Haven't gotten around to updating to 0.9.1 yet, I don't think, so some new mods might not load.Been having the same issue. I have updated tc and tmod, but it seems tc says I have an older version.
Haven't gotten around to updating to 0.9.1 yet, I don't think, so some new mods might not load.Been having the same issue. I have updated tc and tmod, but it seems tc says I have an older version.
Try it, it should work.We need a non-steam version, because some people dont have terraria on steam
You are reading mixed instructions. You rename Terraria.exe only when you are installing TmodLoader. (even then, you don't don't need to, just rename Tmod's exe to tmod.exe and run it) You copy TerrariaCustom.EXE into the folder with Terraria.exe and run it from there.I am a Linux mint user, and I followed the instructions; I renamed the file "Terraria.exe" to "TerraCustom.exe".
I also tried renaming the terracustom file to "Terraria.exe"
When I launch it with an application called "Mono runtime",the terminal window flashes for a split-second and then disappears.When I launch it VIA Steam, It runs, but before I see the window, it says that it is "Syncing" and then indicates that the program is not running anymore.
I have Terraria 3.4.4, It is not modified in any way.
I am launching "TerraCustom.exe" while Terraria isn't running.
I need help.
We need a non-steam version, because some people dont have terraria on steam
To confirm: It works just fine on the GOG version. (That's the version I have!)Try it, it should work.
I have tried running it like that, it does not open.You are reading mixed instructions. You rename Terraria.exe only when you are installing TmodLoader. (even then, you don't don't need to, just rename Tmod's exe to tmod.exe and run it) You copy TerrariaCustom.EXE into the folder with Terraria.exe and run it from there.
I have a suggestion though I don't know if it is possible. Have a corruption/crimson/hallow spread fader. Like 0 is no spread, 50% is 2x slower, 100% is normal, 200% is 2x faster etc. I personally want no spreading but someone else might want it slower/faster.
Haven't gotten around to updating to 0.9.1 yet, I don't think, so some new mods might not load.
I'm currently using this with the most recent version of tModLoader, and it works fine for the most part. The only mods that I've found incompatible have been Wormholes and Expeditions, which is great because disabling them before world generation and enabling them afterwards solves the incompatibility. Hopefully their incompatibility will be solved with an update to the tModLoader version.
On a different note, would it be at all possible to utilize this as a sort of patch for mods at a later point? To clarify, GabeHasWons mod is planning on implementing the Void biome, which would replace Hell. Calamity has just implemented a biome of their own, which adds the Profaned Crags. Would it be possible to have the Void on the edge of one side of the world, with the Profaned Crags on the other, very similar to how you have it possible to set the Corruption and Crimson to both spawn on opposite ends? I know this is really just a theoretical question at this point, as I would assume it's dependent on how the two mods are implementing their biomes, but I would absolutely love to see something like this.