tAPI [WIP][Released] Metroid Mod

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How... I am speechless.

Plz, @Scooterboot9697 and @Empio code for my mod :p

jokes, but still i would cry if you did :D
It's not how many lines in a code that determines you as a "really good coder"...
It's actually how many things you can efficiently squeeze into a lower amount of lines. Anyone who can code something really complex in a really low amount of lines is considerably good at coding, in my opinion. Hehe.
 
It's not how many lines in a code that determines you as a "really good coder"...
It's actually how many things you can efficiently squeeze into a lower amount of lines. Anyone who can code something really complex in a really low amount of lines is considerably good at coding, in my opinion. Hehe.
I can see what you are saying, being a coder myself, however I only understand little bits of C#!

:D
 
@Pumpking
Try, I dunno, turning off Frame Skip?
Maybe you could fool around with the video settings and see what works best. I still have yet to find the problem...
 
Pumpking, check the lag with only the metroid mod and fresh player.
 
WOOTWOOTWOOTWOOTWOOT
I've been waiting for this mod to update since [insert date here]
 
Uuhhh, I got a problem, whenever I open my inventory I get absolutely insane lag, is there any way to fix this?
 
Uuhhh, I got a problem, whenever I open my inventory I get absolutely insane lag, is there any way to fix this?
computerBAM.gif

You too? Pumpking had this same problem. I'm in the process of looking into it.

In the meantime, what are all of the mods you're using? Maybe it's a mod conflict...
 
computerBAM.gif

You too? Pumpking had this same problem. I'm in the process of looking into it.

In the meantime, what are all of the mods you're using? Maybe it's a mod conflict...
I'm just using the Metroid mod alone...
 
I'm just using the Metroid mod alone...
Darn it. I was hoping it was only a conflict.

Looks like this bug will take longer to figure out than i thought...
 
I SAW THIS AND JUMPED FOR JOY OH MY GOD!
The beam.combination stuff looks
sweet, and all the new stuff made it worth the wait.
Congrats man!
 
I found out the problem to the lag.
I had this snippet of code in PreUpdate, in MPlayer.cs:
Code:
            for (int i = 0; i < P.adjTile.Length; i++)
            {
                P.oldAdjTile[i] = P.adjTile[i];
                P.adjTile[i] = false;
            }
I put this in to try and fix tAPI's bug with crafting stuff at custom tiles. It worked, but it was too much on your hardware.
I tried a workaround that was suppose to work with only my custom crafting tile:
Code:
                int i = TileDef.byName["MetroidMod:NovaWorkTableTile"];
                P.oldAdjTile[i] = P.adjTile[i];
                P.adjTile[i] = false;
The lag is gone, but I'm still getting weird bugs with the Nova Worktable. I will update my mod as soon as I figure this out.

Edit: As to what caused the lag, my theory is it had something to do with seeing your crafting interface-section after opening the inventory. Since I had that ^ for loop going on, it lagged down the game, not because you opened your inventory, but because you could see the crafting section...
 
Updated!
(Version 2.0 r2)
Fixes bug that would cause heavy lag when opening your inventory

Well, that was a bit of a hassle. I hope everyone can enjoy this mod now.
 
Yay! This mod is updated! All I can say is thank you and great job. ;)
 
Updated!
(Version 2.0 r2)
Fixes bug that would cause heavy lag when opening your inventory

Well, that was a bit of a hassle. I hope everyone can enjoy this mod now.
Yay! Thank you very much. Now I can test out the other items. :P
 
O.O I..............LOVE IT!
 
But why shine potion's for morph ball?.
 
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