• Terraria is 10 years old! Join the celebration with contests, prizes, and chats with the dev team here
  • PC NEWS: 1.4.2.3 update is out! More info here. Report bugs here
  • CONSOLE 1.4 NEWS: The current plan is to have Terraria: Journey's End out for Xbox and PlayStation in Q3 2021 (Jul-Sep). Switch will follow shortly afterwards. More info here. Stay up to date with console news here
  • MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here

With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode

DoubleNegative

Terrarian
Is that finch staff journey exclusive? I'd assume the wings are since they don't seem to fit in with progression, but I could totally see the finch staff as a living tree drop, or alongside the same places wand of sparking drops. It doesn't look excessively cool or powerful but it is very cute.
 

RazorBlade

Plantera
the only thing that bothers me is that you need to earn items.... I understand it but I got that feeling where you need 100 of the same weapon in order to get it.....

also what if I want to summon enemies and bosses without being in their respective biome or summoning them manually (since I would love 1000 face monsters in a world of corruption where there isn't a single piece of crimson)
 

Ivar

Terrarian
This is definitely a unique way to do creative mode. I do not think that I will use duplication, but the fact that it is now in the game is incredibly pleasing to me.
 

MrD108

Official Terrarian
Hmm ... will we be able to get high-level loot from bosses in travel mode?
Treasure Bags?
 

werdo1756

Terrarian
I really like that you have to work and earn the full on creative mode, gives me another objective to work towards!
 

Reactorcore

Terrarian
I almost would like to see the Research and Duplicate mechanic become available in regular modes too - but only for decorative items, furniture, paint, blocks, tiles, statues and such. That way I'd be more happy to build fancy houses in regular gameplay without having to grind for materials, especially the more exotic ones, like ore-based building blocks (adamantite tiles and the like).

If it were gated behind bosses to unlock certain types of blocks, it'd be fair too.
 

Cenx

Lead Developer
Staff member
Re-Logic
Administrator
the only thing that bothers me is that you need to earn items.... I understand it but I got that feeling where you need 100 of the same weapon in order to get it.....

also what if I want to summon enemies and bosses without being in their respective biome or summoning them manually (since I would love 1000 face monsters in a world of corruption where there isn't a single piece of crimson)
You only need one to dupe an item/weapon/accessory for infinite. If we don't change it between now and release it takes 3 boss summon items to unlock infinite. We also made it so you can create the opposite infection in your world if you choose to do so. :)
 

Pokenar

Official Terrarian
If we don't change it between now and release it takes 3 boss summon items to unlock infinite. We also made it so you can create the opposite infection in your world if you choose to do so. :)
This is huge as well, Journey Mode is like a QoL update within a QoL update
 

Straluz

Duke Fishron
Is it possible to convert a Journey mode world into a Normal/Expert/Master mode world?

that would be really cool for making maps or server spawn areas
 

superwill771

Terrarian
This is gonna be awesome! :D
With this mode, and over 5000 new items and a boatload of other content, this will make play the game since a long time
 
Top Bottom