yup. exactly.I think renaming, respriting, changing what subclass it is, and completely changing its use style isn’t just a rework.
but what i want to say is. the concept of "scaling damage" is not completly removed
yup. exactly.I think renaming, respriting, changing what subclass it is, and completely changing its use style isn’t just a rework.
I mean, 'just hit enemies with two weapons' sums up pretty much all combat in the entire game, right? Virtually every class is just point and click with a weapon.the main issue with firecracker is not that is powerful. nor that it's viable for the entire hardmode.
it's that it requires no planing
"Just spam tiger and hit firecracker" that's my issue.
removing firecracker will not entirely remove the concept of damage scaling. it just makes it need more planing.
if you just spam 1 minion and put a hungry with it, it nerfs you
but if you try to find the perfect mix. it's a lot better the firecracker.
this will not nerf summoners. it will give them more potintial
this is not just entirely removing the firecracker. it's more like a rework to it
also. no. it's not just a buff to firecracker
i know it may seem way more powerful at first
but.. giving global i-frames to all minions, having a small range and forcing you to minion-mix if you want to use it makes it a lot weaker than you what might think
i don't get what you mean really.I mean, 'just hit enemies with two weapons' sums up pretty much all combat in the entire game, right? Virtually every class is just point and click with a weapon.
One of these is straight up not a good setup for Moon Lord with how risky it is, and the other requires Desert Key.my issues with it is not just raw power.
it's "brainless use"
for moonlord : just go dragon + firecracker
golem : just go tiger : firecracker
my recommendation is not to nerf summoner. it's to make summoners think more and need more stratigy
what do you mean "not a good setup for Moon Lord" it's littirally one of the best setups for moonlord.One of these is straight up not a good setup for Moon Lord with how risky it is, and the other requires Desert Key.
It also cannot be brainless when its short range requires playing aggressively, even with Tiki Armor.
He literally explained why.what do you mean "not a good setup for Moon Lord" it's littirally one of the best setups for moonlord.
Not everything is about raw DPS.what do you mean "not a good setup for Moon Lord" it's littirally one of the best setups for moonlord.
personally, i use firecracker with stardust dragon for moonlord all the time. i find it more effictive for moonlordHe literally explained why.
Firecracker + Stardust Dragon is unreliable, impractical and unsafe for ML. The short range of Firecracker makes it so that it's near unusable on a boss like Moon Lord, who heavily forces you to stay away.
I dont think it makes up for it on the Dragon, but more than that this is honestly a very bad way to balance it given how much people have grown to loathe Global iframes, and how many issues there are with any minion that isnt localdo. you. realize the fact that it makes all of your minions have global i-frames ?
absolutely. 27 hp in 3 seconds is 9 hp per second. That is 4 regeneration bands and almost 5 charms of myths. Summon three of these and now every class gets 30 hp per second just from being near an enemy. This is like having an automatic Vampire Knives.yea. also.. is 20% lifesteal really that much ? it gives you around 27 hp in those 3 seconds it is in melee mode.
The multiplier is lower than Firecracker, but unlike Firecracker this doesnt prevent me from using the multiplier alongside the immense DPS of a Phantasm. It doesnt lock you out of a main weapon and thats why its busted.so.. also no. adding 1 of it with the dragon is worse then firecracker
it's not just meant to use brainlessly like the firecracker. that would just nerf you
huh.. makes senseNot everything is about raw DPS.
Short range, on one of the most fragile builds (Spooky/Tiki Armor with minion slot stacking), against a boss that is actively hostile and virtually unpredictable against close range & mid-range weaponry. Not only that, you never know if the Stardust Dragon is going to go to sleep if you want it to attack a specific part of Moon Lord.
If everything was about DPS, then Fetid would be the best Pre-Mech weapon and Bubble Gun would be the best weapon for killing Moon Lord, and so on.
"properly" is the acting word here. a random player picking a firecracker up going "pog dps pog" is going to get utterly thrashed.if you use it properly
do you realize that the lifesteal is only in melee mode ? (you have to be really close to enemies and even then it's not always in melee mode.) lets it's in melee more for 3 seconds with an 22 seconds cooldownabsolutely. 27 hp in 3 seconds is 9 hp per second. That is 4 regeneration bands and almost 5 charms of myths. Summon three of these and now every class gets 30 hp per second just from being near an enemy. This is like having an automatic Vampire Knives.
that's a fair criticism. firecracker locks you into summoner since using another weapon cancels its effect, but hungry staff wouldn't have that issue, letting you stack its bonus on top of a main weapon. maybe a solution would be to make this staff only fire when you whip your enemy?The multiplier is lower than Firecracker, but unlike Firecracker this doesnt prevent me from using the multiplier alongside the immense DPS of a Phantasm. It doesnt lock you out of a main weapon
i don't get what is bad in making this global i-frames ? it just forces people to minion-mixI dont think it makes up for it on the Dragon, but more than that this is honestly a very bad way to balance it given how much people have grown to loathe Global iframes, and how many issues there are with any minion that isnt local
Prehardmode Summoner balance is slippery slope given that almost every minion uses static, balancing around shifting Global is just going backwards in several ways.
no it wouldn't. just make the number balanced. and .. that's it ? why are you assuming it will be either too high or too low ?trying to "encourage" mixing minions is never going to end well. you will always end up with one of the following results:
- the bonus is so large so you are inherently playing incorrectly if you aren't mixing minions, forcing you to use otherwise subpar minions to maximize the damage of your good ones
- the bonus is so small it doesn't matter, which leads to people asking why it was even added if it was going to be this small
look. if you minion mixed. (2 imps + 1 frog + 1 flinx + 1 hungry) and used spinal tap. that's littirally better dps than 5 imps + firecraker.I don't really agree with this idea.
Leaving summoners with a post-Skeletron tier whip as they enter Hardmode isn't the best, even with a new staff. The next whip upgrade after the firecracker is the cool whip, and that can be difficult to farm (especially in expert + with an underpowered main weapon.)
The current loadout with the firecracker and imp staff is balanced because the decent whip can be used when the summon gets replaced (spiders, pirates, blades, sanguine bats etc.)
Removing the whip upgrade and buffing the summon is pointless, because the upgrade to the summon is instant and the whip is underpowered for a longer time.
Also, lifesteal is basically always bad.
Implementing this isn't needed and can't be justified because of some of the things I've said.
You aren't going to use it with pre-HM minions though. They suck compared to it,look. if you minion mixed. (2 imps + 1 frog + 1 flinx + 1 hungry) and used spinal tap. that's littirally better dps than 5 imps + firecraker.
and. yes. the lifesteal is not THAT good. but. considering that it gives better dps when you minion mix. AND lifesteal that's a buff for summoners
they don't. frog staff has better dps. and the damage multiplacation is so useful with imps.You aren't going to use it with pre-HM minions though. They suck compared to it,
...use spiders?they don't. frog staff has better dps. and the damage multiplacation is so useful with imps.
I feel like you're missing the point.look. if you minion mixed. (2 imps + 1 frog + 1 flinx + 1 hungry) and used spinal tap. that's littirally better dps than 5 imps + firecraker.
and. yes. the lifesteal is not THAT good. but. considering that it gives better dps when you minion mix. AND lifesteal that's a buff for summoners
this is no normal minion. it's a support minion, closer to a whip
hmm.. yea.....use spiders?