Game Mechanics Let's hear your best suggestions for seed combinations!

constant drunk:

The player will need to stay tipsy all the time instead of avoiding hunger. Ale and sake have ~6 times duration (maybe some more alcoholic drinks?)

In world generation Snow biome, Desert, Dungeon, Crimson, Corruption (maybe also ocean?) will get placed randomly among the whole world (but with avoiding overlap). The largest remaining gap in between those biomes will turn into Jungle biome.
This should make spawning nearby any (surface) biome possible.

Cabins have a higher chance turning into a brewery (or bar) containing mug's and keg and barrel filled with ale (or new item added: wine: Grapes + wine glass, new dead cell items might fit as well)

Starting NPC is Tavernkeep.

The drunk seed features underground dungeon, inverse underworld, big bee hives, marble <> granite and constant features wavy caves, surface marble/granite (and maybe some more like damage in darkness, and/or constant shader) each have the chance to be either on or disabled. Could be limited to 9 things and each turned on if the n'th seed digit is even or off if it is odd.
(Lead Ore and Platinum Ore will always occur. )

This should lead to more random world generation. Can be fun starting in different biomes other than the normal Forest. Also adds replay capability because due to random arrangement also an experienced player does not know the location of different biomes (e.g in normal world generation the dungeon is always on snow side)


Update: just noticed by now @noobsqoou⛏️ had a similar idea:
 
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A copper axe can be used to craft a cultivation axe.
The copper dagger can be used in crafting for Zenith.

What about the copper pickaxe? I think we need to find the same unique application for it.
For example, so that the improved version of this pickaxe has a huge block extraction radius.

I hope for the best.
 
As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

View attachment 415396

Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
Drunk World and Don't Dig Up should make the entire world underground. I know it is veryt poorly drawn, since I used MS paint and a mouse. It would make the surface very, very thin, with sky islands now being imbedded into the surface. You will spawn in the middle of the world, with (Presumably) A small hut, 4 trees, and anyth9ing else you might want to add. No spider dens spawn other than very low down, where it is only spider dens.
 

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As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

View attachment 415396

Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
If there is a seed in which the player Turns into a vampire Then why not make a seed in Which player will be a boulder,It will at least be funny
 
How about some "doubled up" seeds, if you try to combine a seed with itself? These effects can also be applied to other combos instead, if that's not really workable. I'd love to think up things like "double getfixedboi" but quite frankly an abomination of that tier far transcends what I am willing to suggest.
  • drunk world + drunk world = Entire map is scrambled entirely in slices the size of the Dungeon entrance, which itself is where the player spawns (to ensure the game progression can be completed). Starting NPC is the Demolitionist, begin with a healthy supply of bombs to deal with the potential for being caged in by world evils, obsidian, or similar. Old Man NPC spawns when normal EoC spawn conditions are met. Wall of Flesh is rotated 90 degrees and chases the player up/down either side of the map. (Potentially rename its spawn/defeat/kill messages as "Ceiling of Flesh" or "Floor of Flesh" depending on rotation for added comedy.)
  • Don't Dig Up x2 = Vertical "danger gradient" intensity massively exaggerated. Entire underworld becomes Shimmer and uses Aetherium furniture/blocks instead of hellstone/obsidian. Guide Voodoo Dolls have reverse gravity, Wall of Flesh is summoned by throwing it into space. Voodoo Demons spawn in place of harpies, along with other Underworld spawns. WoF is fought in space, yes with the floaty gravity, movement speed and attack velocities scaled to make this merely "horribly annoying and awful" rather than truly impossible. World evil and Hallow /\ release upon its defeat is likewise inverted into a V starting from the center of the underworld/shimmer. Gravity Potion/Orb of Gravity Control's gravity inversion effect is permanent.
  • Not the bees x2 = Hardmode jungle is in effect from the start, and replaces the entire default underground and caverns. Hardmode Jungle spawns have reduced stats and drop pre-hardmode items until WoF is defeated. Honey/Wax blocks can be crafted into some sort of Bee Flippers accessory that allows for faster movement through honey, or just up the spawn rate of other boot accessories. All accessory item graphics are replaced with the same bee sprite. When worn, the player gets a tiny little bee flying around them, cumulative. Chlorophyte can be mined with a platinum pickaxe, and is mostly unhelpful without a hardmode anvil anyway. Chlorophyte Bullets/Arrows (or potentially all of them) are replaced visually with Bee Gun/Wasp Gun projectiles. All recipes requiring bottles of water require bottles of honey instead. Hardmode bars require both the ore and wax from Queen Bee to smelt. Mech trio are given a black and yellow stripes shader or other bee-themed paintjob. Moon Lord's Phantasmal Deathray instead shoots a "laser bee-m" of every bee sprite in the game tightly jammed together. Every item modifier prefix is changed to a different bee-themed word or horrible pun:
      • Accessories
      • Hard, Guarding, Armored, Warding: Fuzzy, Waxed, Combed, Chitinous
      • Precise, Lucky: Pokey, Jabby
      • Jagged, Spiked, Angry, Menacing: Loud, Buzzing, Angrier, Swarming
      • Brisk, Fleeting, Hasty, Quick: Buzzy, Busy, Productive, Industrious
      • Wild, Rash, Intrepid, Violent: Bees, BEES, BEEEES, BEEEEEEES!!!
      • Arcane: Delicious
      • Universal
      • Broken, Shoddy, Weak, Damaged: BEE-roken, buzzzz, buzz buzz, bzbzzzbzzz
      • Keen, Forceful, Ruthless, Strong, Zealous: Bee-n, Dripping, Bee-spoke, oh no bees, Glazed
      • Superior, Unpleasant, Godly, Demonic: Royal, Un-bee-lievable, Queenly, Bee-monic
      • Common
      • Sluggish, Annoying, Slow, Lazy: Larval, Bumbling, Derpy, Hibernating
      • Quick, Agile, Nimble, Nasty: Bee-loved, Bee-ting, Bee-autiful, Pesticidal
      • Deadly, Murderous: Some Bees With A, More Murderous
      • Melee/Whips/Tools
      • Heavy, Light: Pudgy, Widdle
      • Terrible, Unhappy, Shameful: UnBEARable, Extinct, Support Bee Conservation!
      • Tiny, Small, Dull: Ba-Bee Size, Sticky, Mis-Bee-haved
      • Large, Massive, Dangerous, Sharp, Pointy, Bulky: Striped, RUN AWAY, Bee-vil, Un-Bee-table, Still Pointy, Buzzare
      • Savage, Legendary: Buzzinga, 🐝 [Yes the actual bee emoji, if possible]
      • Ranged
      • Frenzying, Awful, Lethargic, Awkward: Still Frenzying, Bitter, Crusty, Bee-deviled
      • Sighted, Powerful: Inescapable, Bee-holden
      • Rapid, Hasty, Deadly: Bee-fouling, Bee-lessed, Pollenated
      • Intimidating, Staunch, Unreal: Bee-hind You, Honeycombed, A-bee-ssal
      • Magic/Summoning
      • Ignorant, Inept, Deranged: Im-Bee-cile, THEY'RE IN MY EYES, Droning
      • Intense, Adept, Taboo: AAAAAAAAAAAAGH!, it has bees okay, Bee-rilliant
      • Celestial, Furious, Manic: Bee-fed Up, Extra Furious, ARUAGHAUABL
      • Mystic, Masterful, Mythical: Bee-jewelled, Bee-nediction, The Entire Terraria Movie But
      [*]
 
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