Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Fifteen: Bladetongue
The biggest upside of a crimson world is undoubtedly the access to ichor debuff. Whether you prefer Golden Shower, the spectacularly powerful ichor bullets, or the flask, it's a an incredibly powerful tool which reduces the defense of the enemy by 20. This effectively increases your damage by 10 (or 15 in expert) per shot, multiplying the efficacy of weapons like the megashark.
For those of you that don't know, Bladetongue is acquired by fishing in a crimson biome at any point during hard mode. the base animation is as per any other sword, however, when it makes contact with an enemy, it flings an ichor ball across the screen. My playstyle (Hardcore, speed, challenge) often finds weapons of this nature to be superfluous.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.74 (21 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.45 - (20 votes)
Day 13 - Fetid Baghnakhs - 3.47 - (17 votes)
Day 14 - Chain Guillotine - 3.08 - (12 votes)
Pre-Hardmode items
Day 7 - Pistols - 4.16 - (36 votes)
Day 4 - Yoyos - 4.15 - (13 votes)
Day 8 - Covered in BEES! - 3.72 - (22 votes)
Day 2 - Ore Bows - 3.53 - (26 votes)
Day 5 - Boomerangs - 3.36 - (19 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.80 - (26 votes)
Day 1 - Ore Swords - 2.54 - (24 votes)
Day 9 - Throwing knife/shuriken family - 2.52 (17 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Fifteen: Bladetongue
The biggest upside of a crimson world is undoubtedly the access to ichor debuff. Whether you prefer Golden Shower, the spectacularly powerful ichor bullets, or the flask, it's a an incredibly powerful tool which reduces the defense of the enemy by 20. This effectively increases your damage by 10 (or 15 in expert) per shot, multiplying the efficacy of weapons like the megashark.
For those of you that don't know, Bladetongue is acquired by fishing in a crimson biome at any point during hard mode. the base animation is as per any other sword, however, when it makes contact with an enemy, it flings an ichor ball across the screen. My playstyle (Hardcore, speed, challenge) often finds weapons of this nature to be superfluous.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.74 (21 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.45 - (20 votes)
Day 13 - Fetid Baghnakhs - 3.47 - (17 votes)
Day 14 - Chain Guillotine - 3.08 - (12 votes)
Pre-Hardmode items
Day 7 - Pistols - 4.16 - (36 votes)
Day 4 - Yoyos - 4.15 - (13 votes)
Day 8 - Covered in BEES! - 3.72 - (22 votes)
Day 2 - Ore Bows - 3.53 - (26 votes)
Day 5 - Boomerangs - 3.36 - (19 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.80 - (26 votes)
Day 1 - Ore Swords - 2.54 - (24 votes)
Day 9 - Throwing knife/shuriken family - 2.52 (17 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos