Alright, I'd like to give some feedback, and I know that when I get cheesed off I can get... somewhat colourful, blunt and forceful. I'll try to avoid that, since I feel strongly about this and I would prefer my feedback actually listened to and considered like an adult. lol.
@Cenx @Leinfors @Yoraiz0r
Since you would like feedback here, I would like to say that all the changes to statues are not for the better. I would personally love to see a return to how they worked pre 1.3.
Statues have six input points, despite their graphic appearance.
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You used to be able to activate a statue on all six points individually, but now they all share a cooldown (activating it on one point causes all six points to share the same cooldown.) I would love seeing that reverted to the way it was. If the change was because of heart statues, then make just the heart statue behave this way.
Since 1.3.1, you can no longer catch critters spawned by statues and the drop rates of other enemies are reduced by 25 times. I feel this is again an unnecessary change, given the low drop rates of some of the things already, such as the Blessed Apple.
This is the "huge wiring update" and then all the statues are neutered. There almost feels to be no point to them anymore, in which case why make them do anything? I can spawn worms but I can't catch them. Why? I don't understand."Abuse"? Of what? It's like it's been forgotten that this is not exactly a competitive game. What does it matter if I want to hook up a bunch of timers to a bomb statue and load up on them? I can still do that, it just takes six times as long due to the inputs all being the same.
Reverting the changes would prevent a lot of grinding (which this game already has plenty of).
Please at least consider it, and thank you.
-A