• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.4 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

New PS4 & Xbox One Patch Available Now!

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Number013

Terrarian
I have been a pretty big Terraria fan of the PS4 version. When Pipeworks finally finish the new update I was super excited only to be disappointed with all the bugs in 1.3. After a few attempts playing the game, I had to put it down and haven't been back to the game until I saw the new update on this forums. (I check the forums all the time for new updates)

I booted up Terraria, and right off the bat it seemed to be a lot smoother with loading and transitions. I loaded up an existing character, and very quickly I notice the game feeling better. There were no flashing text, building is smoother, and no frame rate issues. I was only able to play a little last night, but now I am getting pretty pumped up to play Terraria with my friends again!

Thanks Pipeworks for working so hard on this game for consoles. I know it is a pretty big job, especially when you probably have other projects to work on. Hopefully in the next update we can get some touch ups with some of the UI interface (like crafting mode being tweaked a little more, the zoom function being in the game instead of in the pause mode, and other small polish ups)

Once again Thank you Pipeworks for making a hard to play game playable for me again.
 
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Cyberra

The Destroyer
I have the fully combined cell phone with all the info it displays, but the only enemies that appear on the map are bosses. They have their own icons. Before you could open the main map and see the moving red dots that were regular enemies moving around. We don't have that anymore. I believe that's the feature being referred to.
 

nightlock

Skeletron Prime
This may seem surprising, but I haven't encountered any bugs. The only problem I've encountered is having the edges of the screen not be visible, which was a problem with my TV. Still glad we're getting this all fixed.
i still would like the tv screen fixed everything else is great!
 

villans30

Terrarian
Can u plzz fix the bubble block bug cuz on pc u can go through the blocks however a liquid will stay. So this made it easier for the pc players to build arenas. But on ps4 u cant go through the blocks at all.
 

Terenigma

Terrarian
I made an account just so i could say its about time we had these bug fixes. I've been avoiding the game since i discovered first hand how playing multiplayer on a new world with a friend replaced my world that had hundreds of hours put into it. Thankfully i had a PS4 cloud save to load a backup but it is honestly disgusting that you got away with a bug like that without more backlash. I hope you are close to getting a stable version working on PS4 without crashes but i'm not holding my breath. Also as a fair warning to others, i would backup your worlds/characters often because who knows what the next game-breaking bug will be.
 

ADuck

Official Terrarian
I just want to say amazing to hear the news but I'm just wondering is all the patches that have been given to Play station gonna be the same for xbox or are they different.
 

SpoonToon

Terrarian
The latest PS4 patch is now available to download. Keep in mind that it can take a little bit of time before it propagates on your console. We'll have additional information on the Xbox One patch as soon as we receive it from the Xbox certification team.

<-------------------- Original Post -------------------->​

Greetings Terrarians! We’re happy to announce that a new patch will be releasing on PS4 today starting at 12:00 PM PDT. The Xbox version of this patch has been submitted and will be released on approval from the Xbox certification team. As soon as that approval occurs we’ll let you know.

This patch will resolve a lot of the most commonly reported issues like the multiplayer overwrite bug, issues related to dyes, and a ton of stability fixes to multiplayer.

Thanks to everyone in the community who has submitted bug reports and feedback. We’re listening, and we look forward to seeing what you think of this latest patch.

Keep an eye on the forums & our social media accounts for additional information on patch deployment times for Xbox One.

Multiplayer & Split-Screen Fixes
  • Fixed a bug where the host’s world would get copied and replaced by another player’s previously created world.
  • Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
  • Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
  • Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
  • Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
  • Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
  • Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
  • Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
  • Fixed a multiplayer error that was encountered during the Pirate Invasion.
  • Fixed a bug where elements in the mini-map would be missing for other players in a multiplayer session.
  • Fixed a split-screen bug where secondary players would get kicked out of a multiplayer session after interacting with a chest.
  • Fixed a crash that would occur after accepting an invite.
  • Fixed a bug that would cause infinite loading after losing connection to the internet while in a multiplayer session.
  • Fixed a crash that would occur if the primary player exited a split-screen session while the secondary player selected the ‘Edit’ option by interacting with a tombstone.
  • Fixed other stability bugs related to accepting invitations while in suspend mode.
  • Fixed a crash that would occur after the host added a split-screen player and another non-split-screen player joined simultaneously.
  • Fixed a crash that would occur for the host while fighting in a PVP multiplayer session.
  • Fixed a crash that would occur after exiting the split-screen players one by one while the players were zoomed in.

Functionality Fixes
  • Fixed a bug that would prevent progression being saved when ‘Autosave’ was turned off, and the player exited via Save & Exit.
  • Fixed other bugs related to Autosaving.
  • Fixed instances of the game becoming unresponsive after signing in and out of profiles.
  • Fixed a bug where certain enemies (blue slime) and bosses would respawn despite being defeated.
  • Fixed an instance where players wouldn’t be taken to a multiplayer session after accepting an invite.
  • Fixed a bug where worlds couldn’t be created after performing sign-in changes after a previous world creation process.
  • Autopause is now enabled on the Map screen for single player only.

Save Conversion Fixes
  • Fixed a bug where save conversion wouldn’t progress past converting maps when the player has only played in multiplayer games previously.
  • Fixed a bug where saved worlds would disappear after save conversion when worlds had the same name, but a variation in capitalization.
  • Fixed several other bugs related to save conversion.

General Crash Fixes
  • Fixed a crash that would occur while fighting Moon Lord.
  • Fixed a bug where the game would freeze after being killed while using the stardust dragon and having a minion count of 8 or more in medium or large worlds.
  • Fixed a crash that would occur after accepting a player invite while suspended in a single-player game.
  • Fixed a crash that would occur when the Golem is slain.
  • Fixed other miscellaneous crashes that were reported through console crash report systems.

Item Duplication Fixes
  • Fixed a duplication bug that would occur when placing the last item of a stack while moving.
  • Fixed a bug where a few potions could be used an infinite amount of times after activating the build mode feature.
  • Fixed a duplication bug involving chests.

Performance
  • Fixed a bug where the performance of the game would decrease when using a lunar hook with dyes on it.
  • Fixed a bug where animated dyes displayed in the player list would result in graphic corruption and slowdown when repeatedly starting and exiting gameplay.

Event Fixes
  • Fixed a crash that would occur for the host when the ‘Goblin Army’ event would trigger naturally.
  • Fixed a bug where the ‘Goblin Army’ would fail to spawn even after the event message is displayed and criteria are met.

Art & Text Fixes
  • Fixed a bug where equipping various amounts of animated dyes would cause textures to vanish.
  • Fixed a bug where the background of the Eclipse event would be missing for secondary players.
  • Fixed a bug where the player hair color would fail to update dynamically in game and in mini map after consuming mana hair dye.
  • Fixed a bug where the color of the Angel Halo item did not change in Map or minimap on placing any dye in the dye slot.
  • Fixed a bug where a slight gap would be observed between two crafted walls when placed.
  • Fixed a bug where the weapon rack’s tooltip would display “<right>” instead of the appropriate button prompt.
  • Text throughout the game now appears static and no longer blinks.
So, will we get our worlds back or not? since they have been replaced?
 

ADuck

Official Terrarian
Did you read the patch notes?
Nice one ClearConscious I would give you a high five or something but your kinda far away but still nice one
[doublepost=1521841667,1521841211][/doublepost]ClearConscious I was wondering about a few bugs I read the post so I was wondering when you guys are gonna get on things like
* When opening anything it keeps opening over and over again
* When looking at anything the text is super small and can sometimes not be read
* Also when looking at things the transparency of the menu makes it hard to read things because of the fact that background things like blocks are getting in the way so you could possibly make letters bolder so there easier to read
* This is the big one the game not showing fully on the tv like the edes being cut off.
Mostly that's it so if I have anymore problems I'll be sure to ask but I would appreciate if you could help me with whatever information you have thank you in advance.
 

ADuck

Official Terrarian
So, will we get our worlds back or not? since they have been replaced?
I'm sorry to say but the question was previously answered there is no way for them to get it back I'm very sorry for the lose of your world's I feel your pain
 
I wasn't aware of an item that can do that. Which item are you talking about?
The Radar.

I don't use the mini map. I'm talking about the map its self.
Ah, that feature is gone and probably isn't coming back. Best to get used to the minimap.

I have the fully combined cell phone with all the info it displays, but the only enemies that appear on the map are bosses. They have their own icons. Before you could open the main map and see the moving red dots that were regular enemies moving around. We don't have that anymore. I believe that's the feature being referred to.
Looks like it. That feature is definitely gone, probably forever.
 

Holden Tacos

Terrarian
Incredbily disappointed that the UI transparency isn't fixed - but thanks to Loki for giving more detail and letting us know that a fix was attempted, it just broke other stuff. That kind of thing happens and I know it's frustratig for the people working on it.

Still curious to know if the issue with tvs that uses overscan is on the list of things to be addressed in the next patch.
 
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