanish.
    • Fixed a bug where the background of the Eclipse event would be missing for secondary players.
    • Fixed a bug where the player hair color would fail to update dynamically in game and in mini map after consuming mana hair dye.
    • Fixed a bug where the color of the Angel Halo item did not change in Map or minimap on placing any dye in the dye slot.
    • Fixed a bug where a slight gap would be observed between two crafted walls when placed.
    • Fixed a bug where the weapon rack’s tooltip would display “<right>” instead of the appropriate button prompt.
    • Text throughout the game now appears static and no longer blinks.
     
    Last edited: Mar 28, 2018
  2. ahamling27

    ahamling27 Terrarian

    Sounds great guys! Keep up the good work.
     
    ClearConscious likes this.
  3. Al do Rah

    Al do Rah Skeletron Prime

    That's a large amount of bug fixes. I was lucky enough to really only be affected by the dye bug, which I'm excited is being fixed. I think I know what the "Fixed a duplication bug involving chests." is, which is saddening; but you gotta fix glitches, right?
     
    Devourer of Gods and Blue_M4ge like this.
  4. Forrestfire301

    Forrestfire301 Terrarian

    Sound great!!!
     
  5. Giant Porkchop

    Giant Porkchop Terrarian

    This may seem surprising, but I haven't encountered any bugs. The only problem I've encountered is having the edges of the screen not be visible, which was a problem with my TV. Still glad we're getting this all fixed.
     
    Al do Rah likes this.
  6. DXOS3

    DXOS3 Plantera

    Thanks so much for the fixes. Now, I am certain it will be a better experience for me to play. Hopefully this patch should get at the issues with those slimes. Random enemies would friggin dart into you even though it was not their correct attack pattern.
     
    ClearConscious likes this.
  7. monkeyArms

    monkeyArms Terrarian

    Really happy they got all these big bugs fixed, but also kinda disappointed that the UI transparency & painted item frame glitches were not addressed in this patch.

    The fullscreen map autopause feature is greatly appreciated, as is the blinking text fix.
     
    Steelebourne likes this.
  8. ClearConscious

    ClearConscious Community Manager Staff Member Pipeworks Studio

    We have a list of other items that will be addressed in another patch like UI transparency.
     
  9. BattleDragon45

    BattleDragon45 Skeletron Prime

    no my dupe bugs! oh well no crashes. hopefully.
     
    Devourer of Gods likes this.
  10. Shadowhawk141

    Shadowhawk141 Terrarian

    So now we'll have to wait for another six weeks untill the UI transparency is fixed?

    Ugh, I don't know why I even bother anymore.......
     
  11. Codeblue6

    Codeblue6 Terrarian

    So that's great that everything is fixed but I logged on today to see that the world I lost to the multiplayer overwrite issue is still gone, is there anyway I can get that world back? I really miss that world and I've stopped playing since I lost it
     
  12. ClearConscious

    ClearConscious Community Manager Staff Member Pipeworks Studio

    Unfortunately there wasn't a way for us to retrieve those worlds. This patch should prevent that from happening moving forward.
     
  13. ShpongledMind

    ShpongledMind Terrarian

    Great patch! How can u release a game in desember and it is still broken/unplayable due to freeze-crash close to april. Come on...

    Are there only 1-2 people working on it? If so I can understand the long time to come up with a patch.

    Don't get me wrong, you probably fixed some issues, but the game is still unplayable for me.

    Before you ask, yes I've submittet crash report and sent in savegame long ago..

    Good thing I have a copy on my PC, cause this console version is ridiculous.

    Happy easter:happy:
     

    Attached Files:

    Steelebourne likes this.
  14. ClearConscious

    ClearConscious Community Manager Staff Member Pipeworks Studio

    Feel free to send me a PM, and I can look into your issues more. Thanks!
     
  15. RandomPerson672

    RandomPerson672 Terrarian

    Hello! Good work on terraria console so far pipeworks. Will this patch fix the issue with worlds not transferring from old gen to new gen? (Sorry if you already mentioned it and I didn't see)
     
  16. IgotJumpedByAFish

    IgotJumpedByAFish Terrarian

    Brilliant but will I still keep my friends world? I had my world overwritten but fortunately it was an awesome world we made together so would I keep the world or nah?
     
  17. ClearConscious

    ClearConscious Community Manager Staff Member Pipeworks Studio

    Any world that was overwritten will stay in the state it was in prior to the patch. This patch essentially fixes the issues that was causing it.
     
  18. ClearConscious

    ClearConscious Community Manager Staff Member Pipeworks Studio

    There is some conversion fixes included in this patch. I'd recommend trying to convert those older worlds again.
     
  19. RandomPerson672

    RandomPerson672 Terrarian

    Ok, thanks
     
  20. Codeblue6

    Codeblue6 Terrarian

    So there's no way I can get that world back at all?