MythixDino
Terrarian
Will the generation always fail when over 1000 chests?
It should. Or the latter chests will be empty, and the biome chests are later on, so they are the first to be empty.Will the generation always fail when over 1000 chests?
I just tried and expert works for me, not sure what is going on.
I had this issue too, but recreating the world a few times solved this. I'd recommend to select 'medium' when you have to choose the world size, then after that you can resize the world like you prefer. Try not to use saved settings. It was a little bit experimenting to make this work (My world was bigger than large with Large World Enabler)I'm having this problem right now too. I'm creating small worlds, trying for expert, and using the mods: Calamity, Thorium, and GRealm. Has there been a fix for this? The weird part is the game is reading them as Normal but I found this lil program, TNoob and TExpert, which I thought I'd use to solve the problem but TExpert says the world file already IS expert. If I change it to Normal then back to Expert its still normal when opening Terraria.
Few pages back:I have a weird feeling that seeds don't work with this tool, at least not with custom settings. I've generated a few worlds with the same name, settings and seeds and they are different each time.
jopojelly said:Oh, but if you change anything at all, it'll no longer generate to be remotely anything like what a vanilla seed would be like. Bump something up to 101% and the whole world will be different. If you already have a seed you want that works in vanilla, you'll need to use vanilla to generate that seed.
Yeah, I haven't tested that. Probably doesn't work.@MythixDino I just said I'm using the same setting everytime![]()
If it's occasional, I guess it's not too bad. It's hard to predict all the interactions between settings and mods. Tinker with settings if it helps.I'm also having issues with generating both Corruption and Crimson. Occasionally it will get stuck on Generating Structures: Corruption Pits. I want to point out that I'm using a few mods that tinker with world generation.
I had this issue too, but recreating the world a few times solved this. I'd recommend to select 'medium' when you have to choose the world size, then after that you can resize the world like you prefer. Try not to use saved settings. It was a little bit experimenting to make this work (My world was bigger than large with Large World Enabler)
Anyway your mods shouldn't be the cause, I'm using 25 and it worked after a few tries. Just play a bit with the settings and you'll most likely get an expert world.
That option doesn't pick up from where it left off.I want to generate a corruption world with no corruption chasms(The chasms are an eyesore but I love the hardmode stripe and desert).Problem is it freezes up at "Generating Structures...Corruption Pits" if I set the slider to under 2 biomes(26% or lower). Is it simply not possible to generate a corruption world with less than 2 corruption chasms? I'd even settle for just a single one, but it still freezes if I don't set it to at least 2(28%).
Also, I'm trying to use the "save after each step" option under debug to fine-tune my world generation, but for some reason it keep starting a brand new one and not loading the previously-saved steps. How do I get it to pick up from where it left off?
I've been putting it off, working on 0.9.1.1.So, I don't know if someone probably already asked you, are you going to make this compatible with tmodloader 0.9.1 ? If yes when will it happen ?
Sorry for bothering you and for my bad English .
Object reference not set to an instance of an object.
at Terraria.ModLoader.TileLoader.KillTile(Int32 i, Int32 j, Int32 type, Boolean& fail, Boolean& effectOnly, Boolean& noItem)
at Terraria.WorldGen.KillTile(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Terraria.WorldGen.JungleRunner(Int32 i, Int32 j)
at Terraria.WorldGen.<>c__DisplayClass254_0.<generateWorld>b__15(GenerationProgress progress)
at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress)
at Terraria.World.Generation.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallBack(Object threadContext)
I dont understand whats happening...
Active mods: Thorium, Hotbar Swapper, Yoyo Unleashed, Wing Slot, Hero's mod, experience and classes
Any help would be appreciated