Philitopolis
Eye of Cthulhu
Seems WAY TOO HARD for me to beat but I'm sure some of you people out there would be able to finish it. Extremely well made post, I would love to see this in Terraria.
The worst part about this is I'm not even surprised. People like you are so predictable- a game gets a higher difficulty, and you immediately start demanding one that's even harder and less fair.
No.
I think this is a great idea,
but the probleme is that if the game creators would add more stuff in the future after the Moon Lord
it would be crazy to beat after Moon Lord Bosses even on expert mode.
I mean everyone has his one skill level of course but i rather like to finish some crazy japanese bullet hell games instead of beating some "after Moon Lord bosses on nightmare mode".![]()
How about no. Expert Mode is still incomplete (mechs need added attack patterns and a redone drop pool- which is something I keep forgetting to make a thread about- and the Lunatic Cultist needs a drop, among other things), and we don't need a difficulty that is basically 'dark souls' difficulty, only even less fair. At least with Dark Souls, you can circumvent some of the difficulty with a careful eye- you can't do that with Terraria.
The worst part about this is I'm not even surprised. People like you are so predictable- a game gets a higher difficulty, and you immediately start demanding one that's even harder and less fair.
No.
Well the great thing is even if they would add something like this, you can deside with which "difficult settings" you like to play.
I mean everyone likes to do other stuff in this game.
I think making a mod out of this idea would be much wiser,
This has been said a million times by people other than and including me, and it annoys the hell out of me when people seem to ignore it: Just because other games do it, does not mean Terraria has to. Especially when you're locking extremely valuable items (and not social ones) behind that difficulty.(like any other game that has 3-5 difficulty levels)
Allow me to correct you on just how WRONG you are, as I have tried and failed to do this myself- bringing in items from other worlds will not save you lategame. I haven't even beaten the towers because of how high the difficulty is. Sure, other players are more skilled than me, but they're a much smaller group than the majority of players. Which leads into my next point...Also because Expert Mode can be easily beaten by players bringing in items from beating the game on Normal Mode like the Meowmere and Last Prism and breezing through Expert Mode with them. I consider this unfair to the game as well when people want the rewards of Expert Mode without being willing to put in the effort to obtain them, which is why an even harder difficulty mode that highly discourages people from bringing endgame items seemed necessary.
I don't think you understand how these things work. A 'few people' is not enough to warrant this massive of a change. It never is. There are over 3 million players who have played this game since 1.3 (based on the number of players with the chopping wood achievement), and the numbers you're talking are maybe a couple thousand. As a general rule, very few developers are willing to put that much effort into something that only serves an incredibly tiny fraction of their playerbase.When there are even a few people that think "Expert Moon Lord is easy" or even "All of Expert Mode is easy" it seems necessary to give these people a greater challenge (I'm not saying I personally find Expert Mode to be easy, this was made in reaction to other players saying things like "Expert Moon Lord is Easy" which made me decide to make a suggestion in response to this).
Other games have the advantage of being able to get away with tweaking stats and maybe adding a little to some bosses. Expert Mode changed a lot more than stats and boss behaviour- a lot of general enemy behaviour was also changed. This is a massive effort post-development, and as I've already said, it isn't really worthwhile.More difficulty levels don't always need to be made when situations like this happen, but having a few difficulty levels is in the best interests of everyone because there are different types of gamers. This is designed to give them that challenge and I'm sorry if it doesn't sound good to you, but there are people who find Expert Mode easy and games don't have to be restricted to just 2 difficulty levels.
I never said you were, I merely said you're predictable because I'll bet you five bucks that if the same basic thing happened to another game, someone like you would come and demand something even harder, like you are now. And it is unnecessary when Expert Mode is already hard enough (if not TOO hard) for over 90-95% of the playerbase. Terraria doesn't have to accommodate for masochists. That's what games like Dark Souls and Kaizo hacks are for (although the latter is considerably more unfair). Could it be done? Sure. Does it have to be. No. Therefore, it's unnecessary.I don't appreciate being called "predictable". I want to clear up the misunderstanding that it seems like I created this suggestion to be needlessly cruel to players. Because that is not the reason. I don't see adding more difficulty levels as something "unnecessary" nor do I see any harm in the difficulty levels ranging from very easy to very difficult to accommodate gamers of many skill levels.
Let me put it this way. Every single boss except for the mechs has increased stats in addition to new functionality, and every boss except the Lunatic Cultist has an expert mode drop (and there IS a bag for the Cultist in the game files, so don't you dare tell me he isn't supposed to have one). If that isn't incomplete, I don't know what is. (Also, the mech boss's collective drop is garbage for its placement, and should really be replaced with 3 separate drops, including the cart.)Only the devs can say whether Expert Mode is incomplete or not, but it doesn't stop new features from being added as well.
Both of these already happen. In my first Expert playthrough with @MetaKnight956 , I broke the first Demon Altar and the next second pirates came (just my luck!).Mech Bosses can naturally spawn at night as soon as Hardmode Starts.
Pirate Invasions can naturally happen as soon as Hardmode Starts.
It would still require a merchant, right? That's been a requirement for the Nurse even before 1.3.In exchange, the Nurse NPC can also move in right away at any time even if you haven't consumed a Life Crystal.
The last contention is giving common enemies the ability to destroy terrain while less important compared to the other aspects this is a feature that has been tested in the game and later removed due to it's unpopularity while it might be different compared to when there was only one difficulty it does tend to make the world look really ugly after a while, take for instance dig or die...
Probably it's bad, but my attempt at cthulhu amulet.
Glad to see I helped, constructive critisism is a very useful tool.I think I said that the ability to destroy terrain would be limited only to invasion enemies like the Goblins and Pirates. Though I see I said the Frost Golem has this ability as well. Regardless you are right in that it would probably cause too many issues than it is worth when thinking about what could happen in the long run, so I will remove this from the Invasion enemies and the Frost Golem. It seems that this feature isn't good to have considering that others have expressed the same concern here.
I'll eventually add some more enemy attacks/patterns/debuffs. There are several things I still need to change about this suggestion based on your feedback and previous feedback. Most of the main bosses have received new types of attacks that do high damage with the Mechs and Golem in particular receiving several new tricks. A few Bosses like the EoC and EoW only have shield abilities so I will try to add some new attack patterns for them as well. The shield mechanics will also be changed for some bosses.
The Illegal Items is indeed controversial. It was the best way I could think of to prevent "cheating" similar to what can happen in Expert Mode, though it may not work out in practice and it also seems to go against the Spirit of Terraria like you said. I personally think that the gear from Expert Mode as well as this Theoretical Nightmare Mode should have to be earned by playing the game normally (Not bringing in endgame items you used in previous worlds), though it will be better to see what the community thinks about it overall. Which is why I will remove the current poll and try to put up a new one to get the general view on how Illegal Items is seen overall.
This feedback was insightful overall and I thank you for writing it. When I am able to make these changes hopefully it will make it not seem like Fake Difficulty.
Its all good. Its good to have any form of Sprite. I'll add this into the suggestion and credit you for it.
Wait, try to use this as sprite. It's better.View attachment 83405 View attachment 83407(expeller of darkness
Both of these already happen. In my first Expert playthrough with @MetaKnight956 , I broke the first Demon Altar and the next second pirates came (just my luck!).
It would still require a merchant, right? That's been a requirement for the Nurse even before 1.3.
Anyway, SUPPORT