SapphireSuicune
Spazmatism
I have 2 final fantasy swords in my mod that I'm working on
I made 1Are there support banners for this and where do I get them?
because it was a bad joke, I don't mind it being gone, less Penguin heads lying around as clutter lolWhat happened to the Penguin Wand? Why was it removed?
I'm interested as well. Ragnarök really fit the nordic theme of the endgame.I'm just gonna toss this one out there because I don't really see why this was changed:
Is there a reason that Ragnarök was renamed? That name has been iconic for a long time with Thorium, at first I thought it was just because the boss got a big rework but than I noticed even the older update names like the one that first added the boss were renamed as well, which is giving me the idea that the choice was alot more personal and there's a deeper meaning behind it, but I clearly can't find anything out in the open about it without joining the discord server
That's the problem of the already stupid unbalanced Calamity.I love the mod, I only wish that it was balanced with calamity. Calamity makes this mod obsolete if you play with them together :/
In all honesty, Thorium used to have a few unbalanced items that were good in any situation, but I am happy to see them getting balanced every now and then. It is such a mod that you can just throw at any modpack and be fine, because it is SO respectful to the vanilla balance.I'd have to agree with @TE_0 here.
You can't randomly cherry-pick one mod, especially not Calamity and then go (insert mod here) is useless because (mod you're comparing it against) makes it obsolete.
That is a good sign that said mod is stupidly unbalanced. It's among the many reasons I won't touch it.
Thorium adds extra content in sideways directions, and tries to keep more or less in line with Re-Logic's existing content while Calamity just does whatever the frick it wants, and adds stupidly overpowered items and tries to justify it with ridiculous bosses that don't really fit with the rest of the game to the point that you can just trash the Moon Lord in seconds with some of the stuff in Calamity.
EDIT: It is true that certain items in Thorium play with the progression a bit, but I haven't seen anything in Thorium yet that screams "what the frick is this!?" in an overpowered way. So obviously any mod that adds stupidly OP junk is going to make Thorium "seem obsolete".
There used to be the unnerfed darksteel armour which gave you god tier armor piercing and amazing mobility with nice defense. Thank lord it got nerfed because no pre HM armor could be compared to it.The only possibly "op" items in Thorium that I can remember off the top of my head are the donator items that can only be made once you beat Thorium's final boss. Even then, those items still don't completely make you a "camp in one spot and own all." Favorite is the bow and even that will get you killed if you just spam it during the solar pillar.
In all honesty, Thorium used to have a few unbalanced items that were good in any situation, but I am happy to see them getting balanced every now and then. It is such a mod that you can just throw at any modpack and be fine, because it is SO respectful to the vanilla balance.
And about calamity, I don't think a goddamn MLP mount or overly shaded hit sponge bosses fit the main game.
Challenges
Calamity mod introduces several challenges for players to overcome during their playthroughs. These mostly take place through the forms of Bosses and Events. Bosses are passive, resilient enemies that offer no challenge to players. Defeating a boss is usually instrumental in advancing the game...calamitymod.gamepedia.com
Look at this. What even here fits the main game?
Ahem... Zenith.Just. WTF.
5 *bleeeeeeeeeeeeep*ing million health? Who thought that was a good idea!? That's some FF13 levels of "MOAR NUMBERS GOTTA HAVE BIG NUMBERS" syndrome right there that many modern RPGs end up falling into. No, you don't need thousands and thousands of health/damage/etc in a properly balanced game.
Ahem... Zenith.