• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Dropped coin piles behave inconsistently

DRKV

Plantera
Steam or GOG
Steam
Single Player/Multiplayer
Both
Operating System
Windows 10
Terraria Version
1.4.0.5
Controls Used
Keyboard/Mouse
In Terraria 1.4 the physics of dropped sand and coin tiles were changed to be more realistic. They no longer get caught by otherwise non-solid tiles. (This is a pretty nice change btw, it makes working with them a lot easier, at least in theory.) The changes however also resulted in them doing unexpected things in some situations.

When the tile below a coin pile is actuated, the coin will correctly turn into a projectile and fall through. However, the same doesn't happen when opening a trap door.

1599999742299.gif


(This is not a very high impact problem, I just though it was weird.)

A slightly bigger issue is that falling coin piles also pass through other coin piles. This means that breaking a tower of coins will result in all coins above the broken one to fall to the ground. Placing down coin stacks is also a bit more tedious now, since you have to go from the bottom up.



I would say this issue is quite severe, as it completely breaks mechanisms used for dropping a single coin. These were pretty useful for adventure maps.

1600000699975.png


Other than the fact that doors can't stop falling coins now, it's also impossible to stop the whole tower from turning into items, once it starts falling.
I would expect coins to behave more like sand/silt/slush in this scenario, with the tower dropping one tile, and remaining intact.
 
Top Bottom