I suggest that you make the tml version open source on github - that way, people who do not want to make a long term commitment to it can still submit the odd pull request. If it was on github, I would gladly submit some code every so often.
If you have any code for the mod developed independently, pack it into a .zip and Dropbox it over to me. Can't make the mod open-sourced due to the asset agreements. Same case as to why I can't hand it off.
This could get things on the go again, it'd be great if it did. The answer is simple, everyone agreed with what he said.
man i miss this place, i mean I've been away so long i'm now a ethereal ghost that haunts people and hands out contracts, but its nice to hear the mod still has support even after all this time.
A couple months ago, I was trying to port the 1.2.4.1 mod to tmodloader, and I was doing well, but some big obstacles (*Cough Contagion Cough*) were just to much for me so I stopped working on it. For not knowing much about coding, I think I did a decent job.
Try some Terraria discords, since Avalon was a very popular mod many people would love to "resurrect" it, I'm sure.
Even though the development is very slow and I know very little about it, I'm still hyped for Avalon. xD
Can someone hit me up with a working link for the tConfig version? The one on the front page says it doesn't exist anymore when I click on it.
Here's the version I have lying around on my HDD. No guarantees whatsoever that it actually works, though.
hey, it's been 8 days. how are you? well, you'd have to get tconfig to work. sadly, 1.1.2 doesn't work anymore due to game launcher and terrariaonline isn't up anymore, therefore no tconfig downloader in sight. isn't there a downloader for tconfig on the avalon wiki, though?
Well uhhh, ive got tconfig working and everything i just cant find the download for the tconfig version.
30/11/2017 13:56:15 Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Fonts\Item_Stack". Cannot find ContentTypeReader ReLogic.Graphics.DynamicSpriteFontReader, ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List`1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at Terraria.Main.LoadContent() at Microsoft.Xna.Framework.Game.Initialize() at Terraria.Main.Initialize() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame(String[] args) someone please help me.