maybe, I'll have to check it out some timeHello, so I generated a world with your generator with the tree style of 0 for the right, but when I went into the world, I found that the trees were style 1. Is this is a bug?
maybe, I'll have to check it out some timeHello, so I generated a world with your generator with the tree style of 0 for the right, but when I went into the world, I found that the trees were style 1. Is this is a bug?
stuff happens when parameters change. Experiment with things until you find what you like.I seem to recall having done this in the past without this result. I did not adjust how high mountains should be from standard, should it be expected that if I make a world half the height of a large world but double length that climbing a mountain will result in me being in space? Or is world gen drunk again?
are u measuring blocks from the ground or using a depth meter? bc blocks from the ground can vary. I've never seen this problem, so its possible its something on ur endHello, I love this mod, it really does help me out so much because Terraria isn't the best with world Gen, there's just one thing I'd like to say.
I'm wondering about the fact that TerraCustom seems to make maximum world height only a 1000 feet on large worlds because I'm very sure the maximum height on my Vanilla Terraria large world is about 1400 feet, the Space biome/music itself starts at only 600 feet when I remember it starting at a 1000 feet.
And due to that it seems like the floating islands are also much lower height, actually i only found 2 floating islands really close to ground, others were reasonably high.
And I'm sure its a Large world because it says so in the world selection menu.
Also reflecting on what I said about the height, it seems like the world has a bigger Cavern area too just by looking at my map.
I'm kinda speculating the width of the world too but I'm strongly sure that's just because i'm used to large worlds, especially travelling horizontally.
I did change the surface height variance option in the terrain submenu but that shouldn't tamper with the general world height, only the distance from surface to underground.
And no, I'm also pretty sure I didn't tamper or accidentally change the world Height and Width in the terrain submenu, but it really does seem like maybe something did change there when you read through the 1st paragraph.
So is TerraCustom somehow changing the dimensions of the world for some reason?
Thanks
are u measuring blocks from the ground or using a depth meter? bc blocks from the ground can vary. I've never seen this problem, so its possible its something on ur end
Hello! I'm sure it was mentioned before but how ores from this mod generate along with TerraCustom and LargeWorldEnabler? Are the ores going to be rarer than usual? Terracustom adjusts ore amount to world size but the question is whether this effect occurs with Thorium ores or not.
What do you mean by 'normal'? The bigger the world, the more Thorium ores will appear? In the ore settings you can only set vanilla ores amount so how is it related?If you haven't changed the ore settings then it's just gonna be absolutely normal
the vanilla ore amounts are in percentage, so that shows that modded ores will b in percentage if they were available. because of this, the scale may not seem like its going to be any different, but 100% for a small world is much less than 100% for the biggest world possible, so that can be said about modded ores, tooWhat do you mean by 'normal'? The bigger the world, the more Thorium ores will appear? In the ore settings you can only set vanilla ores amount so how is it related?
When I make a world "Crimson with Corruption Chasms" There are no Shadow Orbs, there are ONLY Crimson Hearts in the Corruption Chasms. It used to make the Shadow Orbs, not sure if this is something 1.3.5 nipped, but thought I'd post it here
When I make a world "Crimson with Corruption Chasms" There are no Shadow Orbs, there are ONLY Crimson Hearts in the Corruption Chasms. It used to make the Shadow Orbs, not sure if this is something 1.3.5 nipped, but thought I'd post it here
yesIs this mod even being updated anymore?
Background of underground evil and hallow biomes depends on the world ID only, so you can achieve different backgrounds using different seeds or change the existing one in TEdit. Number of the background is calculated as remainder of the division seed by the total number of backgrounds available for this particular biome, so some combinations may not be achievable.Ok then, if so then I would just like to say that in the Underground Background option, there are no Underground Hallow, Crimson and Corruption so I'd suggest adding options for those :3
Background of underground evil and hallow biomes depends on the world ID only, so you can achieve different backgrounds using different seeds or change the existing one in TEdit. Number of the background is calculated as remainder of the division seed by the total number of backgrounds available for this particular biome, so some combinations may not be achievable.