⚠ Important Notice: Read Before Judging!
Before you get upset about the Firecracker being removed, please read through the entire concept. The goal is to introduce a more engaging and strategic summoner weapon while maintaining balance.
The Hungry Staff
Replaces the Firecracker as the Wall of Flesh’s Summoner drop.
The Hungry Staff summons a Hungry minion, tethered to the player with a fleshy tendril, just like how the Wall of Flesh’s Hungry enemies are connected to it. This tether plays a key role in its mechanics.
Basic Stats:
Summon Damage: 12 (Ranged Mode) / 17 (Melee Mode)
Knockback: Low
Mana Cost: 10
Piercing: None
Tether Range: 18 tiles (if the Hungry moves beyond this, it returns to the player)
Behavior & Mechanics:
Ranged Mode (Default State):
The Hungry floats around the player and attacks from a distance using small biting projectiles.
Each attack inflicts the “Ravenous Mark” debuff on enemies.
If any other minion hits a marked target, the mark is consumed, triggering an explosion that deals 1.75x the other minion's damage (like the Firecracker effect but stackable and weaker per hit).
Additional Hungry attacks refresh the duration of existing marks and slightly increase their effect (by ~10% per extra hit before detonation) capped at 3x the minion's damage.
Melee Mode (has a chance every hit to be triggered when the player is near an enemy, exactly 9 tiles far at most):
The Hungry’s eye disappears, and it becomes a full-fledged melee attacker, lunging at enemies with rapid bites.
Attacks in this form reduce the enemy’s defense by 10 (weaker than Ichor but still useful).
Life Steal Effect: 20% of the Hungry's melee damage is converted into health for the player via the tether.
Melee mode lasts 3 seconds after activation, then returns to ranged mode unless the proximity trigger is met again.
Balancing Factors:
The explosion effect does not apply to melee attacks, only to ranged ones.
Both debuffs (Ravenous Mark & Defense Reduction) apply iFrames to all minions, preventing over-stacking damage.
The Hungry cannot move too far from the player due to the tether range limit.
Why This Change?
The Firecracker was incredibly strong and sometimes even used against the Moon Lord, making it unbalanced.
The Hungry Staff encourages minion mixing, since its explosion effect works best with diverse minions rather than spamming a single type.
This weapon offers both offensive (damage amplification) and defensive (life steal, defense reduction) utility.
It keeps a thematic connection to the Wall of Flesh while providing a unique and engaging playstyle for summoners.
edit : please. please. before you go and tell me this is just a stronger firecracker.
1 - the range is capped
2 - the damage multiplication is capped
3 - in the 3 seconds of melee mode. you will get 27 hp at most
4 - this minion has global i-frames in melee mode. so the lifesteal does not stack with each minion
5 - it gives global i-frames to all minions you have when an enemy is inflected with either it's debuffs
so. no. it's not a stronger firecracker. if you just used it brainlessly it will nerf you instead of benifiting you
but. it has a lot more potintial then the firecracker when finding the right minion-mix
Before you get upset about the Firecracker being removed, please read through the entire concept. The goal is to introduce a more engaging and strategic summoner weapon while maintaining balance.
The Hungry Staff
Replaces the Firecracker as the Wall of Flesh’s Summoner drop.
The Hungry Staff summons a Hungry minion, tethered to the player with a fleshy tendril, just like how the Wall of Flesh’s Hungry enemies are connected to it. This tether plays a key role in its mechanics.
Basic Stats:
Summon Damage: 12 (Ranged Mode) / 17 (Melee Mode)
Knockback: Low
Mana Cost: 10
Piercing: None
Tether Range: 18 tiles (if the Hungry moves beyond this, it returns to the player)
Behavior & Mechanics:
Ranged Mode (Default State):
The Hungry floats around the player and attacks from a distance using small biting projectiles.
Each attack inflicts the “Ravenous Mark” debuff on enemies.
If any other minion hits a marked target, the mark is consumed, triggering an explosion that deals 1.75x the other minion's damage (like the Firecracker effect but stackable and weaker per hit).
Additional Hungry attacks refresh the duration of existing marks and slightly increase their effect (by ~10% per extra hit before detonation) capped at 3x the minion's damage.
Melee Mode (has a chance every hit to be triggered when the player is near an enemy, exactly 9 tiles far at most):
The Hungry’s eye disappears, and it becomes a full-fledged melee attacker, lunging at enemies with rapid bites.
Attacks in this form reduce the enemy’s defense by 10 (weaker than Ichor but still useful).
Life Steal Effect: 20% of the Hungry's melee damage is converted into health for the player via the tether.
Melee mode lasts 3 seconds after activation, then returns to ranged mode unless the proximity trigger is met again.
Balancing Factors:
The explosion effect does not apply to melee attacks, only to ranged ones.
Both debuffs (Ravenous Mark & Defense Reduction) apply iFrames to all minions, preventing over-stacking damage.
The Hungry cannot move too far from the player due to the tether range limit.
Why This Change?
The Firecracker was incredibly strong and sometimes even used against the Moon Lord, making it unbalanced.
The Hungry Staff encourages minion mixing, since its explosion effect works best with diverse minions rather than spamming a single type.
This weapon offers both offensive (damage amplification) and defensive (life steal, defense reduction) utility.
It keeps a thematic connection to the Wall of Flesh while providing a unique and engaging playstyle for summoners.
edit : please. please. before you go and tell me this is just a stronger firecracker.
1 - the range is capped
2 - the damage multiplication is capped
3 - in the 3 seconds of melee mode. you will get 27 hp at most
4 - this minion has global i-frames in melee mode. so the lifesteal does not stack with each minion
5 - it gives global i-frames to all minions you have when an enemy is inflected with either it's debuffs
so. no. it's not a stronger firecracker. if you just used it brainlessly it will nerf you instead of benifiting you
but. it has a lot more potintial then the firecracker when finding the right minion-mix
Last edited: